Malfunction II

Barlock Games

Released
Dec 28, 2022
Platforms
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Malfunction's 10 Year Anniversary

    On this day, 10 years ago, 11/12/14, Malfunction was born. It's been a great journey thus far and I am proud to announce I have returned from hiatus. Here's a deep-dive on the beginning phases of Malfunction: Malfunction's early stages were quite unknown. I had thrown together a

  2. Developer post

    Malfunction II - V-3.05

    Added: Added a save game disclaimer (I've had multiple reports of this feature soft-locking the game upon loading saves and unfortunately it's an engine related issue) Added a stuck button in the pause menu (This should be the best workaround for said issue above. This option doe

  3. Developer post

    Malfunction II - V-3.04

    Fixes: Fixed certain Obstruction related scenarios from softlocking the game after clearing the wave (the required kills have been lowered across the board so hopefully this will solve the issue furthermore) Fixed the game from potentially softlocking when entering an Unheaded ar

  4. Developer post

    Malfunction II - V-3.03

    Fixes: Fixed Region 5 (Windfall Dawn) from giving an error when attempting to start an Obstacle Fixed Region 4 (Khaidu Ridge) from giving an error when attempting to start the mission Fixed Dwenguil's aiming reticle from slowly phasing through the ground Until next time!

  5. Developer post

    Malfunction II - V-3.02

    Fixes: Fixed the "Dwenguil Returns" achievement from not unlocking Changes: Changed the description of "Dwenguil Returns" Steam achievement to be more accurate Until next time!

  6. Developer post

    Malfunction II - V-3.01

    Malfunction II - V-3.01: Fixes: Fixed the game from not adjusting music volume when attempting to change it via settings Fixed instances of multiple dialogue boxes overlapping each other Fixed the generators from softlocking the game upon completion (LVL3) Fixed from being able t

  7. Developer post

    Malfunction II - V-3.0

    Surprise! Malfunction II - V-3.0 IS HERE! It's been a long wait yes, but I promise it'll be worth it! Let's discuss some of the biggest additions. New Narrative: Dwenguil is no longer alone on the Isolate Chasm- Throughout your journey you'll find many friends who all share the s

  8. Developer post

    Malfunction II - 11/22 Blog

    Hello again everyone! Instead of leaving you all in the dark I figured I'd throw together a little blog to showcase some things I've been working on in addition to the next Malfunction II update (which will officially be addressed as 3.0 ) While the update itself was relatively c

  9. Developer post

    Malfunction II - September QOL

    Hello everyone! I know there's been a long gap of silence in regards to Malfunction II's status and what's planned for the future. However I'd like to assure everyone right now that the game is still very much in development and things have been shaping up into something special.

  10. Developer post

    Malfunction II - V-2.03

    Fixes: -Fixed the level selection from giving the player incorrect variables (this essentially disabled mode switching which prevented progression) -Fixed the level selection from giving the player an invalid amount of HP Changes: -Changed all of the Region's objective markers (t

  11. Developer post

    Malfunction II - V-2.2

    Fixes: Fixed the main menu from not loading saves when attempting to Fixed the game from giving no indication when attempting to save

  12. Developer post

    Malfunction II - V-2.0 Available NOW

    Malfunction II - V-2.0 NOW Available! That's right! Let's list off some of the biggest features. Overhauled narrative & story: Malfunction II's entire narrative has been changed. Dwenguil has awoken on the Isolate Chasm; a planet that is surrounded by a inescapable barrier bu

  13. Developer post

    Malfunction II - Free to Play

    Malfunction II is going Free-to-Play! What does this mean for paid owners? Don't worry! Existing owners will not be forgotten. I have quite a few things in plan for them that'll show my gratitude. That's right! Just make sure you either launch the game or have an existing save BE

  14. Developer post

    Malfunction II - QOL Update

    Where have I been? Apologies for the long silence! Rest assured I've been hard at work on the next addition to the game. There are MANY changes coming but I'll address that once the update is here. However I would like to share some screenshots! One thing important to note is tha

  15. Developer post

    Malfunction II - V-1.3

    Malfunction II - V-1.3 Fixes: Fixed the memorizing hack from not giving enough time to examine the placements Fixed the button hack from being delayed upon each click Fixed the prologue from staying black when skipping the recap Fixed from being able to close the menu when hackin

  16. Developer post

    Malfunction II - V-1.2

    Malfunction II - V-1.2: Additions: Added an "Updates" button to the main menu (this will list all patch notes) Fixes: Fixed the game from giving an error when attempting to load a saved game Fixed the game from not indicating to the player when the Frame Shop is accessible Change

  17. Developer post

    Malfunction II - Early Access Launch!

    Malfunction II has officially released today via Early Access! To celebrate, the game has launched with a 20% off discount. Be sure to grab it now and continue Dwenguil's story! Have any recommendations? Simply contact Barlock Games via: Twitter: @BarlockGames Email: BarlockGames