Hey everyone, it's been a while! In our last post , we shared details about a new project that takes place within FOREWARNED's universe. This is still in active development , and we also have some exciting news regarding FOREWARNED itself. But first, an introduction... We’re help
Hey everyone, it's been a while!
In our last post, we shared details about a new project that takes place within FOREWARNED's universe. This is still in active development, and we also have some exciting news regarding FOREWARNED itself.
View game pageA close friend of ours has been working on their upcoming game, GHOSTED. We're helping with the publishing side to bring it towards launch.
It's a lighter-hearted experience than FOREWARNED, but arguably more chaotic in its own right. We've had a lot of fun with it so far, and we think many of you will enjoy it too - procedurally generated environments, decent progression, and perhaps even a few FOREWARNED Easter Eggs. 👀
If you’d like to support us, we’d really appreciate you adding GHOSTED to your wishlist!
What’s happening with FOREWARNED?
We’re thrilled to share we have some exciting things in the works to help bring more players into the game, improve performance, and introduce some new content:
Console release!
Full controller support
Steam Deck verification
A major Unity engine upgrade
Voice recognition overhaul
A variety of fixes, improvements, and quality-of-life updates
New content
An official in-game collaboration between FOREWARNED and Labyrinthine
Stay tuned, as we'll announce a timeline for when to expect these changes soon.
Be sure to check out GHOSTED and give it a wishlist!
Thanks as always for supporting us. -Omnus & Hrothgar, Dreambyte Games
This patch addresses issues with multiplayer that have been reported over time, especially recently. Fixes: Major networking improvements aimed at reducing the occurrence of disconnecting (ClientTimeouts), especially when joining lobbies and loading into expeditions Removed certa
This patch addresses issues with multiplayer that have been reported over time, especially recently.
Fixes:
Major networking improvements aimed at reducing the occurrence of disconnecting (ClientTimeouts), especially when joining lobbies and loading into expeditions
Removed certain network servers from the region list for consolidation and better overall connection quality
Fixed held items having the wrong offset when joining a room
Fixed an issue where Cobras could get stuck behind walls in the Variation 2 TNT Room
Hi everyone, FOREWARNED It's been a while! We're very humbled and grateful to those who have continued to check in, eager for news, and we appreciate everyone's patience during this time. Following FOREWARNED's 1.0 release, we wanted to do something beyond simply adding more of t
Hi everyone,
FOREWARNED
It's been a while! We're very humbled and grateful to those who have continued to check in, eager for news, and we appreciate everyone's patience during this time. Following FOREWARNED's 1.0 release, we wanted to do something beyond simply adding more of the same type of content we had already added throughout the game's two and half years of Early Access, as we didn't feel this would result in a lot of value to the game or long-term enjoyment for players.
Instead, as mentioned in our last general development update, we experimented with several new gameplay mechanics, including changes to the main loop of relic acquiry, the way tombs are generated, the way players escape, how Mejai encounters work, and more. What we came to realize is, the further into these changes we went, the less the game felt like FOREWARNED. It began to feel like a different game entirely. Even though we were satisfied with the changes and thought they were fun, we didn't want to risk losing what FOREWARNED truly is; neither the game or the players who enjoy it deserve to have the core gameplay loop upheaved.
New Game
With this in mind, rather than forcing new mechanics into an existing game, we believed it would make more sense to incorporate them into a new one. So we then began working on a new project. Still taking place within the FOREWARNED universe, but not limited to just Egyptian ruins, players explore multiple locations with a new premise and gameplay elements. The project is also using the high definition render pipeline, which will result in an incredible visual upgrade compared to FOREWARNED. We do not yet want to divulge any specific gameplay details yet, but we're happy to share a preview of some of the environments we've been working on, shown at the end of this post.
We don't have a timeline to share for this project yet nor do we want to set any expectations, so we kindly ask for your patience as we take the time needed to ensure we make it the best it can be. We may even jump around to other shorter-term projects in the meantime, and will keep you posted on those. We're also in talks with some other indie game devs and may take part in or publish games from them as well. To summarize, as a team, we're still active and are extremely excited to officially announce our next project when ready to do so. For transparency, regarding content updates to FOREWARNED: we do still plan to add further quality of life improvements and additions to things like the Points Shop, but these will take a bit more time as we'll likely first be prioritizing our time on this new project.
Thank you again, -Dreambyte Games Team
Everything shown below is in progress. All content is subject to change.
