Fractal Block World

Dan Hathaway · Fractal Block Team LLC

Released
Oct 18, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.02.00: Icarus mode

    Added a truly amazing secret area which required rewriting core parts of the engine! The community can have fun searching for and exploring this area. Now certain "infertile" chunks are not created at all. This is an example of "pruning the chunk tree". For example, consider the

  2. Developer post

    1.01.32: Mountains in I2

    Added new area: I2 Mountains. These can be found in Ostrich Ferns (in I2). At the center of these mountains is a new weapon mode for your Laser: the Cold Beam. This costs two ammo but freezes monsters for 2.5 times the amount of time as the standard fire. Added new area: Beta Cub

  3. Developer post

    1.01.31: Gone fishin

    The new game menu has been modified. You still enter your player name and then the package you want to play (just like before). However, after this you are given a list of options. The first option is to start a new game. Another option is to change the "starting configuration".

  4. Developer post

    1.01.30: Supermassive black holes

    A new dungeon has been added: Supermassive Black Holes. These are at the center of Galaxies. In the treasure room you can pick up the following new Dark Hole weapon mode: The Quasar Drive. This is like the Black Hole drive, except it costs 60 dark holes to use (instead of 20) and

  5. Developer post

    1.01.29: Directional lighting for meshes

    Now there is optional mesh directional lighting. You can enable this with Options -> Engine -> Rendering. You can change the min and max lighting values. Also note that in the same place you can easily turn on anisotropic filtering (before you needed to do this from the con

  6. Developer post

    1.01.28: Cursor and new database model for saved games

    There is now an optional cursor for menus. You can specify whether there is a cursor for both windowed mode and fullscreen mode. The intended use case is to not use a cursor for fullscreen mode, but then the user can quickly ALT-ENTER to windowed mode and use the cursor to click

  7. Developer post

    1.01.27: Mod selection GUI and the Sliver Maze

    There is now a GUI (in game) for the player to select which mods to use. Mods should be installed in either Data/Packages or Input/Packages (depending on the mod). The mod selection GUI allows the player to select mods and choose the order in which they are applied. This order mu

  8. Developer post

    1.01.26: Iron war vulcans and chunk editing package

    Integer environment variables are now 64 bits instead of 32 bits. As a result, integer game global variables use 64 bits. There is now a new xar package command: snap. This command will take a "snapshot" of the chunk that contains the player and will save it in the file "Output/F

  9. Developer post

    Labor of love nomination request

    Nominate us for the labor of love Steam award! We have been working on this game for over 13 years, and we are still improving it! Thank you to the community for your many comments and suggestions.

  10. Developer post

    1.01.25: Enhanced hardcore mode

    The xar package now has the command "claimtrophies". When this command is run, you gain a Steam achievement for every trophy that your player has already collected. Note that you run the command by opening the console "press ~" then type "claimtrophies" and hit enter. You can now

  11. Developer post

    1.01.24: Steam achievements

    Steam achievements have been added to the game. There are currently a total of 244. That is, there are 112 achievements for normal trophies, 21 achievements for completing the game under different circumstances, and 111 achievements for "secret trophies". Secret trophies are like

  12. Developer post

    1.01.23: Custom music and modding support

    You can now add custom music to the game. See the game's website for how to do this. You can mod textures, sound, music, meshes, basic entities, moving entities, environment rects, game scripts, window game scripts, and blocks. You do this by creating the package Input/Packages/x

  13. Developer post

    1.01.22: Fertile radius and new I2 areas

    We increased the default draw distance. The level radius for the player's level used to be 3, now it is 4. The main technical advance here is the "fertile radius". The fertile radius determines which chunks contain non-block entities. So all chunks (on a level) outside the fertil

  14. Developer post

    1.01.21: Pool balls and monster shoot delays

    Rat monsters now follow the player. Pool ball monsters now follow the player. Moreover they are able to follow the player around corners using the game's new pathing system! Many types of monsters (marines, menaces, slivers, lampreys) are now part of a "Hive Mind". Once monsters

  15. Developer post

    1.01.20: Arcades, Tommy Guns, and Rapid Railguns

    Replaced several white box devices with "arcade doors". An "arcade" is an area where when you go in it records your ammo, then you are given infinite ammo, and when you leave the area your ammo is reset to what is was when you entered. Examples of arcades are 1) The Richmond Libr

  16. Developer post

    1.01.19: More I2 trophies (Willow Trees and Mystic Vines)

    Removed the White Box Device at the start of Large White Flowers. Added trophies in I2 for Willow Trees, Dark Willow Trees, and Mystic Vines.

  17. Developer post

    1.01.18: Nuke flash

    The nuke now makes a flash when it hits. You can disable this in the package menu. Made Mystic Vines in I2 better for farming.

  18. Developer post

    1.01.17: Botany Lab story

    Apple Trees are now better for farming. The secondary laser now has the following effect: if the secondary successfully kills a monster, then this will fire primary laser beams (from the killed monster) at all nearby monsters of the same size. Made Montreal city easier to enter a

  19. Developer post

    1.01.16: Toll doors and improved early game

    Navigation changes: There is a new kind of shrinker with a skull and crossbones. This indicates that it is hard or impossible to grow once shrinking. Also, it is possible to exit more dungeons from their entrance. We increased mobility by having more two-way waypoints (instead of

  20. Developer post

    1.01.15: Mahogany treetops

    New weapon modes added: High Velocity Rockets and Big Radius Rockets. New area in I3: The tops of Mahogany trees. Inside the tree tops there is a smaller tree (the Inner Tree) which is challenging. Also added Red Mushrooms, which can be found inside Yellow Mushrooms. Now the info