1.0.37: Unity Runtime Vulnerability Fix + Update to Unity 6.2
Upgrade to Unity 6.2 to fix CVE-2025-59489 exploit vulnerability
Upgrade to Unity 6.2 to fix CVE-2025-59489 exploit vulnerability

Bouncy Castle Games · Axios Interactive LLC
Upgrade to Unity 6.2 to fix CVE-2025-59489 exploit vulnerability
Upgrade to Unity 6.2 to fix CVE-2025-59489 exploit vulnerability
New Features: Add a dodge roll Allow hold dodge to continuously roll Allow holding melee for continuous attacking Remove melee stamina system Added a few achievements: Play after rolling was added Witness soccer goal Throw a grenade into the O of the hospital sign Re-add player i
Add a dodge roll
Allow hold dodge to continuously roll
Allow holding melee for continuous attacking
Remove melee stamina system
Added a few achievements:
Play after rolling was added
Witness soccer goal
Throw a grenade into the O of the hospital sign
Re-add player indicators
Make soccer ball movable and have the ability to score goals with effects
Handgun Burst - Increase damage from 50 to 75 (37 damage to bosses)
Handgun Semi Auto - Increase damage from 50 to 200 (100 damage to bosses)
Rifle Burst - Increase damage from 50 to 75 (37 damage to bosses)
Rifle Semi Auto - Increase damage from 50 to 200
Shotgun Auto - Increase damage per pellet to 20 and pellets per shot to 20 (5 damage to bosses)
Increased magazine capacity from 4 to 10
Shotgun Burst - Increase damage per pellet to 30 and pellets per shot to 20 (5 damage to bosses)
Shotgun Semi Auto - Increase damage per pellet to 40 and pellets per shot to 20 (5 damage to bosses)
Adjust waves to be based on time rather than kills
Make it so healing items remember the CD they had when dropped
Add zombie health scaling up to 4 players
Make zombie wave reset to low after a boss kill
Make boss health scale up to 4 players and scale linearly with player count
Make world zombies scale with number of bosses killed
Adjust world generation to remove special zones spawning next to each other
Preload explosions to avoid lag spike on large sets of explosions
Made it so you can re-ping the same spot to hide a ping instead of waiting for a timeout
Introduce audio ducking to keep noises from being too loud
Add random pitch for melee and gun sounds
Make it so zombies don't spawn in view as often
Add a small grace period before zombies start damaging after they grab the player
Add pickup info UI for other items (healing and melee)
Make helicopter fly away after match ends
Make stats screen handle quitting and rejoining players better
Fixed a bug where a client shooting a barrel with a shotgun caused massive lag and explosions
Fixed a sound bug when pressing melee while picking up a weapon
Attempt to fix zombie dissolve animation for clients
Fix zombie facing direction while chasing
Make end screen cover the edges better
Upgraded to Unity 6. Optimized the hell out of the game. Went from 2.6 GB to about ~750MB. The game loads much faster now and you can skip the splash screens.
Upgraded to Unity 6. Optimized the hell out of the game. Went from 2.6 GB to about ~750MB.
The game loads much faster now and you can skip the splash screens.
Your melee will now correctly interrupt reloading even if the reload is the automatic reload initiated from running out of ammo.
Your melee will now correctly interrupt reloading even if the reload is the automatic reload initiated from running out of ammo.
This patch adds the build version number to the main menu. There's more behind-the-scenes stuff involved with this version number and it would have been nice to have it before now, but it should make any kind of debugging a little bit easier going forward.
This patch adds the build version number to the main menu.
There's more behind-the-scenes stuff involved with this version number and it would have been nice to have it before now, but it should make any kind of debugging a little bit easier going forward.
Increase the player limit to 100, don't expect it to work very well with more than 4 people.
Increase the player limit to 100, don't expect it to work very well with more than 4 people.
Added brightness settings to the settings options for those who are having a hard time seeing anything. Made it so that zombies cannot attack you through solid objects, they can still hit you through boards and gaps in cemetery fences or over the top of short objects, etc. Flashl
Added brightness settings to the settings options for those who are having a hard time seeing anything.
Made it so that zombies cannot attack you through solid objects, they can still hit you through boards and gaps in cemetery fences or over the top of short objects, etc.
Flashlight alignment has been adjusted to match with aim a little better.
New Stuff Added quality settings dropdown in display settings Added ping system (X on keyboard or left d-pad on controller). Known Issues Flashlight offset Invisible shoot-able box around base of spawn point
Added auto reload when magazine is empty (let go of the shoot button). Fixed alignment of held guns, so it looks like you're shooting correctly. Fixed muzzle flash alignments. Fixed UI scaling for larger screens. Removed toggle objectives, so you can't accidentally turn your obje
Added auto reload when magazine is empty (let go of the shoot button).
Fixed alignment of held guns, so it looks like you're shooting correctly.
Fixed muzzle flash alignments.
Fixed UI scaling for larger screens.
Removed toggle objectives, so you can't accidentally turn your objectives off.
Fixed a SMALL bug that was keeping players from joining their friends in zombie slaying action. So far a perfect AAA launch. Right on schedule.
Fixed a SMALL bug that was keeping players from joining their friends in zombie slaying action. So far a perfect AAA launch. Right on schedule.