It's been a year since you delved into the dark fairy tale driven world of BLACKTAIL and became the guardian of the woods or… the terror nightmares are made of. Or perhaps you haven't decided your fate just yet? If you are one of those who haven't ventured into the world of BLACK
It's been a year since you delved into the dark fairy tale driven world of BLACKTAIL and became the guardian of the woods or… the terror nightmares are made of. Or perhaps you haven't decided your fate just yet? If you are one of those who haven't ventured into the world of BLACKTAIL, we’ve prepared a special anniversary discount just for you.
A full year is also a fantastic time for a small recap. Especially since during that time we've received more than 10 nominations and awards! While our primary focus is on you, our community, we're thrilled to have been recognized by the game development industry. To have collected such prestigious awards for narrative work, audio, design, and performance is exhilarating. It feels nice inside to be acknowledged by numerous juries across various categories.
Awards are the cherry on top of how our game resonates with our community. Numbers and reviews speak for themselves - most of you have basically fallen in love with our game, which is our dream come true.
Let's spend a bit more time in the magical Slavic woods. Enjoy the game, our Behind-the-Scenes deep-dive video, and the OST, which is available here via Steam and all good music streaming services. Embrace the mystical aura of the year's end and spend it with Yaga and The Black Cat.
And finally, to all of you reading this message, all of us at THE PARASIGHT want to wish you a peaceful conclusion to this year and an even better one to follow. We want to also express our gratitude for your continued support. The significance of the Steam reviews, social media interactions, and e-mails cannot be overstated, as they serve as a tremendous source of motivation for us to shape an even more thrilling experience. So from the bottom of our collective heart, thank you for being the best community of players any developer could ever ask for.
Hello, witches! It’s been nearly a year since all of you dove into BLACKTAIL’s magical universe, and made Yaga’s story come to life through you. It’s been such a blast seeing you experiencing this dark fairy tale journey. We’re ecstatic to see all of the support, and positive rec
Hello, witches!
It’s been nearly a year since all of you dove into BLACKTAIL’s magical universe, and made Yaga’s story come to life through you. It’s been such a blast seeing you experiencing this dark fairy tale journey. We’re ecstatic to see all of the support, and positive reception our game received over the past year! ✨
To stay on such a wonderful path, we need you to keep on forging the legend!
The Steam Awards are right around the corner, and so are their nominations! Starting from November 22, help us nominate our beloved game by voting BLACKTAIL in the Outstanding Story-Rich Game category! Let’s make it a win together, your vote can make a difference!
Hello Witches! Steam and media reviews prove you feel the love and dedication our team poured into BLACKTAIL. We're absolutely ecstatic by the vibrant and positive reception of our game. To celebrate it, we’ve prepared a special video featuring the media's impressions. Let the be
Hello Witches!
Steam and media reviews prove you feel the love and dedication our team poured into BLACKTAIL. We're absolutely ecstatic by the vibrant and positive reception of our game. To celebrate it, we’ve prepared a special video featuring the media's impressions. Let the below Accolades Trailer lead you down the forest’s path and start your adventure!
For only 66% of the original price you can get even more than a 100% of the experience now. How come? The latest patch notes will tell you all about it (scroll down to see the details).
Hi witches, It has been almost two months since you dove into the dark fairy tale world of BLACKTAIL. Yaga, The Hut and The Black Cat, it all makes sense now! Your support and feedback has proved that we do this for the love of games and we love what we do! A big thank you to all
Hi witches,
It has been almost two months since you dove into the dark fairy tale world of BLACKTAIL. Yaga, The Hut and The Black Cat, it all makes sense now!
Your support and feedback has proved that we do this for the love of games and we love what we do! A big thank you to all of you.
We've been hard at work with our most recent PATCH, which has addressed certain concerns we've been able to implement. Thanks to your feedback and detailed bug reporting, certain fixes and requests were possible! Please continue to report, and support, BLACKTAIL :)
Only the most noticeable changes have been listed in these PATCH notes. The update includes other minor fixes which may not be included in this list, but nonetheless have been implemented to enhance your BLACKTAIL experience.
