EMUUROM

borbware · Coyote Time Publishing

Released
May 25, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.0.9 Patch notes

    Ohhh boy, it's been a while! The summer is over, so it's time to get back to work. I've been sitting on some changes for a while, and finally gathered enough energy to make some more fixes and push a bugfix update. (So yeah, despite the wait, there are NO NEW FEATURES on this bui

  2. Developer post

    1.0.8 Patch notes

    To commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if

  3. Developer post

    1.0.7 Patch notes (+update to achievements!)

    ...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lette

  4. Developer post

    1.0.6 Patch notes

    Surprise! Accidentally broke a minor thing with 1.0.5, so 1.0.6 is already here. Long overdue fixes - fix Ohtomuer' softlock (thanks to watermalone1, boink, Cy, Arc Impulse) 1.0.5 Regressions - fix broken puzzle in 6-4 (thanks, PoZZ!) Late-game fixes big and small - fix Forest's

  5. Developer post

    1.0.5 Patch notes

    It took a bit longer time to add these fixes in... but here they are! Smallest fixes imaginable - fix Muavilukko pronunciation - fix the dots in 6-2 signpost (thanks, Brian!) - fix 4-1 4-8 boundary in Forest's cover map (thanks, Infomantis!) - fix Varotus sfx playing offscreen (T

  6. Developer post

    1.0.4 Patch notes

    It's the biggest patch yet! Let's get to it: Smallest fixes imaginable - fix Vuara music triggering too early - make Ilives form 2 appear only after the birds have escaped - fix tile in dex (thanks, MH25) - add keys for the rest of keycodes (thanks, Yagamoth) - fix wrong message

  7. Developer post

    1.0.3 Patch notes

    A lot of fixes in this one, including a feature to autofix broken saves so you don't have to send your savefiles for me anymore (hopefully!) :D Small fixes - fix rune (thanks, Lopes Doria!) - minor Neva level tile edits - edit Neva chord volumes - fix Ilives appearing too early i

  8. Developer post

    1.0.2 Patch notes

    Just in time for the Thinky Direct stream , a new version of EMUUROM is available! Also, cloud saves should now work for Windows and Mac - we're working on getting it working on Linux as well. NOTE: If you play on two computers, be sure your savefile is synced to Steam Cloud befo

  9. Developer post

    1.0.1 Patch notes

    Thanks to all the new players (there are so many of you! Wow!), we got a ton of bug reports... which means the first patch is due! Early-game patch notes New QOL feature: Mavonsilimä can be used to reset Luikero to save it from many conundrums Fixed title screen message about an

  10. Developer post

    EMUUROM IS OUT!

    Happy EMUUROM day, everyone... The game is finally available on Steam! It’s been a hectic month. I can’t believe the game is finally done. I most certainly am. I started this project as a jam game for the Fantasy Console Jam 3 in 2018 to try out if I could make games with a TIC-8

  11. Developer post

    EMUUROM is Steam Deck Verified

    EMUUROM has officially passed Steam Deck Verified, with launch coming May 25. Built entirely inside the TIC-80 fantasy console, EMUUROM lands at the handheld's sweet spot: low resource use, pixel-perfect rendering, native controller support, fast load times. The whole game fits i

  12. Developer post

    EMUUROM out May 25, earlier than planned

    EMUUROM launches on Steam May 25, 2026. Earlier than planned. Surprise! Due to Mina the Hollower launching on 29th, we had to make some quick adjustments to our launch schedule... So EMUUROM will already launch on May 25th!! View game page Huge thanks to everyone who's wishlisted

  13. Developer post

    EMUUROM x Coyote Time Publishing + Release Window Update!

    EMUUROM has a publisher!! Hello all! Just wanted to share some big news: EMUUROM has officially teamed up with Coyote Time Publishing! You most likely haven't heard of them before - Coyote Time is a new Finnish indie publisher, and EMUUROM is joining Voltage High Society and Ware

  14. Developer post

    0.8.2.1 - Cerebral Puzzle Showcase!

    Hello again! To commemorate being part of the Cerebral Puzzle Showcase event, I built a new demo version of EMUUROM! It's version 0.8.2.1, and it contains many quality of life updates, and even some new content as well. See, during some playtests I've noticed people are starting

  15. Developer post

    0.7.0 Intuitive interface (and many other changes)

    After a long period of radio silence, it's time for a new demo! Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm ba

  16. Developer post

    0.6.3 Runes of EMUU

    Oops, new update!? Surprise! I've updated the demo a few times now, so it's time for a new changelog devlog thingy! These updates pack mostly some new visuals, let's start with the biggest one: runes! I had a busy weekend and created a runic alphabet system from scratch. I've dre

  17. Developer post

    0.6.1. Pageturner's paradox!

    Hello again! EMUUROM development is going smoothly. We're nearing the finish line - there's only two bosses & ending cutscene left to implement... and then the game is done! Can you believe it?! Maybe the game WILL be released this year, after all! As late game development ha

  18. Developer post

    0.5.4. Have you heard of EMUULEHTO?

    I've updated the EMUUROM beta and now the demo catches the beta, going from 0.5.1 straight to the most recent version: 0.5.4! The most striking change is visible right after running the game, but there's also more.... Changelog: - a new cinematic intro! - new flavor text in forms

  19. Developer post

    0.5.1 vauhtista

    A new update already? And it's not bugfixes??? As per popular request, EMUUROM now has a SPEEDRUN MODE . For the time being, it can only be toggled with keyboard by pressing SHIFT+R . When I update EMUUROM to use the TIC-80 version 1.0, speedrun mode will be available for togglin

  20. Developer post

    0.5.0 Mjäy

    I've been quietly working on Harju, the second-to-last area, which is now finally done - only one area left! Development of Harju has introduced many tweaks to tutorial area as well, so I decided to upload a new demo build to itch.io and Steam. There's nothing critical, but the o