Note to fellow archaeologists: The Mejai have been cursed (again) and need to be banished. Banish each Mejai during the the month of October to unlock the legendary Thoth Mask . The archaeological study (lobby) has been decorated for Halloween. FOREWARNED's 2022 and 2023 Hallowee
Note to fellow archaeologists:
The Mejai have been cursed (again) and need to be banished. Banish each Mejai during the the month of October to unlock the legendary Thoth Mask.
The archaeological study (lobby) has been decorated for Halloween.
FOREWARNED's 2022 and 2023 Halloween Events will also be available during this time for those who did not complete them in past years, so you can unlock the Anubis Mask and Horus Mask.
This event will expire on November 1st, 2024 local time.
General Development Update
These past few months, we've been analyzing feedback on FOREWARNED's 1.0 release in terms of its strengths, fun factor, and replayability. We've been experimenting with new mechanics, and want to make sure they 100% "work" with the existing game and don't veer too far off the existing loop. When we're ready to introduce them, we'll announce them first in our Discord.
Fixes: -Performed various networking optimizations -Fixed items not being relocated after dying in the new tomb variation Key puzzle -Fixed Point Spender achievement not counting when purchasing decor or cosmetics -Fixed a missing floor collider in the new tomb variation -Fixed a
Fixes: -Performed various networking optimizations -Fixed items not being relocated after dying in the new tomb variation Key puzzle -Fixed Point Spender achievement not counting when purchasing decor or cosmetics -Fixed a missing floor collider in the new tomb variation -Fixed a location where players could get stuck in the new tomb variation
Fixes: -Fixed an AI pathfinding issue on the new tomb variation -Fixed an issue in which player vision could remain blurred after focusing on a readable page -Fixed an issue in which the librarian's hitbox could remain active at the Library Puzzle's entrance
Fixes: -Fixed an AI pathfinding issue on the new tomb variation -Fixed an issue in which player vision could remain blurred after focusing on a readable page -Fixed an issue in which the librarian's hitbox could remain active at the Library Puzzle's entrance
Changes -Improved blue lever spawn location selection for tomb variation #6 Fixes: -Fixed an issue in which books could no longer be picked up once placed in the Library puzzle -Fixed an issue in which books could overlap inside the same bookshelf slot in the Library puzzle -Fixe
Changes -Improved blue lever spawn location selection for tomb variation #6
Fixes: -Fixed an issue in which books could no longer be picked up once placed in the Library puzzle -Fixed an issue in which books could overlap inside the same bookshelf slot in the Library puzzle -Fixed a potential issue in which the ushabti chest would not lower for all players after the Constellation puzzle was solved -Fixed an issue where the Circular Rune puzzle was able to be solved before the spike ceiling's descent -Fixed an issue in which the Animal Memory puzzle's audio played off-center for one of the buttons -Fixed a physics issue with drawers in the lobby area
Added a hint display when approaching a Ritual Ward for the first time Added a "Ritual Wards" entry in the PDA research notes' Tools section Cobras can no longer damage players when they're fleeing / already warded off Fixed a hitbox on the ritual cobra being too large Increased
Added a hint display when approaching a Ritual Ward for the first time
Added a "Ritual Wards" entry in the PDA research notes' Tools section
Cobras can no longer damage players when they're fleeing / already warded off
Fixed a hitbox on the ritual cobra being too large
Increased the time before Ptahmes can move/attack players after appearing to reduce spawn kills
Slightly reduced the size of Medium and Large maps on the newest tomb variation
Fixed the Lava Tile puzzle's material glitching out in some cases
Spread out the equipment tables on Royal Outskirts to prevent players getting stuck
Fixed the Spirit form's eyes not always fading out
Fixes: -Fixed Artifact Archon, Healing Force, and Archivist Ascendant achievements -Fixed AI pathing through walls of the elevator in the new tomb variation -Fixed AI getting stuck in two cases in the new tomb variation -Fixed a case where a moving platform's velocity could still
Fixes: -Fixed Artifact Archon, Healing Force, and Archivist Ascendant achievements -Fixed AI pathing through walls of the elevator in the new tomb variation -Fixed AI getting stuck in two cases in the new tomb variation -Fixed a case where a moving platform's velocity could still be applied to a player after dying on one -Further improved performance when looking at the sand portal
Fixes: -Fixed Cleanup achievement not working -Fixed certain achievements not getting submitted to Steam until the end of the round -Fixed gold spawning in the floor after dying in Sobek Oasis ritual rooms -Fixed an issue in which the ritual ward "penalty" timeout lasted too long
Fixes: -Fixed Cleanup achievement not working -Fixed certain achievements not getting submitted to Steam until the end of the round -Fixed gold spawning in the floor after dying in Sobek Oasis ritual rooms -Fixed an issue in which the ritual ward "penalty" timeout lasted too long -Fixed issue with getting stuck in library
A note from the developers: The time has finally come. In Early Access since September 2021, this Final Reckoning major content update launches FOREWARNED into its full 1.0 release! Our largest and most ambitious update yet, this release comes with a ton of new content, including
The time has finally come. In Early Access since September 2021, this Final Reckoning major content update launches FOREWARNED into its full 1.0 release! Our largest and most ambitious update yet, this release comes with a ton of new content, including the seventh Mejai, two new maps, a new tomb variation, a complete ritual revamp, and so much more detailed below.
