Spellmasons

Octavia Blue

Released
Jan 31, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Custom Wizards have arrived

    Hello everyone! Last week Spellmasons got Steam Workshop support and the response has been amazing - there's been so much more excitement around it than I expected. So today I'm releasing v1.83.0 which contains some new moddable features and a bunch of bug fixes! Custom Moddable

  2. Developer post

    Hotfix: v1.82.1

    Hello everyone! Thank you all for your bug reports. I've released a quick hotfix to address the most serious ones and I will get to the rest as soon as I can. If the game doesn't update automatically, you can restart Steam to trigger an update. Here's what's fixed in v.1.82.1: Sa

  3. Developer post

    Huge Update + Steam Workshop Support

    Hello Spellcrafters! This update has been a long time in the works and it may be the most impactful update I've ever done. Here's what's changed: Steam Workshop Support! This one is huge. You can now create your own Spells, Runes, Pickups, Enemies, Maps, Familiars and even Global

  4. Developer post

    New Playable Wizard

    Hello spellcasters! I'm super excited to announce a new major update! v1.74.4 brings multiple major features that have been in the works for a long time. Full changelog below: Features Major Feature: The Warden — New playable wizard type with unique mechanics: spells randomize ea

  5. Developer post

    Spellmasons is 50% off for a limited time!

    There will be a major update on March 31 including a new playable wizard: The Warden! To celebrate Spellmasons is 50% off until March 26! And one more thing! Our next game "Some of You May Die" has a free demo available now. You can play it here: View game page Happy Spellcraftin

  6. Developer post

    v1.171.1 Patch

    This patch contains some optimizations and bug fixes! optimize: Update Rift to use tinted sprite portal for efficiency since there can be a lot of them fix: Merge granting XP in prediction This was the cause of players suddenly gaining way too many cards fix: empower being OP on

  7. Developer post

    v1.70.1 - New mods, Balancing and Bug Fixes

    In preparation for the holiday season, I wanted to release some of the balancing changes and bug fixes that I've been working on. Full changelog: balance: No soul debt for Goru in multiplayer Goru has been notoriously OP in multiplayer. This change will keep Goru fun and interest

  8. Developer post

    Balancing and Bug Fixes

    The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then! This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to

  9. Developer post

    Gripthulu, Maladies, and more!

    Hello spellcasters! When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are! Major Features Handmade maps! After level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These

  10. Developer post

    New Mod: The Doom Scroll

    The long-awaited mod, the Doom Scroll is now available! Huge thanks to Bug Jones and Dorioso Aytario for their work on this mod. The Doom Scroll contains 13 new spells and 2 new spawnable entities with some very interesting interactions! Simply enable it in the Mods page in the m

  11. Developer post

    Remote Play Together - now Supported

    Patch v1.65.2 Hello all, Remote Play Together is now available for Spellmasons! This will allow you to play Spellmasons on local multiplayer (Hotseat Multiplayer) with friends online by streaming the game from your computer to theirs. Important note: be sure to share your Keyboar

  12. Developer post

    Developer Let's Play!

    Hello Spellmasons! I'm going to be showing off the new wizards from the recent major update in this livestream! Come on by and see how long I'll survive!

  13. Developer post

    Spellmasons Major Update: New Wizards

    Hello Spellmasons! This update has been a long time coming and I'm super excited to announce... Major Feature: Deathmason as a playable character. Unlike the Spellmason who contends with the tradeoff of which spells to devote mana to, the Deathmason uses cards to cast. This means

  14. Developer post

    Steam Lobby Support!

    Third time's the charm! I've been trying to implement a new multiplayer backend for the past few months and my first two attempts did not succeed. This time I tried using Steam's Lobby backend to connect players and it worked. What this means: If you use the new "Steam Lobby" opt

  15. Developer post

    Improved Enhanced Servers

    Last update I released experimental Enhanced Servers (player to player connections that don't suffer from heavy server load) - which worked for some people but not for others due to firewall issues. This update should resolve the firewall issue so the Enhanced Servers should now

  16. Developer post

    Enhanced Servers

    Good news for Spellmasons! I made a new multiplayer backend from the ground up and you can try it today! It uses P2P (player to player) connections instead of a dedicated server. What this means is that people playing other games on the same server can no longer crash your game o

  17. Developer post

    v1.54.1

    Patch Notes - Version 1.54.0 Balance Changes Adjusted loop difficulty scaling. The rate at which the difficulty increases on loop levels (+1, +2, +3...) will now grow faster Ensured bosses continue to spawn on loop levels beyond +3. Bug Fixes Fixed an issue where quicksaves label

  18. Developer post

    Even MORE Runes!

    1.52.2 Update I'm super excited about this update because I believe it will make lesser known / less popular builds and strategies MUCH more viable! For example, the Curse/Stall build will be a viable option even in single player due to the new Decoys. And there's much more like

  19. Developer post

    Help Spellmasons win a Steam award!

    Hello fellow Spellmasons! I started working on Spellmasons 4 years ago because I love playing multiplayer games with my friends and I wanted to create a unique kind of spellcasting game that would make players feel like Wizards! Spellmasons has been 100% self-funded and oh boy ha

  20. Developer post

    New Champion Modifiers!

    Update v1.49.3 New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing. Changelog New Content Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Cha