Alive Cursor

Threeyes

Released
May 6, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    [4.3.8]

    Optimization: In the browser interface, separate the filter bar for the "Downloaded" and "Workshop" columns. New Mod: DragonUsurper .

  2. Developer post

    [4.3.7]

    Fix: Update built-in Mod. Optimization: When the settings interface is closed, the real-time FPS information in the upper left corner will not be hidden.

  3. Developer post

    [4.3.6] Fix the issue of cursor loss

    Fixed the issue of cursor loss caused by screen switching during program initialization or cursor replacement.

  4. Developer post
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  6. Developer post

    [4.3.1] Mod Packaging Optimization

    Change the packaging name of the Mod file to a unique ID for the convenience of loading multiple functional Mods simultaneously in the future. Fixed a bug where enumeration types cannot be saved.

  7. Developer post

    [4.2.2] Internal code optimization

    Optimize the core code, so some creative workshop objects will be re uploaded. Optimize the presentation of some components.

  8. Developer post

    [4.1.7]

    Fixed a bug where bones were misaligned after Snake scaling. Optimize the help document. Simplify project structure.

  9. Developer post
  10. Developer post

    [4.1.3]

    Repair When opening the program for the first time, if there is no subscription to Mod, a warning will pop up saying "Local creative workshop folder not found...".

  11. Developer post

    [4.1.2]

    Add a separate right-click 'Reset' menu for each Config. Add hover prompts for editable fields (such as bloom_Intensity in PostProcessingControllerConfig). Gradient increases the brightness setting.

  12. Developer post

    [4.1.1]

    Fix: Bug where program initialization occasionally fails, causing cursor loss.

  13. Developer post

    [4.1.0]Optimize input delay

    In the old version, in order to avoid delay, to ensure that the position of the program cursor can keep up with the hardware cursor, and the default frame rate of the program needs to be set to the lower limit of the sampling rate (125Hz and above) of the mouse. This brings a pro

  14. Developer post

    [4.0.3]

    Updated to Unity2022.3.10 due to toooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many bugs in previous versions. Fix bugs where editing environment, images, and other configurations are not updated.

  15. Developer post
  16. Developer post

    [4.0.2]

    Fix a bug where localized information cannot be read normally while offline. Fixed a bug where the joint twisted when the cursor was redisplayed.

  17. Developer post

    [4.0.1]

    Optimize internal code. Save localization information for downloaded mods.

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