Fida Puti Samurai

Zanardi and Liza

Released
Mar 21, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    The 1.2 patch: Furry Road!

    With 1.2 we have so much little things here and there: -For end-game replays - there's a new faction to fight against: Furry Road! -Pipe Rifles and Railguns now have piercing -Fixes of lots of bugs and things, level adjustments, made performance improvements -Addition to the "Pot

  2. Developer post

    Hotfix: Music load/play

    Hi there, Quickfix patch that sets music load/play correctly. Sorry the mess!

  3. Developer post

    V1.1 !!!!

    -Kawai mode (SFW) is now "Neko Plus Edition"! Try it out! -There's now a "TV Filter" mode -Added option to auto-hide hud elements. -Improvements on memory use, minor performance tweaks. -Changes on Barcode Scanner use. It's also a weapon upgrade to be aqcuired -Vending Machine no

  4. Developer post

    shhh!!!

    Dont tell anyone. It's a silent patch! v1.0b. Fixes some things reported and etc.

  5. Developer post

    --== Patch notes for v1.0 - Release! ==--

    - Added gibberish letter sounds - Changed unlock order of armor parts - Dogs sightly bigger - Dogs and Rats are louder (but not much) - CHECKPOINT (name) changed to STAR-POINT to avoid confusion, since the (Star-point) does not save the game to the disk while activation (the game

  6. Developer post

    -=Patch notes for v 0.999

    This is the last patch before v1.0: -Changes on Market and Hospital level -Changed where the damage number shows when melee-hitting folks -Railgun alt fire changed to right-kick-only -Toy guns are now akimbo-able -Fixed odd Dungeon elevator -The option to ignore checkpoint and st

  7. Developer post

    --== Patch notes for v0.99 jill3 ==--

    -Changes for a more clear and better Checkpoint System. -Changes on Hud in general -Changes on Legendary and Money enemies - more rare, better rewards -Melee weapons now have an alt fire mode, that will push enemies back. -Damage will now have knockback effect on enemies and play

  8. Developer post

    Happy Valentine’s! Patch 0.99 jill

    First the stuff: -Tweaks on Weapon Wheel Screen for gamepads -Skipping Mahou animation will resume previous music too. -Added alt-fire to Single Barrel Shotgun -On CatSkull, added lots of details here and there to add consistency to the experience -Fixed Achievement where player

  9. Developer post

    v0.99gordon

    Patch notes for v0.99gordon -While using gamepad, Select button will show/hide Weapon Wheel after pressed. -Double Barrel Shotgun trigger buttons may be swapped on Options>Gameplay -Dogs speed and health slightly decreased. Replaced death animation with ragdoll. -Increased ???

  10. Developer post

    Patch notes for v0.99gnome

    -Decreased Pitchfork damage -Increased Railgun base damage -Auto-Shotgun now have a alt-fire mode (Burst Fire) -Heavy Waifus now drop money when defeated -Changes on computer's OS, Shop Explorer, Lone Tunes. -Little changes on the player physics -Smol things here and there. This

  11. Developer post

    Patch 0.99 - Happy new year!

    Patch notes for v0.99 -Soundtrack updated - and new songs added. -Crosshair color may now be changed using nice RGB sliders. -Crosshair now have a subtly dark shadow to improve readability. -Added option to change input settings for the "H" (hero) command. -On game hud, when carr

  12. Developer post

    Merry Xmas!

    Brief patch. Added smol things here and there. Maybe something to be found. Allies of all kinds will teleport to you if far and out-of-combat. Happy holidays!

  13. Developer post

    -=Patch notes for v0.98gurper=-

    Brief one, I'm updating earlier because it's fixing a game load issue at Malls: -Changes on when certain clothing/armor will appear - some will unlock after finding a certain number of floppy disks -Added the other Ladybird vest, that unlocks after defeating more Ladybirds. -Chan

  14. Developer post

    -=Patch notes for v0.98gal=-

    -Changes on how Flares work - they will burnout after 7 seconds, and the shot flare will be faster/stronger -Double barrel shotguns, if unequipped during reload, will retake the reload process when equipped again. -Fixed issue blocking some house areas after Chapter 3 -Added rand

  15. Developer post

    Patch notes for v0.98f, final release date

    -Added new savesystem that saves on the Mall sections. You know, a "safe save point" so when reaching a Mall, after a boss fight, you should be good to turn off the game and get back later. -When saving, a new message shows on the lower-right screen corner -Updates on finalboss:

  16. Developer post

    Patch notes for v 0.98: "The Finale"

    -Patch notes for v0.98 -The game finale is on. Chapter 5 end, game end. -Battle Lady's Minigun is a little slower. Recoil sightly decreased. -Fixed issue counting secrets found outside a specific level. -Fixed issue when weapons display stopped working after acessing Arcades/PC -

  17. Developer post

    -== Patch Notes for v0.97 ==-

    -Minigun acceleration is faster. Damage increased, added push movement. -Revolver damage increased, cadency lowered -LMG: dmg increased, precision lowered -Pipe Rifle: damage increased, zoom increased -N.16: Slightly damage increase, added mid-zoom as alt-fire. -Rocket Launcher:

  18. Developer post

    Patch notes v0.96

    -Game now reacts accordingly to Gamepad Disconnected events -Added Playstation and Nintendo gamepad buttons. -Little changes on Jellyfish's movement. -Added new hidden dvd disc. -Changes on positioning Gen2 Bots between levels. -Gen2 bots will not seek the player when he's on the

  19. Developer post

    -= Patch v0.95 =-

    This one is a little different from usual. The patch is focused on the minigames system. -Dog Duty Survivor is now playable by inserting it's CD Rom to the player's computer. -My favorite on this patch: Gianni Matragrano played DogDuty Survivor, and asked to do Octopus voices. I

  20. Developer post

    -==Patch notes for v0.94==-

    -Added "Stats" software on PC that will output some player data. -Changes on how Gen2 bots and Soda Machines talk on "iddle mode". -Fixed Liza interrupting her's one liner IF she's already talking AND on the same one-liner category (slowly fixing here and there for a better one-l