Released
Nov 17, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    Anode Heart 2 announcement!

    It's official! Anode Heart is getting a mainline sequel! ːsteamhappyː Wishlist: The spinoff I'm currently working on, Layer Null , will still take development priority, but once that's wrapped up, I'm committing myself 100% to AH:2. Like the first game, the sequel will be a monst

  2. Developer post

    New Anode Heart game; [Layer Null] page is Live!

    Hello everyone, I've been working on this for about 4 months now and I can finally officially announce it. is the next game in the Anode Heart Universe! Wishlist on Steam: is a standalone card battler RPG, based on the card minigame from the first Anode Heart game. It's set in th

  3. Developer post

    v1.1.3 tiny tweaks patch

    Hello everyone, A tiny tweaks and improvements patch, v1.1.3 is up and running. Let me know if you encounter any issues. Patch notes: - Added sorting options for owned cards - Tweaked quests that require Tama to look at both active and benched parties - Added a hint in Connor's d

  4. Developer post

    v1.1.2 patch + roadmap

    Hello everyone, Aside from a few smaller bug fixes, v1.1.2 brings a new Gameplay Settings tab with options for Wild Tama/Trainers/Bosses level scaling and a new "Auto-Potential" option, which auto-converts any Potential you get on level up or evolution into Stat points. With v1.1

  5. Developer post

    v1.1.1 tiny patch

    A tiny patch for v1.1 Changelog: * Fixed the reboot screen bug * Changed Devibom to evolve via an item instead of by level Devibom item can be found in Memory Meadow and Bugman shops (post Rain City). If the item is not there, wait an in-game day for shops to refresh.

  6. Developer post

    v1.1 :: Mythicals Update

    Hello everyone, The Mythicals Update (v1.1) is here! This is a (free) content expansion update that brings new (postgame) maps, quests, Tama to catch, new evolutions, items and more! Full Changelog: * 14 new Tama -> 9 new evolutions -> 4 mythicals -> 1 piglet * 4 new pos

  7. Developer post

    v1.0.6.9 QoL and bugfixes

    Hello everyone, I've implemented a few more quality of life improvements and tweaks this week. I hope you'll find them useful! As always, if you notice any bugs or have any suggestions, comment below or let me know in the Discord! v1.0.6.9 Changelog: Features/QoL: * New item stor

  8. Developer post

    v1.0.6.5 improvements patch

    Hello everyone, I decided to take one more week to focus on improvements, before tackling Mythicals. This patch brings some new features and tweaks that might help fix some of the gripes with the game's mechanics. I hope these changes will make the overall experience better. If y

  9. Developer post

    v1.0.6.x bugfixes and tweaks

    Changelog: (This is also a changelog for version v1.0.6.1 that was already out) * Evolution requirements are now visible by default * Added a cross-character quest in Kernel Dump (Tami/Rika) to give more in-game info about breeding Tama * Gifting favorite items now has a chance t

  10. Developer post

    v1.0.6 patch (French, and Offline PvP)

    Happy holidays everyone! The two most important things in this patch are French (beta for now, so if you switch to French and notice any bugs, pls report them in the Discord. Thank you!) And - Offline PvP battles / Remote Play. You can export your Tama party and send it to your f

  11. Developer post

    v1.0.5 patch

    Changelog: * Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM * Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat * Game pausing mechanics refactor // walking around while being in the Menu should not happen anymo

  12. Developer post

    v1.0.4

    Hello everyone, This patch brings a lot of QoL tweaks and bugfixes, but it also introduces one new Tama that you can fish for (first spot is in Kernel Dump!) Catching this Tama will silently register it in your dex, but it won't show up in the actual dex yet. The will bring a bat

  13. Developer post

    v1.0.3 patch

    Changelog: * All active techs on a Tama are transferred when rebooting (or breeding) * Regular NPC trainers no longer have force ambush - instead they just have increased chance to ambush you * Weight % transfer after rebooting * Arena daily battle limit increased to 4 * Fixed up

  14. Developer post

    v1.0.2 patch

    Important: Reboot potential formula changed a bit with this patch - there was a bug with unspent potential affecting reboot potential way more than it was supposed to. It has been tested, but since this is a big base formula change, if you notice any weirdness in stats/game progr

  15. Developer post

    v1.0.1 patch

    Changelog: * Battle surrender option (same buttons as card game - E / Enter / Option) * Inventory item move/swap fix and sorting option (via E / Enter / Option) * Raised all techs that inflict No Heal(1) to No Heal(2) * Fixed "cancel" card effects * NPC movement fixes * Enemy car

  16. PC Gamer

    Classic Digimon fans are digging this creature catching RPG I almost missed last week

    Just like with cozy farm sims, there are way more monster-taming PC games to choose from than there were only a few years ago. It's easy to miss some of the smaller contenders, so I'm glad I managed to catch Anode Heart . This monster taming RPG launched just last week and, based

  17. Developer post

    Patch 2; More options to deal with ASMs + lots of fixes and tweaks

    Changelog: * Added a new item to deal with ASMs (found in Access Tundra) * Reduced the effects of unspent Potential on reboot Potential * Fixed status (it was ignoring upgrades that heal a Tama before) * Reduced the effects of the Fear status * Dodge is now increased by 2% times

  18. Developer post

    Big inventory by default and other tweaks

    - Expansion Disc has been removed from the Overworld (later on it may return to expand the inventory to an even bigger one) - Instead, inventory is expanded by default from the start of the game. Your existing inventory should also become expanded if you already started the game.

  19. Developer post

    Demo update

    Demo version has been updated to v1.0-alpha, and this will probably be the final demo version before full release. Content has stayed mostly the same, but there are a number of QoL changes and improvements: Multiple save files Reworked settings screen Reworked party screen for ea