Re.Surs: Release Version 1.3.1
Fixes: Fixed Steam achievements triggering
Fixes:
Fixed Steam achievements triggering

Fixes: Fixed Steam achievements triggering
Fixed Steam achievements triggering
Fixes: patched Unity Engine CVE-2025-59489 vulnerability;

📣ANNOUNCEMENT TIME! Hey everyone! Making a new game – SYNTHESIS OF CORRUPTION – FPS with survival horror elements. Please Wishlist and Follow. Demo is coming soon, I hope. SYNTHESIS OF CORRUPTION is horror-FPS hybrid, gameplay wise is closer to Half-Life 1(but slow-paced) mixed
Hey everyone!
Making a new game – SYNTHESIS OF CORRUPTION – FPS with survival horror elements.
Please Wishlist and Follow.
Demo is coming soon, I hope.
https://store.steampowered.com/app/3629200/Synthesis_of_Corruption/
SYNTHESIS OF CORRUPTION is horror-FPS hybrid, gameplay wise is closer to Half-Life 1(but slow-paced) mixed with Lost in Vivo/Cry of Fear.
The game’s low poly aesthetics resemble late 90’s games (heavily inspired by HL1/GoldSrc), with some modern post-processing enhancements.




Regarding my other game in development: Plastomorphosis sequel is currently on hiatus due to technical reasons (I need more RAM, I guess, or even better hardware)…
https://store.steampowered.com/app/3310520/Plastomorphosis_Final_Corruption
The project is not completely halted; it simply needs improved circumstances for further progress.
I also want to thank everyone who played my other games and left a (positive) review.
It is essential for me to evaluate how the experience can be improved and identify areas for growth to create better games.
Thanks to everyone, stay safe and play indie games.

Hey all, spooky season is here; to celebrate, there’s a terrifyingly good discount on my games! Grab it now and dive into thrills and chills—if courage allows! Don’t miss out before the deal vanishes like a ghost! 👻 Happy Haunting, and let the scares begin! And another thing, my

https://store.steampowered.com/app/3000420
https://store.steampowered.com/app/2459430
https://store.steampowered.com/app/1603260
Grab it now and dive into thrills and chills—if courage allows!
Don’t miss out before the deal vanishes like a ghost! 👻
Happy Haunting, and let the scares begin!

https://store.steampowered.com/app/3310520
Don’t forget to wishlist and follow for all the latest updates!
Hey all! Just wanted to pop in to say that "RE.SURS" is 88% off this week! If you still happen to be on the fence, this is the deepest discount of the game ever ;) If you’re thirsting for more: Check out a spin-off sequel game called "PLASTOMORPHOSIS" . It's a retro-horror game i
If you still happen to be on the fence, this is the deepest discount of the game ever ;)
It's a retro-horror game inspired by Silent Hill classic games.
https://store.steampowered.com/app/1603260/ReSurs/
https://store.steampowered.com/app/2459430/Plastomorphosis/

This game is a sequel spin-off of the game Re.Surs. It tells a small story about what has changed in the universe of the game after the main plot.

https://store.steampowered.com/app/2459430/Plastomorphosis/
https://store.steampowered.com/app/2459430/Plastomorphosis/
https://store.steampowered.com/app/2459430/Plastomorphosis/

It's a special moment as my solo-created game “Re.Surs” reached its 2nd anniversary. To celebrate, I'm offering a huge discount (again 😉) as a way to say thank you! The journey of developing and releasing “Re.Surs” independently has allowed me to support my creative endeavors...

