Fix: Update built-in Mod. Optimization: When the settings interface is closed, the real-time FPS information in the upper left corner will not be hidden.
Fix: Update built-in [Default] Mod.
Optimization: When the settings interface is closed, the real-time FPS information in the upper left corner will not be hidden.
Change the packaging name of the Mod file to a unique ID for the convenience of loading multiple functional Mods simultaneously in the future. Fixed a bug where enumeration types cannot be saved.
Change the packaging name of the Mod file to a unique ID for the convenience of loading multiple functional Mods simultaneously in the future.
Fixed a bug where enumeration types cannot be saved.
Repair When opening the program for the first time, if there is no subscription to Mod, a warning will pop up saying "Local creative workshop folder not found...".
Repair
When opening the program for the first time, if there is no subscription to Mod, a warning will pop up saying "Local creative workshop folder not found...".
Add a separate right-click 'Reset' menu for each Config. Add hover prompts for editable fields (such as bloom_Intensity in PostProcessingControllerConfig). Gradient increases the brightness setting.
Add a separate right-click 'Reset' menu for each Config.
Add hover prompts for editable fields (such as bloom_Intensity in PostProcessingControllerConfig).
In the old version, in order to avoid delay, to ensure that the position of the program cursor can keep up with the hardware cursor, and the default frame rate of the program needs to be set to the lower limit of the sampling rate (125Hz and above) of the mouse. This brings a pro
In the old version, in order to avoid delay, to ensure that the position of the program cursor can keep up with the hardware cursor, and the default frame rate of the program needs to be set to the lower limit of the sampling rate (125Hz and above) of the mouse. This brings a problem: if the refresh rate of the screen is only 60Hz, about half of the data is wasted due to invalid processing, and the CPU and GPU resources of the program are high. The current version is used to update the cursor position with a separate thread, and the frame rate of the program is lifted to avoid the problem of delay of the cursor.
Summary: Please set the frame rate of the program to the screen refresh rate you use (the ordinary screen is 60, and the high screen is 120+) to reduce consumption. It is recommended to close the vertical synchronization, otherwise the screen may be lagging behind.
Updated to Unity2022.3.10 due to toooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many bugs in previous versions. Fix bugs where editing environment, images, and other configurations are not updated.
Updated to Unity2022.3.10 due to toooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo many bugs in previous versions.
Fix bugs where editing environment, images, and other configurations are not updated.