Released
Mar 25, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Mori Carta on Switch, Playstation, XBox

    🎮 Mori Carta is Now Available on Consoles Mori Carta is now available on PlayStation, Xbox, and Nintendo Switch ! If you’ve been waiting to play on console, now is the time to check it out. 🎮 Now on Console Mori Carta is now available on: • PlayStation • Xbox • Nintendo Switch

  2. Developer post

    Small Patch 1.1.1

    This is a small update today, mainly to fix a few bugs and QOL issues reported by players. So lets get right to it! - There was a soft lock bug with splitting cards when you don't have a legacy card. This effected many players in the prologue, who found the game soft locked after

  3. Developer post

    Prologue map node visual update

    Minor visual update to the map nodes in the prologue, which were off screen in the prologue because of a bug related to the challenge mode update.

  4. Developer post

    Softlock Fixes

    So yesterday's update had a couple of issues that we are fixing in this update. The are as follows: 1. There is a certain offering that had an issue with the updated offering state we made yesterday. Some players were stuck in a soft lock state if they went to this offering and a

  5. Developer post

    Challenge Mode

    Hi everyone, and welcome to the next update! We have been discussing the difficulty concerns with Mori Carta will be taking steps to address the issues. This will be the first in a series of updates we plan to do. So I will get straight into the updates. Challenge Mode Currently,

  6. Developer post

    Watch the Developer Play!

    SingingSwordsman, Community Manager for Mori Carta, plays the game! Check it out! ^_^

  7. Developer post

    Watch the Developer Play!

    SingingSwordsman plays new handless roguelike deckbuilder Mori Carta! Come check it out!

  8. Developer post

    Endless Library, Endless Updates

    So, yeah... Endless Library, right? We know, we know. We heard you and decided to make it exhaust on the left. Hopefully this will make the card more usable. Experiment with it and see what you can make for yourself. Also, while we were doing this update, we decided to fix a coup

  9. Developer post

    Save File Bug & Recovery

    Hey there everybody! It has come to our attention that the 1.0 build this morning had a bug that would reset a players save file. We patched it within an hour, but if you played before then, your save file was reset. We are terribly sorry for the inconvenience this may have cause

  10. Developer post

    Update for split swap cards

    One more launch update for today. This one is super minor and most of you probably won't even notice the change, but it's important to us that we address the feedback we get from you, our players. Know that we read all of the feedback that you send us. We appreciate all of your s

  11. Developer post

    Mori Carta 1.0

    1.0 Patch Notes Hello to all you Mori Cartians out there, new and old! Welcome to the 1.0 release patch notes! Over the past five years, the team at Nevergreen Games has created a truly new “handless” roguelike deckbuilder. Some of you are very familiar with what Mori Carta has t

  12. Developer post

    Performance Hotfix

    Hey all! We’ve got another small patch for you today. Here’s the list: Art Updates! Several Background environments saw improvement with the biggest glow ups being the Mountain and Underwater scenes. Check um out! Character Icons were updated A smattering of cards received new ar

  13. Developer post

    Bounty System Update

    Hey there all you Mori Cartians! We’re back with another update. To be honest, we have been a little quiet on the update front because we’ve got some exciting news: Mori Carta will be leaving Early Access on March 25th! That’s right! In just 10 short days we will be putting our b

  14. Developer post

    Mori Carta featured on Digital Tabletop Fest 4: Roll of the Dice🎲

    We are so excited to announce that Mori Carta is a part of Digital Tabletop Fest: Roll of the Dice! From today, March 7th, through the 11th, you will get an exclusive look at some great titles inspired by the genre that is tabletop games. Check out all the amazing games at the fe

  15. Developer post

    Random Archetype and Max Upgrade

    Today we are releasing a small patch with some minor updates to the card effect pool. We added two new effects which we will use to design more cards. So far, there are only two cards that use these effects, but more will be coming soon. Random Archetype Card - This effect will a

  16. Developer post

    Quest Update

    Hey all! We got another patch for you! There are bug fixes, card changes, features and more! Check it out and let us know what you think by replying here on Steam or in our Discord! We’ve got a new feature: Quests! We’re bringing in a first pass at this new map node type to let p

  17. Developer post

    Minor Balance Update 1/6/24

    We made a few minor updates to cards based on yesterday's patch. Here are the changes. Fixed bug with Proliferate effect on left side Fixed visual bug with Kiss of Death appearing in Trickster archive view. Called Shot was made slow Serrated Smile was made slow Maximum effort was

  18. Developer post

    The Mighty Update

    In our continued effort to make the game more fair and interesting, we proudly present a new card effect, Enemy Might! Enemy might will allow us to create both friendly and enemy cards that increase the stakes of a fight without directly hitting you. We intend to do a lot more wi

  19. Developer post

    Dec 18th update

    Legacy upgrade cards inherit the speed of the base legacy card. Trickster 7 state applies to Legacy, Companion, and multiclass cards. Fixed bug with Ravenous Steward fight not starting. Fixed bug where some normal nodes had elite enemies. Adjusted fight rewards. Certain rewards l

  20. Developer post

    Lucky Update

    That's right, another update today! In line with the previous update, we are trying to make the game more fair. This update addresses concerns about class abilities. We wanted to make playing the Trickster more fair, so we decided to change the Trickster's ability, Lucky 7. Now,