To celebrate, I'm offering a huge discount (again 😉) as a way to say thank you!
The journey of developing and releasing “Re.Surs” independently has allowed me to support my creative endeavors... in some way.
The waiting (it was quite long) for a console release has been an incredible source of motivation, spurring me to implement other ideas for indie games. (and I have them a lot, like any other game dev 😁)
Join me in marking this milestone, grab the discount, and stay tuned for more gaming adventures crafted!
https://store.steampowered.com/app/1603260/ReSurs/
Add the new game in development to your Wishlist! 😉
https://store.steampowered.com/app/2459430/Plastomorphosis/
Cheers, Oleh from VidyGames.
Re.Surs – my first-ever game that is coming to Consoles! That day has come! Re.Surs finally gets a console release. You can check more information about it on my X/Twitter or check my landing website Available on Xbox, PlayStation, and Nintendo Switch. Plastomorphosis News Plasto
That day has come!
Re.Surs finally gets a console release.
You can check more information about it on my X/Twitter
or check my landing website https://vidy.games/re-surs-on-pc-consoles.html
Available on Xbox, PlayStation, and Nintendo Switch.
Plastomorphosis is a spinoff sequel to Re.Surs.
The game is set in the same “game universe”. The game should be a small bridge telling what happened after Re.Surs game timeline.
Anyway, Plastomorphosis is now available as a demo to try on Steam Next Fest.
https://store.steampowered.com/app/2607450
Plastomorphosis will also participate in the Indie Horror Showcase.
The showcase will feature a lot of horror-themed games from well-known studios and other developers and not-well-known indies like me 😉
The game should receive the support of the Catalan language sometime in the near future. (I’m just waiting for the translation to be completed).
Also, I plan to add some balance changes…but for now, all my strength is directed to developing "Plastomorphosis" game.
That’s all news. Stay safe and play indie games!
They say “Third time's a Charm”… Hello everyone! I’m making my new indie game “Plastomorphosis” – third-person retro-stylized horror with fixed camera angles. Plastomorphosis is a retro horror game about an ordinary citizen who was evacuated to Modern-City, trying to survive and
They say “Third time's a Charm”…
https://store.steampowered.com/app/2459430/Plastomorphosis/
Plastomorphosis is a retro horror game about an ordinary citizen who was evacuated to Modern-City, trying to survive and embrace the new reality as a «new citizen».
What players can expect from the game:
The game is still in development.
I’m trying to make the game rely on the atmosphere, inspired by Silent Hill and old Resident Evil titles (and bringing ideas from remake titles too).
Also, the game is a sequel spin-off to my first indie game “Re.Surs”.
It tells a small story about what has changed in the game's universe after the main plot.
Thanks, everyone! Stay safe and play indie games!
The Halloween Steam sale “Scream Fest” is now live and the game “Re.Surs” has the highest ever 77% discount! If you ever wanted to immerse yourself more in the atmosphere of this spooky holiday, take a look at my new game in Early Access. The vibes of this game will help you plun
https://store.steampowered.com/app/1603260/ReSurs
If you ever wanted to immerse yourself more in the atmosphere of this spooky holiday, take a look at my new game in Early Access.
https://store.steampowered.com/app/2056490/Forrader_Hero
The vibes of this game will help you plunge into the dark world of Halloween celebrations!
Forrader Hero is a somewhat casual yet tactical turn-based roguelike dungeon crawler where fantasy heroes can’t step back and must fight through the end. Wishlist & Follow! Small thread on how I ended up making this game. ⬇ December 2021: After the first month I launched my f
Wishlist & Follow!
https://store.steampowered.com/app/2056490/Forrader_Hero/
Small thread on how I ended up making this game. ⬇
After the first month I launched my first indie game Re.Surs, I started thinking about another game.
I had a couple of ideas, but I wanted to cut the development time and finish the game in ~half of a year (Re.Surs took me ~1,5 years of active development, it was fun yet rough sometimes)
So, I started doing 3D walking and driving (a moto) simulator…in the end, I had a prototype, but the game scope was too big. I shelved the game, and probably will return to it later to drastically change the scope, if it ever will be possible.
⬇
I think this is when my current game (through a couple of prototypes also) started to shape itself…
I started to play some roguelike games (i.e., Dicey Dungeon, Inscryption) and I wanted to create something like them but not over-complicated (due to my development restriction, I do not want to spend too much time on the 2nd game).
Later that month I was playing Divinity Original Sin with my friend also had an impact of developing a game something with RPG elements, I mean, with knowing limits of #indiedev, not a Skyrim killer.
I started prototyping a turn-based and party-based game, where players gathered a party of heroes and they fought against enemies on the 12x12 grid (it was divided by 2, on one side is player heroes, on the other enemies).
So…in January I tried to make something that could work.
