Added : Weapons can be dismantled to create a Weapon Repair Kit. Changed : Increased Fuel pickup respawn time. Minor prop placement fix. All feedback welcome and please report any issues in the Bugs section.
Added : Weapons can be dismantled to create a Weapon Repair Kit. Changed : Increased Fuel pickup respawn time. Minor prop placement fix.
All feedback welcome and please report any issues in the Bugs section.
Fixed : Non progression when ending a Hunt. Changed : Hunt now always ends with return to Jackos Changed : Increased loot reset time i.e. loot takes longer to respawn after collected. Minor landscape changes. All feedback welcome and please report any issues in the Bugs section.
Fixed : Non progression when ending a Hunt. Changed : Hunt now always ends with return to Jackos Changed : Increased loot reset time i.e. loot takes longer to respawn after collected. Minor landscape changes.
All feedback welcome and please report any issues in the Bugs section.
Fixed : Eggs no longer turn into lamb chops when cooked. Changed : Some changes to improve visuals at lower settings. All feedback welcome and please report any issues in the Bugs section.
Fixed : Eggs no longer turn into lamb chops when cooked. Changed : Some changes to improve visuals at lower settings.
All feedback welcome and please report any issues in the Bugs section.
Fixed issue where some job items could not be collected. This also caused a progression issue. Thanks Jason for the bug report. Similar to last fix. Changes to Grass. All feedback welcome and please report any issues in the Bugs section.
Fixed issue where some job items could not be collected. This also caused a progression issue. Thanks Jason for the bug report. Similar to last fix. Changes to Grass.
All feedback welcome and please report any issues in the Bugs section.
Fixed issue where some special items could not be collected e.g. Large Backpack. This also caused a progression issue. Thanks Jason for the bug report. All feedback welcome and please report any issues in the Bugs section.
Fixed issue where some special items could not be collected e.g. Large Backpack. This also caused a progression issue. Thanks Jason for the bug report.
All feedback welcome and please report any issues in the Bugs section.
Fixed issue for Build v127 (Notes below) This bug was very strange and it’s still not entirely clear what caused the problem even though a fix seems to have been found. Please also note there may be an issue with initial visuals looking incorrect. Use settings and use Apply will
Fixed issue for Build v127 (Notes below) This bug was very strange and it’s still not entirely clear what caused the problem even though a fix seems to have been found. Please also note there may be an issue with initial visuals looking incorrect. Use settings and use Apply will correct the issue. Currently looking into this. Please report any bugs.
Fixed : Fix for Yowie not spawning where expected. Added : Truck Delivery jobs. Added : Truck Delivery Achievement. Added : More roads. Added : Hen house / Eggs. Added : Toggle Hud.
Note : Truck driving / delivery jobs. It was decided to activate the Truck deliveries for this update as for the most part it should work as expected, and it adds something more along with the Yowie fix while the Survivor update continues in development. It should be considered experimental. It is available when the current last job is available and is accessed by visiting Jacko.
All feedback welcome and please report any issues in the Bugs section.
Fixed : Fix for Yowie not spawning where expected. Added : Truck Delivery jobs. Added : Truck Delivery Achievement. Added : More roads. Added : Hen house / Eggs. Added : Toggle Hud. Note : Truck driving / delivery jobs. It was decided to activate the Truck deliveries for this upd
Fixed : Fix for Yowie not spawning where expected. Added : Truck Delivery jobs. Added : Truck Delivery Achievement. Added : More roads. Added : Hen house / Eggs. Added : Toggle Hud.
Note : Truck driving / delivery jobs. It was decided to activate the Truck deliveries for this update as for the most part it should work as expected, and it adds something more along with the Yowie fix while the Survivor update continues in development. It should be considered experimental. It is available when the current last job is available and is accessed by visiting Jacko.
All feedback welcome and please report any issues in the Bugs section.
Added: Sealed roads in various areas. Added: VERY basic controller support. (Was used to test driving vehicles using controller) Added: Stray dog will now travel in vehicles if nearby. Added: Using a campfire to sleep now attracts mosquitos. Changed: Health no longer auto regens
Added: Sealed roads in various areas. Added: VERY basic controller support. (Was used to test driving vehicles using controller) Added: Stray dog will now travel in vehicles if nearby. Added: Using a campfire to sleep now attracts mosquitos. Changed: Health no longer auto regens when above 25% Changed: Vehicles now have 3 speed settings. Changed: Various tweaks for vehicles. Changed: Limit total number of Abducted that spawn outside of bunkers. Changed: Using a bed to change time of day now uses a fade. Changed: Reduced ambient light during night. Fixed: Single ammo pickups (like in bunkers) now work as expected after saving and restarting.
