Patch notes - Hotfix v1.13
LEVEL ADJUSTMENTS #315 - Adjusted yellow node position so that the player cannot skip the lesson to be learned in this server OTHER IMPROVEMENTS Added Steam rich presence

Developer posts and news about this game.

LEVEL ADJUSTMENTS #315 - Adjusted yellow node position so that the player cannot skip the lesson to be learned in this server OTHER IMPROVEMENTS Added Steam rich presence

BUG FIXES TIME - FIxed a bug that allowed the player to cross the clock hands undetected by using a tunnel SYMBIOTE - Fixed a bug that delayed the route profile update when the SYMBIOTE exploded OTHER CHANGES Lethal difficulty - Added a new difficulty where the run ends immediate

LEVEL ADJUSTMENTS #320 - Reworked this stage to better introduce the MUTATOR sentinel #323 - Small tweak to center area to add an alternative safe route #415 - Small tweak to the top right area to reduce the need for fast movements in the later part of the solution NARRATIVE Fixe

LEVEL ADJUSTMENTS #103 - Updated tutorial text for the brazilian portuguese localization #106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work #210 - Level tweaked so that crossing the bottom gate requires less speed #213 - Remove

LEVEL ADJUSTMENTS 103 - Updated tutorial text and added a white database to better communicate that white resources are public and accessible regardless of connection color. 515 - Added a bit of breathing room at the top of this level IMPROVEMENTS A locked server should now show

LEVEL ADJUSTMENTS 409 - Adjusted the firing interval for the right side PULSAR 411 - Repositioned a yellow data so that it requires less fast movements to grab safely BUG FIXES Achievements now unlock as soon as you reach the required ghost run percentage NARRATIVE Small text cor

The wait is almost over. The system is armed, the sentinels are watching, and the final challenge now has a date: November 25, 2025 . Get ready to infiltrate corporate servers, manipulate adaptive defenses, and uncover the loopholes that turn threats into opportunities. Add to yo

Jeferson Silva, the developer of NULLPTR, trying to hack some servers in the game demo!

First of all, I'd like to say a huge thank you to everyone who has downloaded and played the NULLPTR demo over the last few weeks! Since the release of the first version of the demo, I've received a lot of feedback and suggestions for improvements that I believe will make the gam

My name is Jeferson Silva and I'm the developer of NULLPTR. This is a project that has been in my head for over 10 years and after all this time I feel very fulfilled to finally be able to make this demo public. I'm very much looking forward to receiving your feedback and making