Doing a minimal extrapolating of the progress, I decided to halt the development since the game started to have more mechanics (to be interesting enough) than I expected
⬇
Another try…
The prototype game was a mix of card game (but without collecting) and dungeon crawler.
The main thing was that the player collected the equipment to the inventory (i.e., guns, armor packs, etc.), assigned items in proper slots, and these items gave the [action] cards to the player’s hero to use against enemies or buffed the hero’s powers.
When the fight started, the player had a bunch of cards [in the hand], but they were hidden and shuffled, so the player just picked by guessing the action… (yeah, a lot of RNG)
I thought that the idea will be unique, but after some time playing by yourself the game pace was slow and the RNG thing was quite frustrating and lackluster.
At the end of February, all went super wrong…
⬇
There was no development, only surviving in #Mariupol…
The home apartment burned… sitting in a dusty basement, seeing the meaningless destruction with your own eyes…
I had finally evacuated to Lviv.
No #gamedev at least for 2 weeks… just wanted to pull myself together…
In any case, I have my laptop.
A small step for me was updating my game Re.Surs: I added Ukrainian localization, and fixed minor bugs, at least this gave my brain abstraction from the war.
At the end of April, I started to do game development again, step by step.
Using the later prototype developments, I tried to discard the excess of the game.⬇
This was the active month of development.
This game began from nothing to become my therapy in some way in these hard times.
Since my inner restrictions to the game still apply, this game is
⬇
Still developing the game, writing this post, and preparing for launch in Early Access.
Let's see what the future holds.
Stay tuned, and Stay Safe!
Forrader Hero is a somewhat casual yet tactical turn-based roguelike dungeon crawler where fantasy heroes can’t step back and must fight through the end. Wishlist & Follow! Small thread on how I ended up making this game. ⬇ December 2021: After the first month I launched my f
Wishlist & Follow!
https://store.steampowered.com/app/2056490/Forrader_Hero/
Small thread on how I ended up making this game. ⬇
After the first month I launched my first indie game Re.Surs, I started thinking about another game.
I had a couple of ideas, but I wanted to cut the development time and finish the game in ~half of a year (Re.Surs took me ~1,5 years of active development, it was fun yet rough sometimes)
So, I started doing 3D walking and driving (a moto) simulator…in the end, I had a prototype, but the game scope was too big. I shelved the game, and probably will return to it later to drastically change the scope, if it ever will be possible.
⬇
I think this is when my current game (through a couple of prototypes also) started to shape itself…
I started to play some roguelike games (i.e., Dicey Dungeon, Inscryption) and I wanted to create something like them but not over-complicated (due to my development restriction, I do not want to spend too much time on the 2nd game).
Later that month I was playing Divinity Original Sin with my friend also had an impact of developing a game something with RPG elements, I mean, with knowing limits of #indiedev, not a Skyrim killer.
I started prototyping a turn-based and party-based game, where players gathered a party of heroes and they fought against enemies on the 12x12 grid (it was divided by 2, on one side is player heroes, on the other enemies).
So…in January I tried to make something that could work.
Doing a minimal extrapolating of the progress, I decided to halt the development since the game started to have more mechanics (to be interesting enough) than I expected
⬇
Another try…
The prototype game was a mix of card game (but without collecting) and dungeon crawler.
The main thing was that the player collected the equipment to the inventory (i.e., guns, armor packs, etc.), assigned items in proper slots, and these items gave the [action] cards to the player’s hero to use against enemies or buffed the hero’s powers.
When the fight started, the player had a bunch of cards [in the hand], but they were hidden and shuffled, so the player just picked by guessing the action… (yeah, a lot of RNG)
I thought that the idea will be unique, but after some time playing by yourself the game pace was slow and the RNG thing was quite frustrating and lackluster.
At the end of February, all went super wrong…
⬇
There was no development, only surviving in #Mariupol…
The home apartment burned… sitting in a dusty basement, seeing the meaningless destruction with your own eyes…
I had finally evacuated to Lviv.
No #gamedev at least for 2 weeks… just wanted to pull myself together…
In any case, I have my laptop.
A small step for me was updating my game Re.Surs: I added Ukrainian localization, and fixed minor bugs, at least this gave my brain abstraction from the war.
At the end of April, I started to do game development again, step by step.
Using the later prototype developments, I tried to discard the excess of the game.⬇
This was the active month of development.
This game began from nothing to become my therapy in some way in these hard times.
Since my inner restrictions to the game still apply, this game is
⬇
Still developing the game, writing this post, and preparing for launch in Early Access.
Let's see what the future holds.
Stay tuned, and Stay Safe!

