v3.0.12 - Several bug fixes - Snow had stopped falling on snow levels: now fixed - There was a bug that sometimes if you pressed R, the character turned Red: now fixed - There was a bug where the character turned semi transparent sometimes in the "Movement Speed" menu: now fixed.
v3.0.12 - Several bug fixes
- Snow had stopped falling on snow levels: now fixed - There was a bug that sometimes if you pressed R, the character turned Red: now fixed - There was a bug where the character turned semi transparent sometimes in the "Movement Speed" menu: now fixed.
There was a bug with the level music. The levels theme song is supposed to play, then swap to the ambient track, then back to the theme song. This wasn't happening. The theme track was stuck on loop. Now fixed.
There was a bug with the level music. The levels theme song is supposed to play, then swap to the ambient track, then back to the theme song. This wasn't happening. The theme track was stuck on loop. Now fixed.
v3.0.10 There have been changes to how the credits work, various bug fixes and the icons for L and R on the game controllers have now been updated to L1 and R1. Full Notes There was a bug where sometimes the credits wouldn't responded to "pressing any key" and instead waited for
v3.0.10
There have been changes to how the credits work, various bug fixes and the icons for L and R on the game controllers have now been updated to L1 and R1.
Full Notes
There was a bug where sometimes the credits wouldn't responded to "pressing any key" and instead waited for the music to finish. This is now fixed
Credits have been added back as a selectable option on the main menu
Credits will no longer be triggered by finishing puzzle modes. Finishing all Puzzle Modes will show a brief message you are entering the next puzzle mode, then play will continue (except for Christmas Puzzles, which sill simply thank you for playing, then go back to the main menu)
L and R have been changed to L1 and R1 for all controller UI icons
v3.0.9 1 more level added to the demo - Classic World 2, level 2 The new, updated UI has also been added to the demo (previously just in the full release) Fixed some issues with the PS5 DualSense controller not behaving properly in some situations on certain distributions of Linu
v3.0.9
1 more level added to the demo - Classic World 2, level 2
The new, updated UI has also been added to the demo (previously just in the full release)
Fixed some issues with the PS5 DualSense controller not behaving properly in some situations on certain distributions of Linux
Fixed issue where "Undo" was not working on PS5 controllers
v3.0.8 - UI Layout Update It has been noted that some players were not seeing the "Undo" function and just using "Restart" every time they made a mistake, restarting the entire level, which led to some frustration. The in-game UI has now been updated to try and make things cleare
v3.0.8 - UI Layout Update
It has been noted that some players were not seeing the "Undo" function and just using "Restart" every time they made a mistake, restarting the entire level, which led to some frustration.
The in-game UI has now been updated to try and make things clearer, as follows:
Reworded "Undo" to "Undo Step", to show that it is just one step / move that is being undone
Reworded "Restart" to "Restart Level", to show that the entire level will be restarted
Changed positioning of "Undo Step" and "Restart Level", with "Undo Step" at the top near the movement arrows, in the hope more players will clearly see and use the "Undo Step" feature and not confuse it with "Restart Level".
Hopefully this makes the controls clearer to more players and improves the overall experience.
v3.0.6 Further improvements made to controller support. New PS5 and PS4 controller icons. PS3 Still uses PS4 icons, will update that in the future. Updating PS controller compatibility caused inadvertent issues with some other controller compatibilities, this now appears to be fi
v3.0.6
Further improvements made to controller support.
New PS5 and PS4 controller icons. PS3 Still uses PS4 icons, will update that in the future.
Updating PS controller compatibility caused inadvertent issues with some other controller compatibilities, this now appears to be fixed - the game should now be back to having a very wide range of controller support, however, many gamepads will use generic icons, except for Xbox, PS and Atari VCS controllers.
The game better recognizes now if multiple controllers of different types are plugged in, responding between the different inputs and changing UI icons accordingly
v3.0.5 - I've just updated the list of official controllers supported. With the software package I use, the majority of game pads should work, however, only a few have official support with the icons. Now added: Full Xbox One and Xbox 360 controller support (using Xbox One Icons
v3.0.5 - I've just updated the list of official controllers supported. With the software package I use, the majority of game pads should work, however, only a few have official support with the icons. Now added:
Full Xbox One and Xbox 360 controller support (using Xbox One Icons only at this time)
Full PS4 and PS5 controller support (using PS4 Icons only at this time. PS2 and PS3 controllers should also work, but with PS4 icons)
Will work on updating icons more in a future update but this now adds improved support for XBox and Playstation controllers.
