Entity Researchers Version 1.7
Update 1.7 has a 25-30% XP boost across all battles. Also contains fixes to the Patrolpad, Generator and other minor bugs. Have fun...


Update 1.7 has a 25-30% XP boost across all battles. Also contains fixes to the Patrolpad, Generator and other minor bugs. Have fun...

Update 1.6 contains fixes to the Patrolpad, Generator and other minor bugs. Linux Cloud saves should now be working, let me know if not. Please leave a review if you enjoyed the game as it really helps! Have fun...

Entity Researchers now has Steam Community items. New trading cards, badges, backgrounds and emoticons are now available. There's also a small game update, Version 1.5 just addressing a few bugs. Thanks for playing the game it means a lot! Have fun...

Update 1.4 contains fixes and QOL improvements. Items in the Market tab are now grouped by level and price range versus totally randomized. Move information is corrected, Hit amounts now reflect all damage buffs. Audio settings are now functioning as intended when starting up the

1.3 is a minor update with some minimal bug-fixing, mostly regarding the room generator. Please get in touch if you spot something that needs fixing in the future. Please leave a review if you enjoyed the game as it really helps!

Controller input has been overhauled and is now fully supported. Criticals will display sequences of button presses required, increasing each time a sequence is completed successfully. An error with some boss encounters has also been patched. Notes: Native controller input Contro

Just a small update with a few minor bug fixes and Steam Controller input; there's a basic controller config available but please share any new configurations. It's pretty hectic using the controller to boost Criticals so I may implement a new way to click these, button combos or

Here's a closer look at some Entity Researchers XP data and Mission requirements. The Experience curve for leveling has changed considerably over time, Levels 1-30 remain the same but the later game became a grind. As you can see below XP required from level 30 onward is reduced

Entity Researchers now has a native Linux build and all platforms will remain updated accordingly. Hope you Linux players check it out! Let me know if you encounter anything untoward. Thanks and welcome to all new players, hope you enjoy the game...

Entity Researchers is finally out of Early Access! Feels great to get this far and I couldn't have done it without all the people that have supported the game so far so thank you! As a mostly procedurally-generated game it can be extremely hard to find bugs and I would never have

Entity Researchers will finally be leaving Early Access on March 2nd . It's been great gathering feedback and hugely improving the game since EA release. Thanks to everybody that has supported the game during this time, plenty of things have changed over the EA period; a list of

With this final update all the Casefile entity models are now unique, now Entity Researchers can finally be called complete. With 30+ new models the game is now much more fleshed out, each Casefile entity encounter will now be much more memorable. The next version will hopefully

Just a minor update filling out the entity images, all 90 basic entities are now complete, it's taken a while. As I am working on all the other things that moving from Early Access requires please let me know if you encounter any bugs that can be fixed before Entity Researchers r

Thanks everybody for playing Entity Researchers, the game has been in Early Access for nearly six months now and lots of things have been fixed and added in that time. It's been a tough time working solo but I think the game is at the point to move from Early Access. As updating

With the new Generator item a 100 level endurance map with a Case entity every 10 levels will be created. Generator encounters will use totally random entities disregarding location and time, providing plenty of XP and Res but no items, entities not in your Database will appear b

Plenty of minor changes mechanically to tighten up elements of the game. Move Aim targeting has been cleaned up to more accurately display a Hit/Miss, hopefully no more fury over a Hit on the edge that looked like it landed. Aim target growth using +Criticals items has also incre

With item inventory sorting it's much easier to deal with large amounts of items, you can now sort the inventory by types; Equipment, ERX-Mods, Ores and Uniques. Find NPC Reso every day to enter the daily lottery, if digits from the daily number match your ID number you'll win Un

So... v0.13 was cursed. The game had a few balancing issues, including being insanely hard. The game is re-balanced with plenty of other bug fixing beneath the surface. More work will be done for the next update to further address issues of difficulty scaling at higher levels. Ma

With the introduction of a right-click quick sell menu on inventory Items, selling Items is greatly improved. You no longer need to drag and increment the Items in the Market, just right-click an Item in the Item tab to sell either one or all of an item. All Moves now have progre

The patch of doom. Loads of bugfixing and balancing since V0.11. Hopefully progress is being made in the balance of the game, entities have been tweaked with sharper level scaling for increased difficulty as the player progresses. There's also a new NPC out there somewhere with U