ARRIVAL: ZERO EARTH

jounitus

Released
Jan 12, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New jounitus game: Finger Party available!

    Hello! A new game by me has just been released on steam and is available to buy: Finger Party! View game page On a surface level, Finger Party might look a bit different than ARRIVAL: ZERO EARTH, but I think if you give it a try, it is very much a jounitus -style game. Please che

  2. Developer post

    Demo for upcoming game: Finger Party released!

    Hello! So nice to see you! Just wanted to let you know, that a demo for my new upcoming game Finger Party was just released! Download the demo here: Finger Party Please go check it out and give feedback, much appreciate it! - jounitus

  3. Developer post

    New Game Announced: Finger Party!

    Hello all, long time no see! After working for Arrival: Zero Earth for three years I was happy to start working on new game prototypes. Today I'm happy to announce a new game: FINGER PARTY! If you found Arrival: Zero Earth interesting, I think Finger Party will also float your bo

  4. Developer post

    ARRIVAL: ZERO EARTH v1.0 Early Access Exit & Retrospective

    Retrospective on the Game Hello all! ARRIVAL: ZERO EARTH has finally exited Early Access and graduated to the 1.0! About three years ago I started working on something that would eventually evolve into the game it's today. About two years ago I released the first playtests and de

  5. Developer post

    1.0.0 - Early Access Exit and Small Localization Fixes

    Hello! As stated previously, this release to exit the Early Access is mostly a version number change. My hope is that Steam Algorithm Gods are on my side on this day and the stars are correctly aligned. I also hope that my marketing efforts have had some effect. Thanks to everyon

  6. Developer post

    The game will exit Early Access on January 12 2024!

    Hello All! ARRIVAL: ZERO EARTH will exit early access on January 12 2024! As mentioned in the earlier post, it would have been nice to officially exit the Early Access before the Steam Winter Sale with the previous big localization release a few days ago, but I wanted to spend ti

  7. Developer post

    0.23.0: Big Localization Update - 11 New Languages Added

    Hello all! As one last bigger update before leaving early access, localizations were added to the game. The game now has localizations for 11 languages. French German Spanish Polish Russian Brazilian Portuguese Simplified Chinese Traditional Chinese Turkish Japanese Korean I hope

  8. Developer post

    0.22.0 - Juhani Removal / Achievements for Starting Units / Movement Tweak

    Hello! As the game is moving towards the 1.0 release out of early access, I've had to put some thought into what to do with some of the existing features in the game. Removal of Juhani One of the features I was originally really excited about was "Juhani". You could visit Juhani'

  9. Developer post

    0.21.2 - Difficulty Tweaks and a bug fix

    Hello! On the previous 0.21.0 the difficulty was probably made a bit too hard, so here is a small update to hopefully tweak the game to a bit more enjoyable direction. Change enemy spawn distance back to 50 (from 30): Now the enemies should spawn a bit further away, to give a bit

  10. Developer post

    0.21.0 - Difficulty Changes / Leadersboards Cleared / Early Access update

    Hello All! In this update, the goal was to give a small extra strategy layer in terms that you can now gain new empty coffins during a run (not just four hard-coded coffins as previously) and there are a few more items to help with the survival too. Enemies were made slightly mor

  11. Developer post

    0.20.0 - Keyboad Configuration / Custom Keybindings

    Hello again! Custom keybindings have been requested multiple times during the early access, and now the feature is finally here! Currently, only keyboard keybinds can be configured, but I think most of the players use the keyboard to play the game and the gamepad layout works pre

  12. Developer post

    0.19.0 - UI and Icon Visual Revamp / Item Pool Tweaks

    Hello All! The original goal of this update was not to go so heavy on the UI improvements, but this update ended up being a bigger visual revamp (in terms of UI and Icons). The UI and Icons have been a bit of an eye-sore in the game and there have been comments about it during an

  13. Developer post

    0.18.0 - Selectable Starting Unit / Unit Visibility Tweaks / Portal Bug Fix

    Hello all! Selectable Starting Unit You can now choose a starter unit for the run (instead of the default assault rifle unit), this has been one of the requests during the early access. All units can be selected (including the rare ones), except those that can't move (for example

  14. Developer post

    0.17.0 - Multiple Biomes per Loop / Removed the Manual Selection of Biomes

    Hello! Now a single loop contains multiple biomes! This is how I envisioned things originally, but now it's actually in the game. I think having multiple biomes per loop adds a bit of mystery and variation to the runs, which has been one of the points of the feedback from the pla

  15. Developer post

    0.16.6 - New Achievements!

    Hello! One of the requests during the early access has been to have more "skill-based" achievements, in addition to the achievements already in the game. I hope you all like these! New Achievements: Kill 1000 enemies on a single run Kill 2000 enemies on a single run Kill 5000 ene

  16. Developer post

    0.16.4 - Fix for the Places/Lore/Juhani not working

    Hello all! This patch should fix the issue where the places or the story wasn't working in some cases. Note: The places and the story sequences are all currently on the Snow -biome and they only appear on the first loop. You also need to visit the Juhani -place (the building with

  17. Developer post

    0.16.2 - Unlocks Bug Fix / Collect Radius Changes / Unit Visibilty Change

    Changes in 0.16.2 Fixed a bug affecting unlocks in the unlocks dialog Updated the audio SDK to a newer version Refactored how the game is built (should have no effect for the player) Increased the Units' collect radius to compensate enemies now spawning XP and Unlock Points furth

  18. Developer post

    0.16.0 - New Biomes / New Enemies / Difficulty Tweaks / Accessibilty Setting

    Changed in 0.16.0 NEW BIOMES: "Hell" "Concrete" NEW ENEMIES: "Vulture" - Unlocks in Concrete Biome "Dragon" - Unlocks in the old Lava Biome NOTE: The "Roller" enemy was moved to unlock in the "Hell" biome, since it's more thematically fitting to it. Difficulty Changes A Large par

  19. Developer post

    0.15.0 - New Biomes / New Enemies / New Units / Leaderboards Cleared

    Changed in 0.15.0 NEW BIOMES: RINGS BIOME : A distant planet with overgrown vegetation with mysterious giant well rings. CAVES BIOME : A giant cave system under the town where the action takes place in the original biome. Major "plot point" of the game that includes the "incubato

  20. Developer post

    0.14.0 - Biomes! / Visibility Tweaks / Difficulty Changes

    Changed in 0.14.0 NEW FEATURE: Biomes Biomes are something new introduced in this update. The town in the two new biomes is the same as in the original one, but due to the mysterious events in the alternate history timelines they are in, the town in these other biomes is more tra