LEVEL ADJUSTMENTS
- #103 - Updated tutorial text for the brazilian portuguese localization
- #106 - Tutorial text and level layout changed to better communicate how the two types of sentinels work
- #210 - Level tweaked so that crossing the bottom gate requires less speed
- #213 - Removed some firewalls that were not meaningful for the solution required for this level
- #214 - Increased the area of influence for the leftmost TENGU sentinel. This should give a bit of breathing room to the player without changing the intended solution
- #314 - Small tweak to the top area in order to give more time to execute the intended solution
- #315 - Shortened some paths while keeping the same puzzle elements and required solution
- #316 - Changed level layout while keeping the same puzzle elements and required solution
- #317 - Changed firewall color from green to white in order to allow the player to reset tracing while holding green nodes
BUG FIXES
- FLYTRAP - Fixed a bug that sometimes caused the player to be detected when removing a green node from route while moving into a FLYTRAP. This should be safe to allow the player to backtrack and not be detected by the sentinel
- SYMBIOTE - Now the sentinel only resets its position if it were attached to the connection or dead when the player disconnects
OTHER CHANGES
- Scanlines should be disabled by default when running the game for the first time