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Egyptic Update

Various improvements and rebalance:

  • Bunch of bug fixes and small rebalances.
  • Descriptions of locations are improved.
  • Now player can't get modifications from reward, that already presented in shops.
  • Time till wave and time left to survive now visible on screen.
  • Resistances of all ice enemies and robots raised.
  • Special actions of Boss 1 now have a different price, which makes him perform them more often.
  • Total amount of resources on Level 15 (obelisk) reduced by 75%.
  • Modification 'Clock' now also give more time between waves and reduces time required to survive.
  • Modification 'Looter' now allow player receive boosts from Box Generator.
  • Active ability 'Hook' now can teleport player with no distance limit, and hooks on scene are visible through walls.

New content:

  • New laser modification 'Skis' - player will get movement boost, after laser ends.
  • New flamethrower modification 'Fire Walker' - Fire Oil can deal damage only to enemies.
  • New explosives modification 'Skull Collector' - the bomb will collect the skulls of the enemies before the explosion, and load ammo to player for each skull.
  • New bullets modification 'Armor Vest' - each shot add status 'Armor Vest'. Next portion of incoming damage will be scaled down, for each stuck of status.
  • New Level 17. Poisonous clouds will fill ground floor, on each wave start. 22 passages on the map will be randomly opened/closed each level start.