Developer postOriginal post (opens in a new tab)

Bestiary Update

Various improvements and rebalance:

  • Bunch of fixes and small rebalances.
  • Laser's modification 'Ricochet' now can deal damage only to enemies.
  • Now on levels 6, 10, 13 and 14 enemies will be spawned not on random points, but on nearest to player.
  • Now each store will be unavailable if its number exceeds the number of successfully completed levels.
  • Enemies spawned after level's target achieved will receive movement speed boost and will put bad statuses on player with melee attacks.
  • Model of basic melee weapon updated.

New content:

  • Added new modification 'Electrification' - chance to produce chain lightning with melee attack and after taking melee damage.
  • Added new modification 'Bench - Armor Dispenser' - periodically adds status 'Armor Vest' to player near self.
  • Added new modification 'Barricade - Curse' - enemies will receive a resistances reduction, after damaging the barricade.
  • Added new modification 'Stomp - Resistances' - stomp will reduce resistances even more.
  • Added new modification 'Hook - Reverse' - hook will push away a single enemy, if it is close to the player.
  • Added new modification 'Totem - Range' - makes cover area unlimited.
  • Added new modification 'Dash - Lightweight' - adds air jump charge for limited time, and chance to get movement boost after dash.
  • Added new modification 'Slime - Net' - slime will not slow movement speed of hited target, but will nullify it.
  • Added new modification 'Time slow - Arrogant' - removes all bad statuses and white screen effect on usage.
  • Added new menu 'Bestiary', that holds information about each enemy in the game. Initially, the data is closed - player must buy it for revelation points, received for successfully completed levels.
  • Level 01 got one new random section. Level 10 got two new random sections. Level 11 got one new random section. Level 14 got four new random sections.