Dead Grid

Atom Void

Released
Feb 4, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    DEAD GRID DEMO - Now Available!

    View game page The DEAD GRID Demo is now available for everyone to play for free! If you've never played DEAD GRID before, the demo gives you a chance to jump into Pine Valley and see what the game is all about. You can play the first 3 campaign missions with any class. Your demo

  2. Developer post

    DEAD GRID 1.3.15 - SMALL PATCH

    BUG FIXES The +10% parry chance from the trained Commando skill Gun Kata is not shown on Commando mercs in the mission squad. This is a visual bug in Camp only. Incorrect ranged damage is shown for equipped ranged weapons in gear slots. This is caused by the recent changes in 1.3

  3. Developer post

    DEAD GRID 1.3 - REWIRED - Out Now!

    Greetings Mercs, The main focus of this update was to review and rebalance many skills, rework or refine some of the less frequently used skills, and add a lot of quality-of-life changes. Dead Grid will be participating in the upcoming Party-Based RPG Fest on Steam. To prepare, I

  4. Developer post

    DEAD GRID 1.3 Is Coming This Tuesday - September 1st!

    Greetings Mercs, It's only been a month since the big 1.2 Martial Arts update dropped, and I've already been working on designing more content for Dead Grid. Similar to the 1.1 update (April 2026), I decided to release a slightly smaller-scale update quickly, before any big featu

  5. Developer post

    DEAD GRID - BALANCE PATCH 1.2.38

    MARTIAL ARTS Added a small chance to stun the enemy on the final strike, not tied to the condition (color) of the card. This is now listed in card details of all Martial Arts weapons. I have some ideas for a way increase this stun chance with a new Dojo room upgrade and/or access

  6. Developer post

    DEAD GRID - BALANCE PATCH 1.2.32

    Greetings Mercs! I've been play testing and gathering player reports since the recent release of 1.2. This patch addresses several balance issues, fixes a few important bugs, and adds a bit of new content. ENFORCER SKILL: PUMP ACTION Reworked the skill to select a random target i

  7. Developer post

    DEAD GRID - 1.2 HOTFIXES

    BUG FIXES - BUILD 1.2.23 AFTERMATH : While playing Aftermath, mercs show an incorrect number of remaining weapon training points (not class skill points). This also affects the full respec of invested points. Mercs that have ranked up in Aftermath since the launch of 1.2 should n

  8. Developer post

    DEAD GRID 1.2 - AFTERMATH - Out Now!

    Greetings Mercs! I'm excited to release another major update for Dead Grid, packed with new systems, game modes, items, visual upgrades, and quality-of-life improvements. Let's take a look at everything that's new. NEW WEAPON TYPE: MARTIAL ARTS A new melee weapon type has been ad

  9. Developer post

    DEAD GRID 1.2 Is Almost Here!

    Greetings Mercs! I'm excited to announce that Dead Grid 1.2 is scheduled to launch on Thursday, July 30 at 8:00 AM PST . In addition to the features already revealed in my last preview post, I've managed to add even more content, items, animations, sound effects, and quality-of-l

  10. Developer post

    Preview of Major Content Update 10

    Greetings Mercs! This is a preview post for the upcoming 1.2 update to Dead Grid. The full release patch notes will go into greater detail, so this post is mainly intended as a progress and news update on the current state of development. NEW GAME MODE: AFTERMATH After completing

  11. Developer post

    DEAD GRID 1.1 - SLOW ROAST

    Hello Mercs! This update focuses on adding more quality of life features and a bit of new content. With the Spring Sale approaching, I also wanted to improve the intro tutorial to provide a better experience for new players coming into the game. I’ve decided to split my originall

  12. Developer post

    DEAD GRID 1.0 - PATCH 5

    Hello Mercs! I've been chipping away on the next big content update 9 to Dead Grid. I'll share a preview as soon as I get close the release. This week, I’m pushing a maintenance patch with some bug fixes, additional balance tuning and some quality of life features to the Armory.

  13. Developer post

    DEAD GRID 1.0 - BALANCE PATCH

    BUILD 1.0.38 GENERAL TUNING Lab Armory selection UI now shows the bonus loot level for each weapon group where points have been spent. Added mouse wheel support to change pages on the Loot Haul screen when returning to camp. Ammo drawn from a merc's bag is now directly drawn into

  14. Developer post

    DEAD GRID 1.0 - HOT FIX 1

    BUILD 1.0.31 VIROLOGY LAB BALANCE Survivor character Garrett now unlocks earlier at the much easier location Water Supplies. This leads into a smoother progression for his first assignment which can be done at the Warehouse. Note: This will not affect players who've already unloc

  15. Developer post

    DEAD GRID 1.0 - PATCH 3

    This is the third post-1.0 patch. The soft launch is now getting more stable and I'm close to pushing the store page out of Early Access for the official release. Thank you for all the reports! BUILD 1.0.30 GENERAL BALANCE AND TUNING Added a new option to reduce screen brightness

  16. Developer post

    DEAD GRID 1.0 - PATCH 2

    This is the second post-1.0 patch. The game is still going though its soft launch into 1.0 and all Steam/Discord reports have been a great help. Thank you! BUILD 1.0.23 ACCESSIBILITY OPTIONS Added a new Game Settings option to disable the AREA CLEARED dialog. The dialog can be co

  17. Developer post

    DEAD GRID 1.0 - PATCH 1

    This is the first post-1.0 patch, addressing key issues and early player feedback. As the game continues its soft launch into 1.0, I’m moving quickly to resolve bugs and improve stability. BUILD 1.0.21 ACCESSIBILITY OPTIONS Added a Game Settings option to toggle the YOUR/ENEMY TU

  18. Developer post

    DEAD GRID 1.0 - Out Now!

    Greetings Mercs! Dead Grid initial development started in 2018. Nearly 4 years ago, it entered Early Access. Today, I’m super excited to finally release 1.0 ! Built through years of iteration and refinement, this release exists because of the Early Access community. A huge thank

  19. Developer post

    Patch 1.0 is coming this Monday!

    Greetings Mercs! Dead Grid 1.0 is on track to drop Monday, January 26 at 6:00 AM PST . WHAT'S COMING ON MONDAY Dead Grid 1.0 Detailed patch notes Brand new achievements & leaderboards I’m doing a soft launch of 1.0 so existing players can jump in early while I keep an eye out

  20. Developer post

    1.0 Release Schedule

    Greetings Mercs and Happy New Year! Update 1.0 is now feature-complete and undergoing internal testing. A major highlight of this release is visual camp progression, with 8 distinct rooms you’ll upgrade over time as your camp grows. Here’s a quick preview of the 3D camp. RELEASE