Industry Idle

FishPond · Fish Pond Studio

Released
Sep 13, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Server Sustainability Update

    Industry Idle's server will soon enter its sixth year of service. Last year, I posted a proposal to reduce server costs. However, the community did not reach a consensus, so I moved on to work on my other games. A month ago, our hosting company increased our server costs by almos

  2. Developer post

    Player Trade Server Sustainability

    Industry Idle's server will soon enter its 5th year of service. The game has a small but active player base, and the server has been instrumental in keeping the community together. However, running a game server comes with challenges — there are ongoing costs, and maintaining ant

  3. Developer post

    Industry Idle on Sale for Steam Automation Fest

    To celebrate Steam Automation Fest, both expansion packs are on sale (30% off). If you have been thinking about getting the expansion packs, now is a good chance! If you want to find out more similar games, check out my other games: Cheers, FishPond

  4. Developer post

    Patch 1.0.0 - Industry Idle is out of Early Access

    It’s been a while since my last update, but I’ve got some news to share. For those of you following the development of my next game, CivIdle, I’m happy to report that it’s come a long way, and progress has been great. That said, I haven’t forgotten about Industry Idle. I’ve been

  5. Developer post

    Steam Capitalism & Economy Fest Discount

    Hello fellow capitalists, Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the additional content and perks (like the shining badge in the ch

  6. Developer post

    Patch 0.20.8 - Bug fixes and QoL and Road to 1.0

    Patch Notes: If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only) Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits (reported by @jgestiot, fixed by @FishPond

  7. Developer post

    Patch 0.20.7 - Weekly Free Premium City Roster

    - Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership - Previously, if your account has connected to another game profile, it will fail authentication silently. Now th

  8. Developer post

    Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel)

    Patch 0.20.6 - Update translations - Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond) - QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew

  9. Developer post

    Patch 0.20.5 - QoL and Bugfixes

    0.20.5-build.337 - Added Turkish and Bahasa language in chat (@FishPond) - Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) - Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@Fish

  10. Developer post

    Patch 0.20.4 - We are Steam Deck compatible!

    0.20.4 has been released. This version is compatible with Steam Deck. - Allow returning trade profit by paying resources (@FishPond) - Showing the existing trades that offers better profits in Player Trade UI when adding a new trade (@FishPond) - Bugfix: Fix disabling controller

  11. Developer post

    New Anti-Cheat, Improved Game Controller Support and Bunch of QoL

    0.20.3-build.327 - New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after return

  12. Developer post

    Patch 0.20.2 - QoL, Bugfix and Christmas Event

    0.20.2-build.308 - QoL: Add more purchase amount option in Trade Center (by @jimmyh77) - QoL: Allow filter player trade by price range and player name (by @jimmyh77) - QoL: Add warning for Purge My Trades (by @jimmyh77) - QoL: Add an option to show only positive tile modifiers (b

  13. Developer post

    Next Chapter For Industry Idle: Leaving Early Access and Going Open Source

    It's been more than two years since I started working on Industry Idle. The game was released on Early Access 1.5 years ago and I am blessed with a great community - reporting bugs, providing feedback, helping new players, and supporting the game's server expense by purchasing Ex

  14. Developer post

    Halloween Event: Pumpkin, Pumpkin Spice Latte, Pumpkin Pie and Exclusive Policy

    - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar

  15. Developer post

    Patch 0.20.1 - Bug fixes and "Default Building Settings" QoL

    - Bugfix: Fix a bug where some buildings are not appearing in Research Lab on maps that meet the unlock requirement - Bugfix: If a building is shut down, it will not be supply-chained boosted (boost will be given to other eligible buildings) - QoL: Add 'Set as Default' for produc

  16. Developer post

    Patch 0.20.0 - Icons for Recipes, Seasonal Harvests/Recipes and New Buildings

    - Buildings with multiple recipes now shows an icon indicating current production recipe: we are still missing some icons for certain recipes. If you'd like to help add missing icons, contact me directly - Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October.

  17. Developer post

    Patch 0.19.1 - Bugfixes

    - Balance: Now auto sell capacity upgrade will grant a baseline capacity: even if your production is zero, you will still be able to auto sell a certain amount. This amount is affected by Swiss production modifier boost/upgrade - Bugfix: Fix a bug where tariff rate is not calcula

  18. Developer post

    Patch 0.19.0 - New Player Trade Tariff System and Content Update

    - New Player trade tariff will replace the old player trade quota. Each player will be granted tariff credit based on production and market cap. Trades that exceed the tariff credit will be taxed. The tariff rate depends on price difference between trade price and local price. Yo

  19. Developer post

    Help Test and Give Feedback to the New Player Trade Tariff System

    The existing player trade quota system was designed a long time ago - the intention was to curb player trade abuse. Over time, more rules have been added to patch loopholes and the rules have become too complicated to comprehend - and it's not very obvious in-game as well. New pl

  20. Developer post

    Patch 0.18.2 - Balancing Update

    - Multiple Sources is always enabled for Trade Center (this no longer requires Expansion Pack 2) - Balance: Adjust trade center pricing - now the minimum price is 10% of the original price instead of $1. This will increase the resource valuation (and trade quota) - Balance: Auto-