Steam Deck compatibility has been confirmed by multiple users , and is now running the latest Linux build. In addition to this, cross-platform cloud saves are now in, so you can continue the journey between Mac, Linux and Windows. This means you can play on your PC, then take the
Steam Deck compatibility has been confirmed by multiple users, and is now running the latest Linux build. In addition to this, cross-platform cloud saves are now in, so you can continue the journey between Mac, Linux and Windows. This means you can play on your PC, then take the journey with you on your Steam Deck!
The demo now also has a standalone store page here, where you can leave reviews on the demo specifically. If you want to support the demo, leaving a review will help with Steam's algorithm.
In addition, the Steam Demo has now been downloaded over 3,500 times! Thanks to everyone for their support! If you are enjoying the game, please remember to leave a review, as this helps the store algorithm. Happy puzzling! You can read the full press release here.
If you have any issues with Mac or Linux save files since the changes, please see this post for technical help.
v3.0.4 There was a bug in both the the demo and the full game where the music theme for each world would play on loop, rather than switch to the alternate track, and then back. That is now fixed.
v3.0.4
There was a bug in both the the demo and the full game where the music theme for each world would play on loop, rather than switch to the alternate track, and then back. That is now fixed.
The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds. Windows cloud saves exist, but cross-platform cloud saves are not yet active.
The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds.
Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though.
If you would like to read the full press release, see it here.
Minor update to how finishing a world works. Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically
Minor update to how finishing a world works.
Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles
Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles
Finishing the Christmas puzzles shows the credits.
I may make further changes in the future, but I think this makes a tighter first play through experience.
Summary New Mac & Linux versions are releasing on Steam next Friday, July 19 A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac Ambience bug fixes New Platforms + Demo New Mac & Linux version of Puzzledorf will be coming next Friday! I am wor
New Mac & Linux versions are releasing on Steam next Friday, July 19
A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac
Ambience bug fixes
New Platforms + Demo
New Mac & Linux version of Puzzledorf will be coming next Friday! I am working this week on trying to make cloud saves cross-platform; that will be coming soon too.
In addition to this, the new demo will also be launching at the same time on all 3 platforms. The demo will include all of the Beginner Puzzles, and up to the start of World 2 of the Classic Puzzles. That's quite a bit of content to trial.
The new graphics will also be coming to Atari VCS on the same day, along with a new demo. You can read the full press release about it here.
Ambience Changes
I fixed a bug where the volume for the "Ambient Sounds" would be set to 0 by default for existing players. New players are unaffected. That has now been fixed. See the full details and what that means here.
I hope that people continue enjoying the new graphics!
v3.0.2 Fixed bug with ambient nature sounds Updated colour blind previews in the settings menu I hope people have been enjoying the new graphics. I was made aware, however, that a mistake was made for existing players - the "ambient nature sounds" volume would default to 0 for ex
v3.0.2
Fixed bug with ambient nature sounds
Updated colour blind previews in the settings menu
I hope people have been enjoying the new graphics. I was made aware, however, that a mistake was made for existing players - the "ambient nature sounds" volume would default to 0 for existing saves, whereas new saves were correctly at 100. This means no nice bird sounds for current fans. It is now fixed.
If you haven't heard them yet, I suggest booting up the game now. It makes for a much more pleasant experience having the nature sounds on top of everything else.
This also means that for all players, the ambient volume will default to 100 on your next play session, and then it won't automatically change after that. The game should now default to these volumes for new players:
SFX - 50
Music - 50
Ambience - 100
However, for existing players, the music and SFX volumes will remain at whatever you currently have them set.
v3.0.1 A couple of bugs crept in to the new graphics update. Fixed a couple of incorrect level preview images Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now Hope people are enjoying the new graphics update!
v3.0.1
A couple of bugs crept in to the new graphics update.
Fixed a couple of incorrect level preview images
Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now
v3.0 New Graphics Release The new graphics are finally released Also includes new ambient nature sounds, with independent volume controls Demo nearly ready to be released Several easy achievements removed as discussed here and here Several new achievements have been added New Add
v3.0 New Graphics Release
The new graphics are finally released
Also includes new ambient nature sounds, with independent volume controls
Demo nearly ready to be released
Several easy achievements removed as discussed here and here
The new graphics have finally been released tonight. Preview trailer below. You can read the press release here.