We want to thank everyone from the bottom of our hearts for your support and for being part of FOREWARNED's early development. Through your feedback, suggestions, bug reports, and sharing your experiences, you have improved and made the game what it is today. We love hearing about players encountering their first Ouphris, or about your first experience in the "nightmare room". This community and the love for FOREWARNED has motivated us throughout development, so we want to once again thank you!
As a final note, while we consider FOREWARNED to be a game filled with enough content at this point to launch out of Early Access, we're happy to share we already have more in development. This is not the end of content updates, but rather the finalization of the game's base foundation. Stay tuned in our official Discord to stay up to date on the latest and we'll keep you posted.
Stay vigilant during your future expeditions, as the resounding echoes of bones breaking heralds the arrival of the 7th Mejai, Ptahmes the Resilient. Close to death, Ptahmes gave in to temptations of blood magic for salvation. Enduring an endless cycle of agony and healing, this relentless horror will move in for the kill when you least expect...
Ptahmes is now an option to select when entering all ruins' inner tomb
The PDA has been updated to include Ptahmes' research notes as well as selection in the Evidence tab
10 new lore pages are available for collection which tell the story of how Ptahmes came to be
New inner tomb notes are available specific to Ptahmes' behavior
A new achievement is available when Ptahmes is banished for the first time
Two new maps have been added to the game.
Secret Temple of Ptah: A team of archaeologists discovered an ancient village thought to have been lost to time, with a mysterious temple at its peak. After much effort spent excavating the ruins and even installing a mechanical lift, the entire team of archaeologists seem to have disappeared. Discover what horrors lie within, but take caution to avoid the same fate as earlier explorers.
Royal Outskirts: Another team of archaeologists received word of a new ruin etched into the face of a hidden valley. Just as they approached the entrance, a sandstorm picked up, causing them to seek shelter inside. Believed to be where the Mejai Ptahmes first gained his powers, the outskirts hold mysteries worth unraveling...
A new procedurally generated tomb variation - Outdoor Ruins - has been added. This new tomb style can be found within the Secret Temple of Ptah and Royal Outskirts maps.
Over 30 new rooms, including several dangerous trap rooms
New spirit and horror events to keep you on your toes
New tomb lighting and style with sandy floors and open ceilings showing the sky
New variations of the existing ushabti puzzles fitting to the Outdoor Ruins theme, plus a special variation-specific puzzle
New, thrilling ritual chamber with unique effects and challenges
New ambience and sound effects
New creature lurking throughout
The Mejai banishment ritual has been reworked to introduce additional challenges and mechanics, and is now designed to feel much more like a final showdown between you and the Mejai you're banishing. The new ritual is best experienced first-hand, but here are some general notes on the changes:
The Mejai's spirit now has the ability to break out of the ritual cage and try to impede your progress
Each tomb variation has its own unique setup for banishing the Mejai, and the spirit can exhibit different powers in each variation (so be sure to check out each one!)
The ritual itself has been reworked into a multi-phase banishment, with several elements added to further excitement and replayability
Ritual Wards have been introduced to each chamber. The wards' activation must be performed in a specific way depending on the Mejai's weakness
All ritual chambers have received design changes to allow further spawn possibilities for creatures heading towards the altar
Ritual creature spawning has been optimized to better take into account the number of players in the expedition and the chosen difficulty, ensuring the challenge scales accordingly
All ritual intro sequences have been sped up significantly to avoid tedious delays before the ritual starts
Hostile mummies that have been lit on fire can no longer perform damage to the ritual altar
Players can now capture proof of the Mejai's existence using a camera while it's in its physical form in the ritual cage
Notes near the ritual chamber's entrance have been updated to reflect the new mechanics
To further replayability and make each expedition feel more unique, especially when banishing the Mejai, we've added eight brand new ushabti puzzles to the game.
