TIME BREAKER

SHK Interactive

Released
May 16, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Introducing 'A Silent Desolation': My Next Post-Apocalyptic Adventure Game

    I am thrilled to present my latest project, "A Silent Desolation," which is currently in the development phase. This new endeavor offers a glimpse into a unique gaming experience through a short gameplay video taken directly from the game, showcasing the immersive world and mecha

  2. Developer post

    UPDATE 1.7

    FIX : Particles now render correctly when raytracing is enable. FIX : Correction of the steam succes with the collectibles IMPROVING : Grab a cube will no longer blocks the player's view IMPROVING : Replacing very easy mode by "Normal", other difficulty with footsteps counter is

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  5. Developer post

    Update 1.5

    Cube now transparent when you grab one. Improving room 25 to be easier.

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    UPDATE 1.3

    New unreal 4 version from 4.27.0 to 4.27.2 DLSS 2.3.5 (Previous 2.2.2) Raytracing performance improvement. Room 23 : fix a bug when you die and reset the room.

  8. Developer post

    Announcing my new Puzzle Game : DESORDRE !

    Hello, I'm happy to announce my new puzzle game called : DESORDRE, DESORDRE is a solo first-person puzzle game inspired by the portal series but here each puzzle need to be solved by traveling through two timelines of the same room. You are helped by your portal gun and the possi

  9. Developer post

    OLD SCHOOL FILTER

    Hello, Now you can play the game with an old school look, just activate the option in the settings menu. Thank you !

  10. Developer post

    VULKAN SUPPORT !

    Hello, TIME BREAKER can now be played with Vulkan api when you launch the game. 3 options available : DirectX 12, DirectX 11 and now Vulkan. Thank you.

  11. Developer post

    UPDATE 1.2.12

    Fixed a problem between laser and collision (Room 08)

  12. Developer post

    UPDATE 1.2.11

    UPDATE 1.2.11 : Fix : Footsteps boost now display the right number of footsetps given. Fix : Glitch possible on the chapter 2 with flower. Fix : Room 9 speedrun/glitch now fixed. Improvement : You can see the version of the game on the main menu (No more "1.0" version display but

  13. Developer post

    UPDATE 1.2.10

    Fix "game over" when you die on a trap (chapter 2).

  14. Developer post

    PATCH 1.2.9

    New interaction system. Room 25 rebalance and improvement.

  15. Developer post

    UPDATE 1.2.8

    Cube color red and blue : Color boosted to be more visible. Cube is back to default color when you respawn. Last chapter : Fix cube respawn. Tree don't disappear with low settings

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    UPDATE 1.2.7

    Improvement : Boost respawn now when you die. Fix : Game over now work properly.

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    UPDATE 1.2.6

    Adding possibility to choose between hold and toggle for sprint and crounch. Adding possibility to rebind Document for gamepad.

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    DIRECTX 11 SUPPORT & LOWER CONFIG REQUIREMENT

    Hello, I have a good news ! TIME BREAKER is now playable with the directx 11 api this means that the game is accessible on many more older configurations that do not support dx12. As a result, the minimum configuration is now much lower. The game is playable on windows 7. Thank y

  20. Developer post

    UPDATE 1.2.4

    Fix infinite loading problem when you want to replay a room with the replay section when the game is paused.