Along with the new graphics I have added ambient nature sounds. These have their own independent volume controls and I feel add a sense of deeper immersion to the game.
Achievement Changes
As discussed previously, there have been several of the simple, early game achievements removed, however, several new achievements have been added. The new ones added are:
Beat 2 different puzzle types, ie, Beginner, Classic or Christmas
Beat 3 different puzzle types
Beat 2 different mirror modes, ie, Beginner, Classic or Christmas
Beat 3 different mirror modes
Earn all Classic and Beginner Highscore achievements
Earn all Christmas Highscore achievments
If you've already earned all other achievements, then these new ones will automatically be awarded to you the next time you play the game.
Demo
The demo is in the final stages of testing and planned to be released soon. It will include all of the Beginner puzzles, the whole first world of the Classic puzzles, and the first level of world 2 in the Classic puzzles. Keep an eye out if you're waiting to try Puzzledorf.
Conclusion
Also, if you're enjoying the game and you haven't already, leaving a review is super helpful, as it helps the game get discovered more easily by the store algorithm, and helps other buyers to make an informed choice. For any indie game you want to support, every review helps.
I've also got some other stuff I'm working on, so look forward to more news soon.
Summary: New graphics update nearly complete and releasing soon, planned for sometime June / July Possible minor changes to Beginner achievements Planning to add a free Demo for new players New Graphics The new graphics update is nearly complete and will be releasing soon. You ca
Summary:
New graphics update nearly complete and releasing soon, planned for sometime June / July
Possible minor changes to Beginner achievements
Planning to add a free Demo for new players
New Graphics
The new graphics update is nearly complete and will be releasing soon. You can see some of the latest progress below, including the revamped lava world:
I want to make some minor adjustments to the beginner achievements. After reducing the number of levels in the beginner worlds, it feels like new players get too many easy achievements too quickly at the start. I feel like it will improve the experience to remove some of them, which will also keep achievements consistent across platforms.
For more details about the changes I'd like to make, I go into detail in this Community post here. I know some people can get really passionate about their achievements, so I wasn't planning on making any drastic changes before bringing it up for discussion and seeing how people feel about it.
Edit: I am also looking at adding new achievements to replace these ones, which I've talked about more in the comments.
Free Demo
The Xbox Demo has been doing really well, more on that in a later post. In light of this, I have decided it's worth adding a free demo to Steam. I am hoping to launch that soon after the new graphics update is complete and released. This way, anyone curious about the game can try the demo first. It will be the same as the Xbox Demo which currently includes:
All of the Beginner Worlds
World 1 of the Classic Worlds Plus the first level of World 2.
I will be announcing the release date of the Demo soon.
I’m very excited to announce that Puzzledorf will soon be releasing on XBox Series X / S and XBox One consoles! The demo is currently live to play right now on XBox! See it here . To read the full news release, click here . You will also notice the above teaser trailer has new gr
I’m very excited to announce that Puzzledorf will soon be releasing on XBox Series X / S and XBox One consoles! The demo is currently live to play right now on XBox! See it here.
You will also notice the above teaser trailer has new graphics. It’s soon going to be more colourful than ever with relaxing waterfalls. I am hoping to have this graphics update ready mid february. The Ruins puzzles are planned for release later this year, delayed due to console ports.
Here’s a quick preview from some of the new level designs:
v2.9.04 Quick fixes: UI in Mirror mode was accidentally mirrored for "some" game pad types. This has now been fixed. Level 8 of Palm Beach, Classic mode, was accidentally replaced with the wrong level. This has now been fixed.
v2.9.04
Quick fixes:
UI in Mirror mode was accidentally mirrored for "some" game pad types. This has now been fixed.
Level 8 of Palm Beach, Classic mode, was accidentally replaced with the wrong level. This has now been fixed.
v2.9.03 A quick of changes: Fixed rare game crashing bug where, if you finish a level and hit the credits, on restart, weird stuff happens making the game unplayable. This was unfortunately caused due to the boot time tweaks last time and got missed. Night sky is back behind the
v2.9.03
A quick of changes:
Fixed rare game crashing bug where, if you finish a level and hit the credits, on restart, weird stuff happens making the game unplayable. This was unfortunately caused due to the boot time tweaks last time and got missed.