NOTE : Initial Truck and Trailer transport job has been implemented but is delayed for further development.
All feedback welcome and please report any issues in the Bugs section.
Added: Binoculars can now be used as a range finder (Use fire to show distance). Added: Can of peas on a fence to shoot for testing different weapons max ranges (Distance displays when shot). Changed: Increased cull distance for larger animals. Changed: Tweaks to some weapon fire
Added: Binoculars can now be used as a range finder (Use fire to show distance). Added: Can of peas on a fence to shoot for testing different weapons max ranges (Distance displays when shot). Changed: Increased cull distance for larger animals. Changed: Tweaks to some weapon fire distances (Rifles remain the same). Changed: Animals will no longer despawn at range while in view. Changed: Changes to random Alien ships (Increased time between appearance and will not appear in the same place during a gameplay session). Changed: Increased storage limit. Changed: Can now have a contract and job at the same time. Fixed: Ladder issue in Coober Pedy. Fixed: Chopper no longer causes dust when low over water.
All feedback welcome and please report any issues in the Bugs section.
Changed: Busted bunkers no longer respawn the Abducted. Changed: Some tweaks to animal sounds (Volume and range). Changed: Reduced Horse flee zone (Nelly won’t scare so quickly from reptiles, etc). Added: Tourist Mode setting. This decreases general difficulty and turns off spide
Changed: Busted bunkers no longer respawn the Abducted. Changed: Some tweaks to animal sounds (Volume and range). Changed: Reduced Horse flee zone (Nelly won’t scare so quickly from reptiles, etc). Added: Tourist Mode setting. This decreases general difficulty and turns off spider jump scares. Added: Random Abducted spawn after specific job complete. Added: Random Abducted spawn with random ship appearances. Fixed: Abducted sound issue. Fixed: Issue when you could not buy an item when you only had the exact amount of cash left. Fixed: Potential settings menu issue.
All feedback welcome and please report any issues in the Bugs section.
Changed: Doors will remain locked until you open them with the required key. (Before they would unlock when you find the key) Changed: Keys are now a little bit more visible. Changed: Reposition some keys closer to the related locked door. Changed: Crates are now more likely to s
Changed: Doors will remain locked until you open them with the required key. (Before they would unlock when you find the key) Changed: Keys are now a little bit more visible. Changed: Reposition some keys closer to the related locked door. Changed: Crates are now more likely to spawn cash based items. Added: Crate counter in Stats. Added: Found crate locations can be seen on the player map. Added: Warning when moving too far away from the area during the Stranger Things job. Fixed: Removed some foliage that was clashing with other objects.
All feedback welcome and please report any issues in the Bugs section.
Added: Breakable stash crates. Added: Achievement ‘A Smashing Good Time’. Fixed: Movement setup changed to fix some issues caused when adding custom move key settings. Fixed: Movement issue after being knocked down. Fixed: Plant loot issue not giving correct amount. Fixed: Issue
Added: Breakable stash crates. Added: Achievement ‘A Smashing Good Time’. Fixed: Movement setup changed to fix some issues caused when adding custom move key settings. Fixed: Movement issue after being knocked down. Fixed: Plant loot issue not giving correct amount. Fixed: Issue with Door / Gate collision. Fixed: Can no longer access loot from the outside of dongas.
All feedback welcome and please report any issues in the Bugs section.
Added: Can now customize movement keys. Added: Warning when selecting an input key that is already being used. Added: Organs can now be collected from Bunyips for cash. (Nev has more info) Added: Mouse cursor now centers on screen when selecting quick use belt and other UI. Added
Added: Can now customize movement keys. Added: Warning when selecting an input key that is already being used. Added: Organs can now be collected from Bunyips for cash. (Nev has more info) Added: Mouse cursor now centers on screen when selecting quick use belt and other UI. Added: Some extra detail added around some areas including the West end of the Nullarbor train line. Changed: Changes and tweaks to landscape grass setup and defaults. Changed: Mouse cursor. Fixed: Remove some trees that were located in rocks.
All feedback welcome and please report any issues in the Bugs section.