Patch 1.2.3.0 - Multiplayer Stability fixes.
Lots and lots of multiplayer stability fixes, let me know how it goes in the comments or in the discord.
Community

Lots and lots of multiplayer stability fixes, let me know how it goes in the comments or in the discord.

- Fixed ethereal moving asteroids found greater than 3KM from processing plant - Fixed issue where framerate could influence ship acceleration on certain headsets - Fixed batteries not charging and depleting correctly when connected in a branching series - Fixed laser reporting p

- Added Ship Orientation which provides the forward direction vector, the up direction vector and the right direction vector of the ship. It also provides a quaternion value of the ships current rotation. - Added Rotate Vector module - you can now rotate a vector by a quaternion

- Fixed carbon plates sometimes getting stuck - Fixed door button sometimes getting stuck and activating remotely - Fixed text being mirrored on cables - Fixed asteroid sometimes being stuck to ship after restoring save - Fixed damage reporting not display on pad after using pad

- Objects which manage to escape the ship will now be automatically returned to your inventory - Fixed bug where carbon plate could sometimes not be inserted

- Fixed sticky notes glitching on pad - Fixed carbon bond plate breaking o2 generator when inserting the carbon bond plate and putting it back into your inventory at the same time - Fixed manual text for repair tool - Improved loading times for very complex ships - Improved CPU u

Multiplayer - Bring a friend, Co worker or scapegoat Fancy showing off your contraptions? Need a scapegoat to shout at when things go wrong? or need a break from creating an automated system so want to recruit a human instead? (they are cheaper after all) then you can do so!! Mul

I know I said that I wouldn't add multiplayer co-op as it was too difficult, well... I decided I wanted a challenge and after many months of hard work, it's nearly ready for release! You'll soon be able to bring some friends on your asteroid hauling adventure, to collaborate and

- Fixed difficulties with placing objects behind the climbing pole in the server room - Fixed cables not correctly saving their colour after being disconnected/reconnected - Fixed wireless modules continuing to function after power loss - Fixed wireless modules retaining values b

- Fixed a composition load error when sequentially loading compositions for different rooms of the ship

- Added a vector output to the Spectroscope which gives the position of where the laser intersects an object

- Fixed certain inventory items not correctly returning to inventory after loading composition in sandbox. - Fixed counter display overflow

This is a quality of life update which adds the ability to change the colour of small data cables to help visually organise some your more complex circuits. Simply grab the cable and use the button on your controller that normally changes the distance of your interaction spheres

- Saving after loading a composition should no longer result in a corrupted save file.

Hello rock fetchers, The team has been working hard to bring you the next update and give you more of what you want. First of all: The Academy In the Academy, you'll be able to complete 17 curated courses that should help break down essential computer science concepts. You'll acq

- Fixed pad collissions when pad is in belt slot - Fixed 'Undefined' reward for one of the missions

- The game will now pause if the steam overlay is loaded - Fixed text overlay issue on some circuit diagrams

This update adds an exciting new feature to the in-game data pad called "Compositions". Compositions allow you to save and name your current ship configuration independently from your save games. Compositions can be saved for the whole ship, or on a per room basis. This allows yo

- additional accesability option for the "belt"

- You can now purchase cables in packs of 5 and 10 from the store - The physical features of the data pad no longer rotate with the screen - The datapad is now less erratic about when the screen rotates - Imrpoved the robustness of how the datapad is removed and returned to the h