Bone Mayhem

Howtodrinkwater

Released
Sep 23, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Copter Update

    Various improvements and rebalance: Bunch of fixes and small rebalances. Doors could now be restored only once and at 66% of the initial health level. Now player can choose Boss while starting new game. Traps are randomly placed on levels 7 and 3. Totem now initially increases da

  2. Developer post

    Bestiary Update

    Various improvements and rebalance: Bunch of fixes and small rebalances. Laser's modification 'Ricochet' now can deal damage only to enemies. Now on levels 6, 10, 13 and 14 enemies will be spawned not on random points, but on nearest to player. Now each store will be unavailable

  3. Developer post

    Egyptic Update

    Various improvements and rebalance: Bunch of bug fixes and small rebalances. Descriptions of locations are improved. Now player can't get modifications from reward, that already presented in shops. Time till wave and time left to survive now visible on screen. Resistances of all

  4. Developer post

    Modifications Update

    Various improvements and rebalance: The progression of the number of enemies has been reworked - now it smoother. Hard injuries removed from easy difficulty. All methods of self-ignition with a flamethrower have been reduced. Boss 1 got new special action. Injury 'No numbers' now

  5. Developer post

    Necromantic Update

    Various improvements and rebalance: Anti-Aliasing method changed from temporalAA to FXAA. New spawn points on Level 01 (enemies got shorter path to player). Basic enemies and necromancers got 5% chance to fall after receiving damage (it is rolled no earlier than 2 seconds after t

  6. Developer post

    Bone Mayhem exit early access

    After 3 years in development (1.5 years in early access), the game is released. A lot has changed in the game during early access: all maps have been replaced with new ones, all weapons have been reworked, both bosses have been replaced with new ones, most of the modifications ha

  7. Developer post

    28.08.2022 Update

    Various improvements: Various bug fixes. Added new difficulty. Amount of available loses now showed in global map. Rebalance: Various balance changes. Maps 8 and 15 got more enemie's spawn points. Total amount of enemies increased on maps 1 and 15. Modification of the explosive "

  8. Developer post

    30.07.2022 Update

    Various improvements: Various bug fixes. Base dino updated visually. Critical and double chances of active aptitudes now have sound and visual effects. Rebalance: Various balance changes. Damage type of active ability 'Spikes' changed from melee to pure. Laser now will magnet to

  9. Developer post

    06.07.2022 Update

    Various improvements: Various bug fixes. Shops now could be navigated within. Added Hit's sounds on protected parts of targets. Released Demo of the game. Rebalance: Various balance changes. Laser damage formation updated. Traps got increased damage. Fire modifications 'Damage do

  10. Developer post

    23.05.2022 Update

    Various improvements: Various bug fixes. Trio generator visually updated. Vending machine visually updated. Vendor now will sell also buffs and energy canisters. Vendor now can be destroyed. Merchandise will survive destruction with 5% chance. Rebalance: Various balance changes.

  11. Developer post

    22.04.2022 Update

    Various improvements: Various bug fixes. Buff generator visually updated. Active aptitude 'Thorns' visually updated. Motion blur added (as a setting of it in menu). Rebalance: Various balance changes. Range weapon Laser now require +35% more ammo to keep it live. Explosive modifi

  12. Developer post

    22.03.2022 Update

    Various improvements: Various bug fixes. Box generator, Energy dispenser, Plastic boxes, Shelves visually updated. Box generator now can produce two types of resources (ammo and energy). Box generator now can be broken or even destroyed. Enemies on level 14 now have reduced base

  13. Developer post

    16.02.2022 Update

    Various improvements: Various bug fixes. Camera Changes: Removed base wobble, returned FOV to 90, reworked damage wobble, moved camera back to rotation center, added camera motion smoothing and its abjustment, added camera field of view adjustment. The laser's life time can now b

  14. Developer post

    22.01.2022 Update

    Various improvements: Various bug fixes. Active aptitude 'Barricade' visualy updated. Basic door visually updated. Buffs icons updated. Rebalance: Various balance changes. Spawn rate progression of enemies reduced on Level 15. Active aptitude 'Repair' now can charge traps. Modifi

  15. Developer post

    24.12.2021 Update

    Various improvements: Various bug fixes. Injuries now showed in statistic. Model of range weapon "Bullets/Laser" rebuilded (range weapons done!). Old with no modifications and old fully modificated : New with no modifications and fully modificated (all 36 modifications of this we

  16. Developer post

    23.11.2021 Update

    Various improvements: Various bug fixes. Model of range weapon "Fire/Explosives" rebuilded (One weapon left!). Old with no modifications and old fully modificated : New with no modifications and fully modificated (all 36 modifications of this weapon will change it visually): Reba

  17. Developer post

    16.10.2021 Update

    Various improvements: Various bug fixes. Level 05 updated visually and mechanically. Model of range weapon "Laser/Explosives" rebuilded. Old with no modifications and old fully modificated : New with no modifications and fully modificated (all 36 modifications of this weapon will

  18. Developer post

    08.09.2021 Update

    Various improvements Various bug fixes and interface changes Locations on map now have goal text Added option to play in splitscreen (2 players; please expect bugs and problems) Model of range weapon "Bullets/Fire" rebuilded Old with no modifications and old fully modificated : N

  19. Developer post

    07.08.2021 Update

    Various improvements Various bug fixes Added a hint about the goal of the game (trying to make the game clearer) Skeletons fly apart on death from ice or fire damage. Model of range weapon "Laser/Fire" rebuilded Old with no modifications and old fully modificated : New with no mo

  20. Developer post

    02.07.2021 Update

    Various improvements Various bug fixes Added chance for two special gems per reward Some new textures to base enemies added Model of range weapon "Bullets/Explosive" rebuilded Old: New: Rebalance Various balance changes Amount of enemies, spawned per wave, increases by 4, but amo