Update to game improving performance Update to AI All episodes are accessible also those who are still work in progress Test maps are accessible from the main menu First episode is fully finished and completely playable and can be fully explored
Update to game improving performance
Update to AI
All episodes are accessible also those who are still work in progress
Test maps are accessible from the main menu
First episode is fully finished and completely playable and can be fully explored
Update unfinished chapters accessible Update unfinished chapters accessible Use of Oodle Texture Compression in UE 4.27 Fix to first level layout to direct players to hangars and more exploration
Update unfinished chapters accessible
Update unfinished chapters accessible
Use of Oodle Texture Compression in UE 4.27
Fix to first level layout to direct players to hangars and more exploration
Hello @All New work in progress Build in Beata Branch ==> wiptest PW: TestBuild2021 Full Episode 01 work in progress map access to Episode 02 to Episode 06 maps Game is now running on Unreal Engine 4.27 with Oodle texture compression and new DLSS 2* this version will be after
Hello @All New work in progress Build in Beata Branch ==> wiptest PW: TestBuild2021
Full Episode 01
work in progress map access to Episode 02 to Episode 06 maps
Game is now running on Unreal Engine 4.27 with Oodle texture compression and new DLSS 2*
this version will be after some more testing also in the main branch you can opt in to the bets see image below
Thank you for possibly downloading the demo; consider joining the discord where you can talk to other players and the solo developer. The game is in early access, and the Demo is including most of the first episode. The other episodes are currently in development. The game is by
Thank you for possibly downloading the demo; consider joining the discord where you can talk to other players and the solo developer. The game is in early access, and the Demo is including most of the first episode. The other episodes are currently in development. The game is by no means finished or final at this time. If you find any problems or encounter bugs, please post them on the discord.
If you happen to like the game demo and want to support the further development, consider buying the full game on steam.
Updates to unreal engine 4.26.2 improved Nvidia DLSS support added 2 new enemies AI types ongoing improvements to AI behavior updated key positions and key-locked hatches to steer the early game towards the hangar section.
Updates to unreal engine 4.26.2
improved Nvidia DLSS support
added 2 new enemies AI types
ongoing improvements to AI behavior
updated key positions and key-locked hatches to steer the early game towards the hangar section.
Höll Space 5D6 Version 1.0.3 - Episode 1 - Update Added new vertical flight deck sector (work in progress) Optimized collision and level structures Added new outfits to find in the world Adjusted replicator ammunition amount for rifle
Höll Space 5D6 Version 1.0.3 - Episode 1 - Update
Added new vertical flight deck sector (work in progress)
Version 1.0.2 – update - DLSS for RTX and RPG system usability 1. DLSS for RTX Graphics Cards „Diligence“ suggested in the forum to look into adding DLSS to the game. The settings menu features now in an experimental section. Where DLSS can be enabled on suitable RTX graphics car
Version 1.0.2 – update - DLSS for RTX and RPG system usability
1. DLSS for RTX Graphics Cards
„Diligence“ suggested in the forum to look into adding DLSS to the game. The settings menu features now in an experimental section. Where DLSS can be enabled on suitable RTX graphics cards in different modes by moving a slider or by passing toggling the “J” key. The setting is intentionally not saved during play sessions; you want to use the feature you have to set the value that you like to have between 0 where DLSS is of them reducing the visual fidelity going from 1 to 7. the higher the number, the better the performance and the lower the visual quality.
2. Added attribute names to the RPG menu under the “H” key as suggested on the discord by “CupcakeDream” and added mouse-over hints suggesting the influences into the gameplay.
Known problems:
DLSS interferes with Infrared post-process material will be addressed in the next patch.
Version 1.0.1 After considering the valuable and helpful feedback regarding running out of ammo from “BoozyOldManTTV” and thos who joined the discord, I have added Replicator Terminals to the world. The Replicator Terminals allow you to use the collected "power $" and convert it
Version 1.0.1
After considering the valuable and helpful feedback regarding running out of ammo from “BoozyOldManTTV” and thos who joined the discord, I have added Replicator Terminals to the world. The Replicator Terminals allow you to use the collected "power $" and convert it to ammo for the weapons and recovering health. They are in this new build; it's the first implementation of the "Replicator Terminals System" and needs some gameplay balancing but should address the resource and ammo availability.
I also added some audio feedback to the bullet impacts, but it is still somewhat generic. If you have an opinion regarding the system or suggestions, consider posting them on the developer discord.
