Update 1.14.25
-French Language Added -Fixed oversight in Mantis Tennis minigame
Developer posts and news about this game.

-French Language Added -Fixed oversight in Mantis Tennis minigame

French language update is coming soon. The translator found several issues I corrected. -Fixed bug where you can get trapped in certain types of collision when summoning a dragonfly for fast travel -Fixed text where certain text characters wouldn't display properly -The in-game f

Came across some issues when talking to the person relocalizing the game to French: -Fixed the way rows are added in dialogue boxes -Increased the maximum length of dialogue boxes for NPCs -Fixed a bug where two NPCs near each other wouldn't overwrite the text, running across two

Hey y'all, I started working on this update with the attempt to make the game focus more on it's good aspects and make the bad aspects less bad. That was one and a half years ago, there was so much that had to be changed, from the way enemies work to the cutscenes, and those chan

Things are winding down as I make the last few tweaks left for the update, but I got a problem. I'm no longer able to get a hold of the person who made the Latin Spanish translation of the game's script. Very large chunks of the game's text have been replaced and rewritten, and I

First off I want to say, sorry for being silent for so long on this platform. I've been active on updates for my discord, and I almost forgot about here until someone mentioned it a the other day. But more importantly, it's almost done for real. The entire game's been almost enti

The playtest is now open! Click on the green button that says "Play Now" on the steam store page to apply. I set the test to "open" so anyone with access should be able to play. Anyone with feedback to the beta please say your thoughts to the community hub or in the game's offici

Every time I work with Steam I get super nervous, but given advice I've gotten from friends and the company alike, there will be a slight alteration of my original plans for the update. I've completed the 1.5 Demo that shows off all the new features, bugfixes and improvements, bu

A demo for Insect Adventure's new 1.5 update is coming soon. This is an extensive overhaul of the entire game I shit you not. Patch notes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first. Different enemies require different way

Patch notes: -Made sprites load on call, game uses far less memory now. The game used to run using 550mb of memory and went up to 650 or even 700 at times. Now memory usage is around 225mb average, 275 at most, and at times can be as low as 165mb. -SDL Joystick extension is updat

I woke up one morning and I was like "I GOT TO WORK ON INSECT ADVENTURE" and I went to work for like 5 weeks straight, even through catching covid in the middle of it. First thing you should notice is the jumping arc feels better, and the melee combat feels smoother in general. H

I want to hear from people who played this game what should be changed or improved upon, or other types of content suggestions. I'm inviting you to be as specific as possible, and as mean as possible too. You can comment below here, or in my discord server: A common consensus thi

-Added Steam Cloud saving compatibility, if this arises any issues let me know -Added "Anti-Aliasing in Full Screen" option -Made an incredibly obtuse secret more suspicious without giving it away

-"Dragonflies Suck" achievement fixed -Fixed button mapping icon for the dodge action -Fixed getting stuck in walls with Spider Web -Fixed Bugsy/Mayo sprite's position not matching the collision box when grappling onto walls -Fixed Spider Web getting you stuck inside the walls wh

I present to you another larger update, this one's major feature is the Boss Rush Campaign, accessible from the main menu. Here's everything you need to know about the Boss Rush campaign: -There are no requirements necessary to unlock the Boss Rush, and the add-on is given to you

-Fixed analog sensitivity and analog sensitivity option in the main menu and pause menu.

As soon as I learned of a new clickteam plugin that has far better controller support, I worked at integrating it into the game ASAP. I've used an offbrand PS3 controller for testing and everything works fine! On top of that, the trigger buttons that hadn't been compatible in the

More than anything I want people to play the game and talk about it, especially as an unknown developer with only one game under their belt. I know how it feels when you want a game but don't have the commitment for its price, and I see there are many people interested in playing

Patch notes: -Nerfed Mantis' jump attack (sorry for new players when he stomped you and killed you in one hit!) -Fixed a big exploit with leaving Spore Dragon's arena while fighitng it -Nerfed Queen Dragonfly's health -Pierce Bullet is made less janky, pierces through walls now -

Just going to start by thanking all of you early supporters for buying this game at launch! This update is fairly large and has a lot of bugfixes and extra polish added to the table. The largest and most important thing added is Mayo Mode being unlocked after you beat the game. I