The Indigo Parallel

Chris Danelon

Released
Nov 24, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 3.94

    - Reduced the size of all cut scenes - Reduced the size of some textures - Overall file size reduced by about 1GB - Changed some textures - Minor level changes - Bug Fixes

  2. Developer post

    Update 3.93

    added a whole new area to sheep land x1 new branch from sheep land changed the music in sheep land added a Tree with toes to some levels

  3. Developer post

    Update 3.92

    reworked insanity mode fixed the Perpendicular achievement changed the transitions of some levels other minor changes bug fixes

  4. Developer post

    Update 3.91

    New branch added Sheep Land. This level was commissioned, more info on this video:

  5. Developer post

    Update 3.9

    You can Restart the level you are currently in from the menu Clear all game data has a new button Go back to the first level's pod at any point in the menu Holding Space will Skip Video Cutscenes Shortcut for the laser puzzle appears after beating it once Removed a bunch of very

  6. Developer post
  7. Developer post
  8. Developer post

    Update 3.8

    - x12 levels Expanded with new areas to explore - x5 New pathways - Reworked insanity mode - Hid a monster during the underwater sequence - You can now get soda from the vending machines - There are more things you can interact with - No clip camera mode added - Fixed the do not

  9. Developer post

    [Mist] Update 3.73

    -Fix the Arcade Steam Achievement (I think it works now) -Added an alt connecting branch to the Indigo Perpendicular path when you repeat play it -Added items in various levels that will toggle the fog in the game -Fog changes color (and the skybox changes) depending on insanity

  10. Developer post

    Update 3.72

    Adjustments to certain game objects to optimize flow. Randomization of some objects in some levels to create variation. Soda Level doors open up more often. More levels fade into black before moving to a new scene. Fixed an issue that stopped replays of the New Tokyo Path more th

  11. Developer post

    Update 3.71

    Invert Y-Axis fixed when you are a bot. Fixed bugs in the backroom level. Other minor bug fixes.

  12. Developer post

    Update 3.7

    x4 New Paths Added Randomized branches tweaked. Extension to the "backrooms" level. There is now a scary surprise in the backrooms level. Textures in the "backrooms" level will change on a trigger. Invert Y Axis in other settings. Minor bug fixes.

  13. Developer post

    Update 3.65a

    Camera fix (FOV) when you are a bot. 2 achievements are easier to get. Bug Fixes.

  14. Developer post

    Update 3.64

    Fixed the red pill crash. Tweaked the item camera when you change the FOV. Fixed some of the menu settings. Adjusted some of the audio clips. Additional bug Fixes.

  15. Developer post

    Update 3.6

    Cursor locks to the center of the screen when game is focused. Other Settings in Menu Added with: Mouse Sensitivity FOV (Field of View) Settings Monochromatic mode for those with color Sensitivity Insanity Level (with 4 selections) Weird stuff happens in the mines once you input

  16. Developer post

    Update 3.5

    Tweaks to the menu system. Added mushrooms to more levels after the mushroom cave path. The Daisy path is blocked after activation. Bug fixes.

  17. Developer post

    Update 3.4

    Balance in the Doom level. Some fun stuff happens after you beat the game. I added two new paths. Bug Fixes.

  18. Developer post

    Update 3.3

    I added a toilet to another level Bug fixes

  19. Developer post

    Update 3.2

    Menu setting to toggle the post-processing effects stack. Lighting fixes on some levels. Texture adjustments on certain levels. Some other minor adjustments. Bug Fixes.

  20. Developer post