Best regards
Max from 5D6 Games
This image shows you the locations of the Replicator Terminals in the world
Hello and a good day to you all, I‘m happy to announce that the early access version of Höll Space 5D6 is now available on steam. It includes most of the first episode, which will be improved upon alongside the implementation of the upcoming episodes. The game is currently by no
Hello and a good day to you all,
I‘m happy to announce that the early access version of Höll Space 5D6 is now available on steam. It includes most of the first episode, which will be improved upon alongside the implementation of the upcoming episodes. The game is currently by no means feature complete or finished; however, that is what the development in early access is about.
I am looking forward to sharing this creation with you and hope you find the game in its current state sufficiently entertaining and come along with me while I develop the game further, including the addition of more background stories and characters to the present and upcoming episodes. Feel free to join the communication with me over the community hub as well as the discord server. Please consider that the entirety of the game so far has been implemented by a single developer.
Hints regarding the game
You can press “I” to open up the inventory
you can use the “tab” key for infra-red vision
you can trigger the flashlight with “F”
trow a granate with “G“
the mouse wheel is scrolling through the equipment that you can assign in the inventory
the RPG window is accessible from the inventory and allows you to change the statistics of the character
please have a look around in the start room; you should be able to find the following items in it, ammunition pack, pistol, melee weapon, key card to open the door.
You can aim by pressing the right mouse button, and the enemies do go down quickly if you make headshots.
If you run out of ammunition, look for ammunition in the world and inside your inventory for additional ammunition packs to use.
Key cards, clothing, and weapons are not auto pickup; you have to use “E” while aiming at them to pick them up.
Some doors in the world require Key cards to open; look around, you can find them.
If you find a bug or like to comment on something in the game, you can send an email to [email protected] , if you want to take a more active part in improving the game, you can consider joining the discord using this invitation https://discord.gg/MnJhz8D5hs .
1.0.0 - Episode 01
Known issues
Game not loading on low-end PC system unless settings are set to low
Give the game about 10 seconds to stabilize FPS right when starting in the world.
Melee attack under the “V” key is not animated but still working when close to an enemy
Character animation when holding a weapon is turning just the camera without moving in an animation sequence the character along with it, rotates on a spot with animations.
No fall damage (this is intentional)
Save game only saves character progress (inventory and RPG values) but not the status of the world; character restarts in start room after death or reloads of a save file.
If you somehow managed to get into the developer test maps, this could break your safe game.
five doors in the world will not open since they connect to unfinished sections of the world. However, they are not hindering the playthrough or progression.
The Hair look strange at low FPS
you have completed the episode by getting to the escape pod behind the bridge
Test Build Infos
The version that is in the main default build branch is always the last stable version. It gets updated whenever the “wiptest“ development build branch becomes sufficiently stable to allow the full playthrough of the current development status. You can opt in to the “wiptest“ development build branch if you like to help with the testing and improvement. The beta password gets published in the discord, However, this version is not always stable and fully functional. So if you want to play the game, the default branch is the one you should use. If you decide to join the “wiptest“ development build branch, please also consider joining the game discord to report bugs and problems directly in the wiptest-bugs section. Höll Space 5D6 is in a “real” early access development state. Even if parts of the game look polished, most elements still need work and active development. This also extends to the optimization for lower-end hardware. The game will run on the min spec hardware; however, it is strongly recommended to have a more powerful PC close to the recommended spec to play the game.
Hello, Höll Space 5D6 is going online later today. The version that is in the main default build branch is always the last stable version. It gets updated whenever the “wiptest“ development build branch becomes sufficiently stable to allow the full playthrough of the current deve
Hello,
Höll Space 5D6 is going online later today.
The version that is in the main default build branch is always the last stable version. It gets updated whenever the “wiptest“ development build branch becomes sufficiently stable to allow the full playthrough of the current development status.
You can opt in to the “wiptest“ development build branch if you like to help with the testing and improvement. The beta password gets published in the discord, However, this version is not always stable and fully functional. So if you want to play the game, the default branch is the one you should use. If you decide to join the “wiptest“ development build branch, please also consider joining the game discord to report bugs and problems directly in the wiptest-bugs section.
Höll Space 5D6 is in an early access development state. Even if parts of the game look polished, most elements still need work and are in active development. This also extends to the optimization for lower-end hardware. The game will run on the min spec hardware; however, it is strongly recommended to have a more powerful PC close to the recommended spec to play the game.
Höll Space 5D6 Early Access Dev Talk 01 look around in UE4 Editor Video