Scrabdackle

jakefriend · Fellow Traveller

Released
Dec 2, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch notes - 0.5.13a

    Patch notes - 0.5.13a: Heroic Surge buff (see 12e patch notes ) no longer applies if one-hit kill mode is toggled in the challenge settings (IE, on Fool Mode) Minor typo fixes Corrected some sound files that did not adhere to audio bus config Current dev focus is on forward devel

  2. Developer post

    Patch notes - 0.5.12e

    Patch notes - 0.5.12e: Backup save files are also created when the game saves Added a dialogue line post-WK fight clarifying that Witchbrand can cut through cell bars. Added player hitless buff during boss fights (explanation below) The hitless buff (called Heroic Surge in-game)

  3. Developer post

    Patch notes - 0.5.12d

    Patch notes for 0.5.12d: Adjusted “Dark Clouds, Darker Magic” to be a info-type quest, not a solvable-type quest Fixed (maybe?) the issue with triggering a dialogue’s walk-away text the same frame as triggering a room transition - at the very least, added several validations Fixe

  4. Developer post

    Patch notes - 0.5.12b

    Patch notes for 0.5.12b: Fixed possible softlock in west Ducklands fort if you ran past the lever Updated some final cases of 'old' fonts in a few niche menu spots Exposed the dev console keybind on public builds; console now indicates the keybind too Dev console can now also be

  5. Developer post

    Scrabdackle is OUT!

    It's here! It's real! I've been working on this thing since May 2020 - that's 5.5 years. Extremely surreal to be clicking a launch button. Anyways - I'll leave reflecty stuff for post-launch. Thanks for all the support, and go try this thing out!! Even if you played the demo thor

  6. Developer post

    About Steam Deck support!

    Hey all, just wanted to put a piece out with some more detail about how we're approaching Steam Deck support, and why we're doing it that way. (Update: If you read this, prior to 11/20, the situation's a little different and I've edited the below. -Jake) Short answers first befor

  7. GamingOnLinux

    Scribbly, open-world action adventure Scrabdackle arrives December 2

    Follow along the misadventure of a novice wizard in Scrabdackle, a scribbly-art open-world action adventure when it arrives on December 2nd. Read the full article here:

  8. Developer post

    Release/launch news and info!

    Hey folks! Got some Big News plus some supporting Other News Components! Scrabdackle Act 1 releases Tuesday, December 2nd! It's happening! I said 'this fall/winter' and 'Q4 2025' and I meant it! I finished up the launch build the other night, and review keys are going out I think

  9. Developer post

    Patch notes - 0.5.09b

    Patch notes for 0.5.09b: Gameplay Peeky's 'full region' bits reward has been upped from 10 to 25 Removed 'corner bombs' from Waking Fossil's last phase Updated Ruins Hounds' pursuit code; they no longer start running at max speed Fixed Ruins Beast leaving its damage hitbox active

  10. Developer post

    Patch notes - 0.5.08a + 08b

    Patch notes for 0.5.08a: Replaced placeholder sounds for quest menu interactions (using the menu + related notifications) Still a little WIP! But trying 'em out. Fixed issue with motes deciding to wander offscreen (sigh) Tweak to resolve an inconsistent crash issue for select pla

  11. Developer post

    The Honours Cabinet! Patch notes - 0.5.07f

    The Honours Cabinet: In-game, per-save achievements! If you've noticed the "Honours" button being disabled right before loading a save file for the past, uh... two and a half years , and wondered what that button was gonig to be for - today's the day I can provide an answer! "Hon

  12. Developer post

    Patch notes - 0.5.07e

    Patch notes for 0.5.07e: Fixed issue with one room in Peanut Village crashing, exclusively in 07d Fixed issue displaying 11 total stars when only 10 exist in the demo Fixed gamepad buttons in keybinds menu being active before you’ve first switched to gamepad mode -Dev mode Jake

  13. Developer post

    Patch notes - 0.5.07d

    Patch notes for 0.5.07d: Updated a few names in Kickstarter credits Changed Bulpesh sticker room entirely; the original idea wasn't really presenting well! Removed one room from the ruins which was inaccessible but still in the build code Resolved a 'random' crash bug for select

  14. GamingOnLinux

    Scribbly adventure Scrabdackle looks fantastic with a new trailer and demo upgrade

    Scrabdackle is an action adventure I've been excited about for years, and now it has a proper fresh trailer along with a big demo upgrade. Read the full article here:

  15. Developer post

    Major demo update, showcases, and more!

    Hello! A huge day for Scrabdackle! Here's what's going on! The public demo has been refreshed! (AKA: Super-updated!) What that means is basically that it's had a full quality-of-life pass, and all the improvements, minor changes, bugfixes, etc I've implemented over the past quart

  16. Developer post

    Scrabdackle: Act 1 announcement!

    Hi everyone! I’ve been a bit quiet lately while working on some pretty big changes behind the scenes, but I’m finally ready to share them with you. The main news is: Scrabdackle: Act 1 will be releasing soon, targeting this fall/winter! What’s ‘Act 1’? Scrabdackle is divided into

  17. Developer post

    The Fellow Traveller Publisher Sale Starts Today!

    The Annual Fellow Traveller Publisher Sale starts today with up to 90% off story rich games! ➡️ Take me to the Publisher Sale ⬅️ There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtrack

  18. Developer post

    Get to know jakefriend!

    Fellow Traveller sat down with the solo developer jakefriend to talk about the game’s development, the influence of Zelda, secret areas, and more. Fellow Traveller (FT): Who is Jakefriend? Tell us about yourself! Hello! I’m jakefriend, or Jake, a solo developer living near Toront

  19. Developer post

    The annual Fellow Traveller Publisher Sale starts today!

    The Annual Fellow Traveller Publisher Sale starts today, with up to 90% off narrative games ➡️ Take me to the Publisher Sale ⬅️ There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtracks

  20. Developer post

    Scrabdackle is Joining the Fellow Traveller Family!

    Today we can finally reveal that we have signed a publishing agreement with the indie publisher, Fellow Traveller. Fellow Traveller are an indie publisher focusing on narrative video games and who also run LuddoNarraCon . We're delighted to be working with them to bring Scrabdack