Redaxium

redratic

Released
Dec 27, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Redaxium 2 Released

    Redaxium 2 Released into Early Access. It's basically a superior Redaxium 1. There is no save compatibility between the two games. Redaxium 2 is the official successor to Redaxium 1. You should atleast appreciate the new visuals. It uses a more modern Unity3D version and with tha

  2. Developer post

    Patch 1.05c

    -Fix: Trader's not giving money when trading stacks of 1 item. -Change: Pressing 'CF' button now reports font changed to. -Change: Hovertips when mouse over 'CF' or '?' buttons.

  3. Developer post

    Minor Update for 1.05 + More

    -Fixed a screen freeze in main menu. Btw for those who don't know i'm already looking into Redaxium 2. I'm going through many hypothetical rough drafts for it. IF you have feedback on Redaxium 1 that you think should apply to a sequel, let me know on the game's steam forums.

  4. Developer post

    Patch 1.05

    -Cultists Rituals! There are 4 cultists ritual sites. Destroy ALL the pillars before 13 days are up or you suffer a permanent curse for each. A completed pillar ritual takes away 2 GP every 50% chance daily permanent basis! It also removes your ability to travel to that location

  5. Developer post
  6. Developer post

    Patch 1.04

    -Change: Cheat menu password reset. -Change/New: You can buy 1 PP for 750 achievement points at the Rewardsmen. The price may change in a future update. -Fix: Bug where some survival stats changes were stacking for each minute of survival time passed. -Fix: Ally trading nullref t

  7. Developer post

    Patch 1.03f5

    -Fix: Some large buildings allowed NPCs to pierce them when walking. -Change: Animals and Abominations no longer use external weapons. -New/Change: Redid trees across the world to have more variety and more presence overall. Random Encounters exempted from this change.

  8. Developer post

    Patch 1.03f4

    -Fix: CarMechanic not refueling. -Fix: CarMechanic not repairing. -New/Change: Added interior buildings to the world. Specifically to large towns. These are now where external weapons initially spawn. -New: Lore caches added. -New/Change: Decorated underground passage to Lagoriga

  9. Developer post

    Patch 1.03f3

    -Change: Rope/Bucket level reqs dropped to 0. -Fix Attempt: journal being clogged by same entries. -Fix: AI was using external weapon in TBC. Too lethal. -Fix: NPCs falling through bridges. -New: Each of the tutorial books/guides added to library. They are in the self-help sectio

  10. Developer post
  11. Developer post

    Patch 1.03f

    -New/Change: Pressing Escape/Universal close will bring up the Super Menu as long as no other menus are open. -Change: New characters no longer get free weapon and armor. Only items that go with your profession. -Change: New characters start with no jipjips. -Change: AI should be

  12. Developer post

    Patch 1.03e

    -Fix: Respawn mode allowed possbility of duping. -Fix: Another dupe due to lack of reinit. -Fix: Some buildings lacked collision in Lagorigana. -New/Change: Redid Options menu. -New: Added "Export" to export help menu text to disk. Maybe useful for people who want to do translati

  13. Developer post

    Patch 1.03d

    -Fix: a game cheat. (developer only) -Change/New: Buying/Selling/Transferring is automatic for stack size of 1 items. This should make managing inventories much quicker. -Change/New: Moving to/from interiors now causes a fade. -Change: Wonderseeds price raised. -Change: Wondersee

  14. Developer post

    Patch 1.03c

    -Change/New: Mousing over weapon or armor now gives description of item. -Change/New: Stamina cost is now indicated on mouse over of a skill when in TBC. -Change/Fix: Stamina cost incorrectly reported as Stamina cure for Attack skills. -Change/New: Tent now includes a bed. -Chang

  15. Developer post

    Patch 1.03b

    -TBC ToHit % now displayed by mouse over skill button.

  16. Developer post

    Patch 1.03. - Now in maintenance mode!

    I've bumped the build version to 1.03. The game is now in permanent maintenance mode. Redaxium has been a fully released game since December 27th 2021. New content too often breaks something especially saved games. 1.02 did this multiple times and i'm completely out of patience n

  17. Developer post

    Patch 1.02f

    -Change: Weakened Prospercanius Dungeon Boss. -Change/New: Killing a dungeon boss grants PP! -Change: Moved a couple ruptures to the Passage Ways. -Change/New: Crystal Dungeon Tower has opened up. The tower takes you to a dungeon. -New: Crystal Dungeon Boss!

  18. Developer post

    Patch 1.02e

    -Change: UI adjustments. -Change/New: Added hotkey to toggle Help menu. Default setting is "h". Hotkey toggle of help only allowed while in-game. -Fix: Loading a saved game was not restoring death animation states. -Change: REC renamed to R. -Change: Updated terminology in help m

  19. Developer post

    Patch 1.02d

    -Fix: Bug preventing retention of more than 1 save slot. -Fix: Sensitive debug features were interfering with loading different saves.

  20. Developer post

    Patch 1.02c

    -Fix: Strange save bloat related to player journal. -Change: Re-rolling now generates a .bak of the character you are re-rolling. -New: More cheats. (dev-only)