In this minor update, I have redesigned the “Enjoy-City: Slums” chapter of the game. TL DR: New graphics for ‘Enjoy-City’ levels and the update for the boss of this level. Some screenshots for comparison (old to new) ⬇ And a couple of new screenshots Dev comments: The initial goa
Some screenshots for comparison (old to new)

And a couple of new screenshots
Dev comments:
The initial goal for this update was to convey a feeling of a slums/ghetto-like environment.
In the first version of the game the levels tried to explain to the players that IT IS the slums of some sort of city, but in the end, it was like the player is in a dumpster-like area.
Due to the lack of assets (yes, the game uses assets) this area was kind of the weak spot (from graphical design) of the game.
The main improvement is that I have found assets representing my vision of the Enjoy-City.
The concepts in my head displayed the city as a mix of Las Vegas and Miami.
So, the new levels will start brighter in a beginning, but when the players go to the bandit’s area, it will become darker: hidden alleys where contrabandists doing their dirty business.
And the boss of this stage was also updated. I haven’t changed it much, but the main attack (aka van’s minigun) now shoots approximately (like a 2D hitscan weapon) at player position (in delay in half-second) instead of just spamming projectiles in a three-way position.
It added dynamics for this level so far, so I guess this boss will now become not the most boring boss of the game (in my opinion 😁)
This is all. Thanks for reading 😉
And thanks to everyone for the kind words in the comments from the v1.2 update post. 💖
Hello everyone. Oleh is on the line - developer of the game. In this update, Ukrainian localization was added, and minor changes were applied. Although I am a developer from Ukraine myself. I had not added this localization on the game release. I was guided by Steam language stat
Hello everyone. Oleh is on the line - developer of the game.
Although I am a developer from Ukraine myself.
I had not added this localization on the game release.
I was guided by Steam language statistics, so the game was available in English and Russian on release.
Then localization for Simplified Chinese and Turkish have been added thanks to volunteer translators.
Why am I ever writing this…we all know what started at the end of February in Ukraine and these events affected me directly.
It affected me starting from physical existence and ending with payments from Steam (they are blocked for Ukraine like really?).
I am from Mariupol myself. I think you heard about this city in the news from the beginning and probably still hear if you are still reading the news.
So, what can I say now, my career as a solo indie developer is very likely will be over.
My second game has been in development for nearly two months, but circumstances were against me.
Now I don't have my own flat “physically”, and I can't adequately support myself financially.
But when I was evacuating from the city, I was able to save some of my computer equipment (aka laptop) and was able to release this update for the game.
It makes no sense to write a long story of another refugee in the update description.
The main thing is that I am alive and doing well (I guess), and the rest...the rest will be seen in the future.
Stay safe and Stand with Ukraine!
Buy Re.Surs with a 35% sale discount. The Detective's bizarre journey awaits you!
Buy Re.Surs with a 35% sale discount. The Detective's bizarre journey awaits you!
https://store.steampowered.com/app/1603260
The Steam Winter Sale is all about shopping for great games and voting for your favorites in the 2021 Steam Awards. Grab Re.Surs with a 30% sale discount and play it now! This year's event runs Dec 22, 2021 - Jan 5th, 2022 at 10am Pacific.
The Steam Winter Sale is all about shopping for great games and voting for your favorites in the 2021 Steam Awards.
Grab Re.Surs with a 30% sale discount and play it now!
This year's event runs Dec 22, 2021 - Jan 5th, 2022 at 10am Pacific.
https://store.steampowered.com/app/1603260
Re.Surs updated to version 1.1 New added localization in two languages: 简体中文 \Simplified Chinese and Türkçe\Turkish Bugfixes fixed level design issues on some levels GL, HF & thanks for playing!
Re.Surs updated to version 1.1
New
Bugfixes
GL, HF & thanks for playing!
Release version 1.0.2 Notes Fixed bug with the second battle in 'Lambda Lab' Fixed 'Out of bounds' bug for players in battle mode (while they used Basil's 'Tele-beacon' ability or somehow reached an unintended location)
Just a couple of bugfixes :) Thanks again qsefthuopq for report!
Just a couple of bugfixes :)
Thanks again qsefthuopq for report!
Re.Surs updated to the new version 1.0.1 Fixed bugs with battle areas in ‘Lambda Lab’ Fixed bug with triggers in ‘Saxara-City Pyramids’ Attempt to fix rare bug with game locking after some events Thanks, qsefthuopq for reporting!
Re.Surs updated to the new version 1.0.1
Thanks, qsefthuopq for reporting!