Released
Oct 15, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Melee Multiplayer update

    Update 37 - Melee in Multiplayer, New Intro Cinematic, and more Hey Gun World Team, it's time to save the world. Your government has called you to join the squad. We've added a new intro cinematic to Gun World and you will now be able to play this in the main menu map, as well as

  2. Developer post

    Hotfix Update 1.1

    Changelog - Hotfix Update 1.2 New: -You can now directly join a room from the starting main menu. Added the multiplayer room selector UI to the starting map. Changes: -Added more fixes for physics related issues that may be causing crashes in Multiplayer Mode -Slightly reduced vo

  3. Developer post

    Hotfix update

    Changelog - Hotfix Update Changes: -Added fixes for physics related issues that may be causing crashes in Multiplayer Mode

  4. Developer post

    PvP Mega Update

    Update 36 - PvP mega update - 8 new PvP modes, new PvP maps, new mines, and new Rank and XP system Hey everyone, the PvP Mega Update is now officially out, let's get tactical with each other! We've added 8 new game modes and 3 new PvP maps, all for you to test out your amazing Pv

  5. Developer post

    Procedural Compound Raids

    Update 35 - Procedural Compound raid, additional multiplayer weapons, and more Hey everyone, it's Anthony from Alto Interactive here, let me show you what we've added in the latest update. We've been working hard on the procedural system that powers the next stage of mission gene

  6. Developer post

    Multiplayer Mega Update

    Update 34 - Multiplayer Mega Update and lots more Hey everyone, it's Anthony from Gun World here, let me show you what's new. Tons of stuff have been added to multiplayer, with most of the guns now being multiplayer compatible, and two new maps being added. I've also made it such

  7. Developer post

    Settings Map, tons of settings options, gun slings, mag charging handle pull

    Update 33 - Settings Map, tons of settings options, gun slings, mag charging handle pull, and lots more Hey everyone, let's see what's new in the latest update. I've added tons of new stuff and lots of optmizations behind the scenes for this update. Performance should be much bet

  8. Developer post

    Multiplayer Early Access Update

    Hi Everyone, I will be merging the main branch with the OpenXR branch from now on, you will need to set your OpenXR runtime to SteamVR if you haven't, for the best experience. Let's check out what's new in this update! Update 32 - Multiplayer, Invisible hands, Iraqi Reload, finge

  9. Developer post

    Update 31 - Mag palming, muzzle smoke, tracer wiggle, PP Vityaz, and more!

    Hey everybody, it's Anthony from Gun World here. Lets check out the new update! The main focus of this update would be the new mag palming mechanic which I think will make reloading more realistic in Gun World. This update will be a bridge before we head into the survival mode fo

  10. Developer post

    Galactic Update

    Galactic Update is now here Update is only available on the alpha1 branch. Users need to switch to alpha1 branch to access it as it uses OpenXR. Main Features: -New Main Menu Level -New Blaster weapons (Blaster Rifle, Blaster Carbine, Blaster pistol) under Galactic Weapons catego

  11. Developer post

    Reverting main branch to pre-openxr build

    Update 29.1 - reverting to preopenXR build for the main branch Due to some technical issues experienced by our users, we are reverting the main branch back to the pre-openXR branch. This will be a few updates of rollback, however it will allow users to experience Gun World VR wit

  12. Developer post

    GunWorld VR Update 29 - Sandbox Vault and more

    Changelog - Update 29 Main Features: New: -added new Sandbox vault save engine (you can now save sandbox spawned objects in any map) -added Sandbox Vault button to item spawner and sandbox spawner UI -added MTs255 shotgun revolver -added 12 gauge speedloader -added HK417 battle r

  13. Developer post

    Update 28 - Mac 10, WA2000 and more

    New: -added mac10 -added new mechanic, grippable loose attachments -added WA2000 -added new mechanic, foldable bipods for WA2000 -added infinite HP melee npc to sandbox spawner Changes: -reduced scope's resolution slightly for better performance for quest -fixed gun vault issue w

  14. Developer post

    Update 27 - GM Lynx, melee dismemberment, new planes map, OpenXR and more

    Main Features: -project is now compatible with OpenXR, all headsets which support OpenXR should work with GunWorld (controller profiles and orientation might feel a little different from before, report bugs to bug-report ) -New GM Lynx and Kobra red dot sight -Fixed most melee NP

  15. Developer post

    Update 26 - Melee weapons and mechanics

    Main Features: -Over 25 new melee weapons, and new melee mechanics -New Melee type NPC and Melee Map New: -Added Jian, Claw, Elf Greatsword, Estoc, Fireaxe, Gladuis, king sword, katana, Katar, Cleaver, Kitchen Knife, Naginata, Orc Cleaver, Roman Pilum, Rapier, Spear, Twin Blade,

  16. Developer post

    Update #25 - New gun handling sounds, new guns, NPC dummies, and metaverse

    Main Features: -Over 30+ new gun handling sounds for guns, most guns will now sound unique when pulling charging handle and inserting mags -Added 5 new guns - F2000 scoped and tactical, FAL, FAL Para, and Dragunov -Added new dummy soldier NPCs in spawners -Bug fixes for magazine

  17. Developer post

    Update 24 - Gun sound update, new bulls target functionality

    Main Features: -Added around 30+ new gun sounds, replaced a number of previous gunshot sounds -New feature for the bulls target, it will now show you your bullet damage and impact velocity New: -30+ new gun sounds, many gunsounds have been updated -new feature for bulls target to

  18. Developer post

    Update 23 - Multiplayer fixes, Breaching room map, BAR Browning and more

    Main Features: -Added fix for multiplayer lag, it should be reduced for joining clients -Added back breaching room map with some fps optimisations -Added BAR Browning (lmg) and 30-06 cartridge New: -added back breaching room map with some fps optimisations -added BAR Browning (lm

  19. Developer post

    Update 22 - Multiplayer progress updates and bug fixes

    New: -added grenade collision sound when colliding with surface or ground -added ability to host server and view servers for Quest -merged quest and PCVR multiplayer together for cross playability Changes: -fixed issue where bullet would sometimes self insert into chamber when in

  20. Developer post

    Update 21 - Zombie House, MP7, better grip detection, and optimizations

    Main Features: -zombie map where you can shoot zombies -improved grip detection area and gripping prioritizaiton for gun attachments -added MP7A1 (PDW) New: -added Zombie House map and new zombie type enemies -improved grip detection area, making gripping objects near hand feel b