Each tomb variation has a new, special puzzle found only within that particular map type
Additional puzzles have been added in each tomb variation, always with a randomly generated solution
While the original ushabti puzzles prior to this update may have presented a challenge, many of these new puzzles offer further excitement and horror unlike anything introduced before
The Hierodex (A.K.A. the Hierolens) is now available for purchase in the shop. Starting as default equipment and found in the Research Notes of your journal, this tool allows you to translate even the most cryptic of hieroglyphics on the fly! Useful for several puzzles and a component of the new banishment ritual. Once upgraded, it can even be used to transcribe lore pages in the shop for free.
For players that have seen the "relic acquiry" cutscene more than a few times, a significantly shorter cutscene will now play, reducing the time between grabbing the relic and the spawning of both the Mejai and blue escape lever
Increased the hitbox on reanimated mummies and sleeper zombies
Improved the network syncing of mummies burning
Slightly decreased the necessary range to ward off zealots and cobras
Slightly increased the torch's hitbox for igniting fire stands
Performed AI balancing and improvements to Mejai patrol routines
Improved the photo camera's ability to take photos of objectives
Tweaked the Mejai spirit's phenomena invocation timings to reduce spamming interactions
For new players, certain maps can only be selected once reaching a minimum required player level
Changed default frame cap to 120 down from 144 (you can still raise it if desired in Settings)
Given the increased depth of the game, FOREWARNED's reward system has been updated. Now, upon a player's demise, instead of forfeiting all XP, a penalty will now apply (scaling per difficulty) that deducts a certain percentage of total rewards, rather than clearing them entirely. This new logic also applies to gold and other collectibles, so long as at least one team member survives the expedition and collects anything you dropped upon death. Therefore, group play is encouraged to maximize your rewards in the case of your untimely demise!
• EASY = 40% Reward Deduction Upon Death
• NORMAL = 50% Reward Deduction Upon Death
• HARD = 60% Reward Deduction Upon Death
• BRUTAL = 70% Reward Deduction Upon Death
Over 30 new achievements have been added to the game, each with a newly designed achievement icon
An opening cutscene has been added. This only plays once by default, but can be toggled to always show via the Gameplay settings menu if desired
A torch hit confirmation visual effect and sound now occurs when successfully warding off a creature
Players can now cross out evidence they believe to be invalid in their journal when selecting observed phenomena
15 new loading screen images have been added
Performed minor design changes to the Mejai's spirit to make it more ghastly in appearance
Additional bobbing animations have been added to player hands when moving with tools
Archaeologist character crouching and other movement animations have been improved
Added an Easter egg question and response to the Transmitter
Fixed an issue in which pets could collide with the light ray puzzle's laser beams
Fixed an issue in which items were reactivating upon exiting the journal
Implemented logic to help re-sync tomb generation if the host disconnects during the round starting
Fixed an issue in which Dekan would not appear to face the player he was attacking
Fixed an issue in which AI would not target VR players' bodies when attacking
Fixed an issue with readable notes in the lobby area being unreadable at certain angles
Fixed an issue in which Mejais could potentially get stuck in one place and no longer move around
Fixed an issue in which zealots wouldn't spawn if the host disconnects
Fixed an issue that could cause the game's vignette effect to be too large for ultra wide resolution monitors
Fixed an issue with fonts not displaying correctly with certain special characters
Fixed an issue related to ectoplasm's radioactivity detection via the Geiger Counter tool
Fixed an issue related to shadow casts on rare treasures
Fixed an issue in which abominations could fail to behave correctly during variation #5's ritual
Fixed an issue related to leaving a game while underwater in the Oasis maps
Fixed an issue with the inner tomb door note not appearing in tomb variation #3
Fixed an issue with pet placement when first spawning
Fixed an issue in which players could navigate out of bounds in the Oasis maps
Fixed an issue in which the Animal Memory Puzzle pedestals were missing collision in tomb variation #1
Fixed a missing collider in Dread Valley
Performed significant performance improvements across the board
Hey everyone! We're extremely excited to share that FOREWARNED's next major development update, Final Reckoning , arrives April 25, 2024. Our largest update yet, it'll be brimming with new content and will also mark FOREWARNED's transition out of Early Access and into its 1.0 rel
Hey everyone! We're extremely excited to share that FOREWARNED's next major development update, Final Reckoning, arrives April 25, 2024. Our largest update yet, it'll be brimming with new content and will also mark FOREWARNED's transition out of Early Access and into its 1.0 release!
