Fixed Up Island F to offer a better look/feel!
Fixed Up Island F to offer a better look/feel!
Technical data

Fixed Up Island F to offer a better look/feel!

New - I've moved the 3rd person camera closer to the player's character. This should align with the "Horror/Survival gameplay Desperation is going for! News - I made a few changes and fixed a few bugs. - I'm currently working on a whole new way to play Desperation so stay tuned f

Added the new map "Genesis" I've been very busy recently but I plan on making the transition into free-to-play for the Early Access time of Desperation very soon. I had to wait at least 2 months from the last sale date. That time is now!

- Added a decent amount of resources to the "Mountains" map - The map should now be properly playable - Added a new enemy to the maps "Mountains" and "Island F" - Reduced the number of Exploders spawning within the map "Mountains"

The map "Mountains" is a WIP and is not fully ready for play. This map is a smaller map and will provide players with a faster-paced and more dangerous environment to survive in. Enemies will be around every corner so be prepared!

- Changed the material on most wooden structures - Updated the Tent Item to show in which direction/position you will spawn

Added Stone & Iron resources and fixed the Ui map for "Onyx" Also increased the frequency of airdrops on Onyx from every 30 minutes to every 15 minutes Worked on a few networking/performance optimizations

Optimized the Foliage within the Onyx map which should offer better performance Also added a few things to the Safe Zone area

Removed Forest Road map Added Onyx map with updated Foliage

- Changed the torch to offer a better look/feel - Added multiple items to the Trainyard - Temporarily removed under map teleport due to randomly being teleported. Will fix it asap to ensure you won't infinitely fall if you somehow glitch under the map.

New - Added Poi - The map will now show Pois

New - Added a few new pois that have lootable containers/areas - Worked on the Starting areas aesthetic - You can now encounter the Exploders, so be careful and kill them before they get too close!

Removed the crosshair as a test to see how the game feels without one. I also added a few lootable crates within the Pois and will be adding more in the near future

Fixed the Thirst bar using the stats for Hunger instead of Thirst

Changed UI such as Health, Stamina, Thirst and Hunger Worked on ladders. Players might get stuck if approaching a ladder at a very slow speed

New - Added airdrops to Island F - Added a new area to Island F - Updated some of the UI - Removed all maps except Island F and Forest Road - Fixed the lighting of the attachable weapon flashlight

New - Added a new optimized map called Island F. This will be the new default and worked-upon map. Over the past 6 months, I have been working on a few different maps and learning along the way. I feel that my experience will now allow me to create a map that will be fun to play

New - Testing out a more advanced loot system for the ai soldiers. Ai will now spawn with random gear and weapons for you to loot! - The game will now save upon loading into the map. This should help with any first initial save issues and not require the host to save once creatin

New - When a player leaves, whether it be by using the quit , disconnect or main menu button. The game will now save automatically.

I have updated the engine version. This will help with future development. I have also updated a few minor things within the game.