Copter Update
Various improvements and rebalance: Bunch of fixes and small rebalances. Doors could now be restored only once and at 66% of the initial health level. Now player can choose Boss while starting new game. Traps are randomly placed on levels 7 and 3. Totem now initially increases da
Various improvements and rebalance:
- Bunch of fixes and small rebalances.
- Doors could now be restored only once and at 66% of the initial health level.
- Now player can choose Boss while starting new game.
- Traps are randomly placed on levels 7 and 3.
- Totem now initially increases damage instead of regenerating energy.
- Air Support now show area of effect before hit.
New content:
- New explosives modification 'Firework'
- If bomb hit enemy, and player in area of effect of that bomb, only shrapnel will be trigered. Shrapnel cannot harm the player.
- New laser modification 'Can Opener'
- Laser will ignore part of the body and cause damage directly to health pool.
- New flamethrower modification 'Grill'
- Reduces flamethrower's hit damage. Increases status and oil DPS by hit damage.
- New bullets modification 'Tactical Shooting'
- Bullets will pierce through enemies. For every 25 kills with bullets, for limited time player will get a chance to misfire with bullets.
- New Boss added - Copter:


- periodically adds status 'Armor Vest' to player near self.
- enemies will receive a resistances reduction, after damaging the barricade.
- stomp will reduce resistances even more.
- hook will push away a single enemy, if it is close to the player.
- makes cover area unlimited.
- adds air jump charge for limited time, and chance to get movement boost after dash.
- slime will not slow movement speed of hited target, but will nullify it.
- removes all bad statuses and white screen effect on usage.

now allow player receive boosts from Box Generator.
now can teleport player with no distance limit, and hooks on scene are visible through walls.
- player will get movement boost, after laser ends.
- Fire Oil can deal damage only to enemies.
- the bomb will collect the skulls of the enemies before the explosion, and load ammo to player for each skull.
- each shot add status 'Armor Vest'. Next portion of incoming damage will be scaled down, for each stuck of status.

now will also distort scene texts.
now will increase max energy by 500 (was 750).
improved: melee attacks will ignore shield in the hands of the enemy.
improved to 'Gatekeeper'
: now it will increase health of barricade, turret, bench and all doors on level.
now have chance to drop hat from affected enemies.
improved: now first charge of trap also increase it's damage.
- increases speed of time by 15%.
- all player's movement commands rotated by 90° (forward now left, left is now bawards etc.).
- player will be stunned with every item swap.
- vision will be reduced while moving.
- energy cost of all active abilities will be raised.
- Mine will detonate one more time, after reloading.
- change spread form from sphere to wave.
- after each 8 portions of received melee damage, player will get an movement speed boost and ability to walk through enemies.
- increases chances to find something in boxes and safes.
- preventing one portion of energy consumption, every 40 seconds.
- reduces duration of all bad statuses and white screen effect.
- first injury will be skipped; Increases resistance to bullets, ice and electricity.
- player would have speed boost between waves; player will receive speed boost, every time consumable item used.
- ammo will be constantly regaining, while melee weapon is in hands.
- each successful light melee attack increases damage from the next heavy attack.
- melee movement slowing effect reduced; reduces melee block restoration time; block wave will drop hat from enemies with chance.
- after hit, bullet will fly back to player with delay (can harm only enemies).

January price changes: big chance that price of the game will be scaled by Steam's new currency conversion recommendations, after new year. This means in some currences price will rise and in some will go down.

now can teleport player to on-scene hooks around arenas.
added. Live fuse will be released after explosion, which will try to reach player, damaging all overlapped enemies on the path.
added. If bomb hit enemy, and player in area of effect of that bomb, detonation will be canceled and all enemies near target will be damaged and pushed away.
. 'Air support' will no longer deal damage to player.

added. Reduces spread, tension and the cost of maintaining the laser.
added. Chance to freeze new target on its appearance and create splash damage.
added. Fire status could be applied only to one target in same time, but DPS of it increased by 400%.
added. Forces enemies with 'Fire' status drop Fire Grains on death. Collected 20 Fire Grains restore full ammo and increases all damage for limited time.
added. Forces enemies with 'Fire' status drop Fire Grains on death. Collected 20 Fire Grains restore energy and increases chances for critical and double aptitudes for limited time.

added. Bomb constantly inflicts pure damage to the nearest enemy.
That how will look combination of lucky angle and modifications
'Radiation ray'
, 'Pathfinder'
:

and 'No rush'
combined into one.
removed.
turret will also freeze targets.
added: increase hit damage of fire stream and push player backwards while it exist.
added: fire wave will be released if firestraeam exist more than 0.5 seconds.
added: without proper target laser will save unapplied damage and release it when new target appears.
added: allows turret to shoot any direction.

reworked. Now there are chance to release Fireball on kill with flamethrower (From enemy's position). Fireball release with Double click was removed.
Combined in one.
added. Adds fire status to enemies around target, on its death.
added. Oil will refresh self and spawn new one near self on target destruction.
added. Fully charged bullet will split self and damage two enemies near target on hit.

(Spawn Radiation area after explosion, if there was enemies).
improved: now will turn bomb into mine, if there no enemies around and player in area of effect.
replaced with 'Wind Wall'
(Create wind wall around player while laser exist; Wall will damage all overlapped enemies constantly).
(Thorns now will be turning into direction of near enemies).

replaced with new one - 'Luck'
(Killed enemy has 1.5% chance to drop a random buff).
give player ability to hold charge.
now increase reloading speed by 20% while laser exist, make him ammo-free and force specific reloading animation to happen.

.
replaced with new modification 'Magnet'
(Harder to miss with shot on big distances).
now give targets melee speed buff (100%) and no longer reduces damage (-15%), but increases it (+25%). Damage mod
increases scaling to 75%.
modification.
improved: recoil reduced by 66%.
of active aptitude 'Run' now reduce running energy consumption by 35%.


now can charge traps.
replaced with new one - 'Barricade -Spikes'
(Attacking enemies will receive 30 melee damage on hit).



reworked - now all range weapons will not require ammo while time slowed. Pitch of sounds are changed, while time slowed.
Have very weak mask. Will add status "Path of knives"
to player on mask drop or melee attack (Player will take damage every move).

Will create ice cage around player on mask drop. Cage have 150 HP, good resistances and ice immunity. Lifespan 12 seconds.

Have no mask or armor. Have 6 times more health and no resistances (hard to kil with explosives). He can spawn slimes. They will block player's path, but not enemie's.

He can attack player with laser on mask drop. 200DPS of pure damage type. 150m range. 15 seconds duration. Will damage anything on its way.