You can look forward to:
a complete ritual rework with more excitement, unpredictability, and new mechanics
the seventh Mejai
a new outdoor-style tomb variation with a new creature type lurking within
two new maps
eight new ushabti puzzles
new Hierodex tool
new achievements
new lore
delivery of many top community suggestions
quality of life changes and fixes
so much more!
Full patch notes will be released when the update drops. In the meantime, join our Discord if you haven't already to stay up to date on the latest!
Fixes: • Fixed an issue causing the game to get stuck at loading screens • Fixed lightmapping artifacts on the Undercroft of Akar map • Fixed lobby pages not being readable from certain angles
Fixes: • Fixed an issue causing the game to get stuck at loading screens • Fixed lightmapping artifacts on the Undercroft of Akar map • Fixed lobby pages not being readable from certain angles
Fixes: • Upgraded the game engine for various bug fixes and stability improvements We are still hard at work implementing the next update! Here's a sneak peak at a new map:
Fixes: • Upgraded the game engine for various bug fixes and stability improvements
We are still hard at work implementing the next update! Here's a sneak peak at a new map:
Fixes -Various weekly challenge fixes -Fixed the tutorial achievement not being awarded in some cases -Fixed an error occurring with the prison key puzzle
Fixes -Various weekly challenge fixes -Fixed the tutorial achievement not being awarded in some cases -Fixed an error occurring with the prison key puzzle
Changes: - Added the Halloween music track as an additional radio station Fixes: - Fixed an issue with VR players having stretched out bodies when moving around a playspace - Fixed an issue where Ushabti could enter VR Lighter and Flag belt locations - Improved performance during
Changes: - Added the Halloween music track as an additional radio station
Fixes: - Fixed an issue with VR players having stretched out bodies when moving around a playspace - Fixed an issue where Ushabti could enter VR Lighter and Flag belt locations - Improved performance during Mejai spawn to reduce game crashes - Fixed a log spam error that could cause crashes in some cases - Fixed an issue where the sleeper zombie in tomb variation #2 would not patrol correctly - Fixed a issue where the audio source for a destructible column in Oasis maps was not linked to the Sound Effects slider - Fixed an issue with missing rooms in tomb variation #3 - Fixed an issue preventing new lore pages and artifacts from counting towards achievements until the next round was played
Note to fellow archaeologists: A trickster has once again taken the jack-o'-lanterns we carved for Halloween, but this year, they're hidden within the tombs! Can you find and return them to the archaeological study? We have another treat for you if you do! A special in-game event
Note to fellow archaeologists:
A trickster has once again taken the jack-o'-lanterns we carved for Halloween, but this year, they're hidden within the tombs! Can you find and return them to the archaeological study? We have another treat for you if you do!
A special in-game event is now available in FOREWARNED for a limited time, with an unlockable Horus Mask cosmetic rewarded for successful completion.
The archaeological study (lobby) has been decorated for Halloween and includes a new seasonal event board.
The Halloween radio track has returned.
There are Egyptian themed jack-o'-lanterns hidden within each map's tombs.
Interact with the jack-o'-lanterns you find to collect them. Note that everyone must do this if in a group.
FOREWARNED's 2022 Halloween Event will also be available during this time for those who did not complete it last year, so you can unlock the Anubis Mask.
This event will expire on November 7th, 2023 local time.
Good luck, and happy Halloween from the FOREWARNED team!
Added volume control for Pets in the Sound settings
The pet bird will now teleport to its owner when too far away
Fixed an issue that prevented custom coat/pant color choices from syncing in multiplayer games
Fixed an issue with cobras in the TNT room not counting towards a weekly challenge when eradicated with TNT
Fixed several issues with the dog pet that would result in it growling too often or too seldom
Lowered the threat detection cooldown on the dog to make it more responsive to nearby threats
Fixed an issue with the sleeper AI in tomb variation #2's embalming room not patrolling once awoken
Fixed a visual issue with tomb variation #5's ritual portal effect