Operation: Pinkeye

Stormplay

Released
Nov 1, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Version 2.2.0.8 Update

    I apologise for my lack of activity as of late. I have been busy with Operation: Followthrough, but I'm back for the time being fixing what I can with this game. Changelog: Added option to turn off auto-aim (Classic Aim Only) Fixed bug in bonus level 3 with a black bar and being

  2. Developer post

    Version 2.2.0.7 Hotfix

    A small but significant update has been published! Fixed crashing on some systems Made all assets sans code open and easy to modify

  3. Developer post

    Operation: Followthrough is now on Steam!

    The rail shooter followup to Operation: Pinkeye, Operation: Followthrough, is now available to pre-order and wishlist on Steam! The game, alongside this, will be showcased in the upcoming Spy Video Game Rendezvous event happening later this month!

  4. Developer post

    Version 2.2.0.4

    I promised a major update earlier this year, here it is! Changelog Added Turkish translation Crosshair can now be turned off Improved AI death animations Added vertex colouring to all levels Fixed glitch where the left hand was showing at all times Fixed glitch where locked missi

  5. Developer post

    New update is on it's way

    I've gone through the game with a professional QA tester for a couple of hours and I have a big list of bugs to squish and QoL changes to implement. I'm going to through all of them and release a big update. This will take a while, so I figured I'd let everyone know that fixes ar

  6. Developer post
  7. Developer post

    Fixed Doorbell issue with French Localisation

    A few French speaking players have reported the game crashes when interacting with the doorbell on the first level, this was a bug unique to the French translations, and I have found the issue and patched it, enjoy!

  8. Developer post

    Operation: Pinkeye has been nominated for 2 awards!

    Operation: Pinkeye has been nominated for 2 awards from the Scottish Games Network ! It's nominated for the Best Small Budget Game and Spirit of Scotland awards! The ceremony will take place on the 2nd November 2023 at Platform in Glasgow. You can buy tickets here .

  9. Developer post

    Version 2.1.6 Changelog

    Centred "Mission failed" and credits Fixed localisations Fixed collision problems on levels 2 an 3 Fixed z-fighting crates on level 3 Fixed graphical glitches with dual-wielding Added new cheat

  10. Developer post

    Version 2.1.5

    Small update kinking out a few dents here and there. Changelog Fixed textbox resolution problem Fixed minor kinks in the models Fixed redefine control menu position Made score and status updates hide when pausing

  11. Developer post

    Update 2.1.3

    Changelog Fixed barriers on level 2 In-game options menus now reflect config.cfg Fixed translation issues Fixed "fade screen" in level 2 Left hand no longer shows when not in dual-wield

  12. Developer post

    Version 2.1.1 Update

    New update, had to fix some stuff Changelog Fixed crashing on Linux Fixed issues relating to resolution Fixed pause menu options not being selectable with the mouse

  13. Developer post
  14. Developer post

    Version 2.1 Update

    A new, and hopfully final, update to Operation: Pinkeye. I did some small but I think significant changes! Updated airticles Fixed glitches with achievements Added multiple resolution support

  15. Developer post

    Join the Stormplay Discord Server!

    We have a Discord server where I'm going to post game updates and other updates to other dev stuff I'm working on. Join us here! I'm going to work on a new update to the game, and I'll be posting most updates there. We also have Matrix Chatrooms, found here and here !

  16. Developer post

    Operation: Pinkeye - Version 2.0 Release Notes

    A big update is here! I fixed lots of things over the months with bug squashes and QOL changes! Updated and improved articles Fixed glitches with some strings Updated briefs to better fit the story and lore Fixed glitch where some posters and shelves didn't have any backs Fixed c

  17. Developer post

    Update 1.9.2

    Changelog: Fixed texture issues with intro cutscene Fixed some small bugs with level 1 Added extra credit for Italian translation

  18. Developer post

    Update 1.9

    I spent a while digging into the game and fixing all of the errors and bugs I came across so I can export it properly, which is why this one took so long! Fixed crash issue on mission 9 Fixed aiming system Fixed all debugging errors Fixed disappearing car in level 1 Fixed left ar

  19. Developer post

    Added Inverse Y look for mouselook

    I've added the ability to inverse the vertical mouse look. Before, the option was only available if you had a controller connected, and players noted that if they turned it on, it didn't inverse the mouse, not realising it was meant for the controller. Now the option is available

  20. Developer post

    Update 1.7

    Another big update, fixing loads of things Fixed issue where explosive objects weren't explosive after quick-load Fixed level meshes on levels 2 and 3 Fixed level failed message glitch on level 3 Scientists no longer run away until you have the disguise off or the alarm is set of