VIDEO:
1. DLSS | FSR2.1 | XeSS - added PC Video Upscaling options 2. ULTRAWIDE 21:9 & 32:9 - black bars fix/visible when applicable
ADD-ONS:
1. ARACHNOPHOBIA MODE - has been added 2. PERSISTENT CENTER DOT MODE - has been added for those who may experience motion sickness 3. IMMERSIVE MODE - option to hide the UI has been added 6. DANGER SIGNS - have been added to indicate more difficult quests and areas 4. SIGN POSTS - a reminder for Side Quests has been added 5. GAME OVER SCREEN - added various game tips 7. ADDITIONAL ADD-ONs - implemented to enhance your gaming experience
ADJUSTMENTS:
1. ADDITIONAL AUTO-SAVES - added to various major and minor moments throughout the game 2. MORE FREQUENT TUTORIALS AND POP-UP'S - to remind the player of certain events, skills, mini-game controls and objectives 3. CHEST ADJUSTMENTS - Beast Chests have more randomized loot and basic Chests no longer respawn and stay open. 4. ALMANAC ENTRIES - fixes and adjustments 5. BATS - are now more visible and have had a health bar added 6. ANTIDOTE - poison resistance duration will last significantly longer 7. MAP - has been visually improved 8. GAME UI - visual adjustments 9. FOXES AND STICK BUGS - more have been added to the world 10. ENEMY HIT BOXES - have been increased 11. RESOURCE INVENTORY CAPACITIES INCREASED - increased for the Red Herb, Honey, Eyes and Crystals 12. ENEMY RESPAWN TIMES - have been increased 13. VARIOUS VISUAL ADJUSTMENTS AND ENHANCEMENTS - implemented to improve visibility and experience throughout the game
BUG FIXES - QUESTS
1. MANEATER quest - soft-lock progression fixed (player was blocked in the tower area after dialogue with Drath'Eff Kha) 2. SPECIAL TREAT TUTORIAL - conditional blocker in the Special Treat tutorial fixed (player couldn't leave the canyon or progress the quest further) 3. UPSIDE DOWN BRIDGE AREA - conditional blocker in the Upside Down Bridge area fixed (player couldn't get off the bridge and continue the quest further) 4. WINTER AREA BLOCKER - conditional blocker in the winter area fixed (Boruta's dialogue interrupted quest progress) 5. AUTUMN BLOCKER - Conditional blocker in autumn fixed (player couldn't progress the quest further and was blocked on the "Hunt the ghost" quest step) 6. THERE BE DRAGONS quest - soft-lock progression fixed (player was blocked in Peewee's area) 7. WHO'S THE FAIREST OF THEM GNOLL quest - conditional blocker fixed (player movement was blocked in the boss fight area) 8. WINTER main quest - disappearing quest markers fixed 9. UNTIL IT SLEEPS quest - conditional reward blocker fixed (player couldn't interact with Spy or Whacko) 10. PAINKILLER quest - conditional blocker fixed (after the boss fight and cutscenes, the objective was stuck on the "Follow the spirit" step which directed the player back to this Autumn boss area, with nothing to do) 11. THE VOID STARES BACK quest - Henrik's fishing spot respawn issue fixed 12. WINTER SOLSTICE quest - conditional progress blockers fixed (player couldn't progress to the "Prison of Souls" areas
BUG FIXES:
1. GNOLL CITY ACCESS - you can no longer access Gnoll City without an active quest 2. CURSED BEEKEEPER TAG - fixed an issue with reaching Super Morality while having the Cursed Beekeeper Tag 3. NEW GAME+ - more detailed description and various bug fixes 4. LEDGES - bugged ledges fixed (unable to grab certain ledges easily) 5. ENEMIES SPAWNING UNDERGROUND - fixed various spots where enemies spawned underground 6. STICKY CROSSHAIR ADJUSTMENTS - added options to change the effect strength 7. REBINDING - rebinding keys issue fixed (bug in Vision stage if keys were rebound) 8. VARIOUS MINOR BUG FIXES
BUG FIXES - AUDIO & DIALOGUE:
1. VARIOUS AUDIO BUG FIXES - fixes and improvements to UI, Dialogues and SFX 2. AUDIO OPTIMIZED
STEAM DECK:
STEAM DECK - automatically changes resolution to avoid crashing
В предрелизных материалах авторы Blacktail завлекали игроков славянским фольклором, обещая оригинальное повествование, основанное на былинах и сказках о Бабе-Яге и не только. Почва, конечно, плодотворная и востребованная, к примеру, можно вспомнить тепло принятую российскую Black
В предрелизных материалах авторы Blacktail завлекали игроков славянским фольклором, обещая оригинальное повествование, основанное на былинах и сказках о Бабе-Яге и не только. Почва, конечно, плодотворная и востребованная, к примеру, можно вспомнить тепло принятую российскую Black Book или интересную румынскую Yaga, но насколько хорошо удалось раскрыть тему полякам из The Parasight? Данный вопрос, а также основные геймплейные механики и проделанную работу постараемся изучить в обзоре.
Hi everyone, Or should we say "Hi witches” as many of you have already dived into BLACKTAIL’s world ;) A huge thanks for your ongoing support, sending feedback and writing reviews. BLACKTAIL is trending on Steam which is solely due to you - we couldn’t ask for a more committed co
Hi everyone,
Or should we say "Hi witches” as many of you have already dived into BLACKTAIL’s world ;)
A huge thanks for your ongoing support, sending feedback and writing reviews. BLACKTAIL is trending on Steam which is solely due to you - we couldn’t ask for a more committed community.
The first HOTFIX is now live on Steam.
We have addressed certain concerns and issues which were possible to implement at this point in time.
We’ve also prepared the Witchcraft Starter Kit down below. We wouldn’t want you to be an easy target in BLACKTAIL’s woods.
HOTFIX notes:
Various bug fixes, crashes and potential blockers.
Yaga's starting Vitality has been increased.
Additional tutorial reminders for the controls and movement.
New Game+ tweaks. You now get bonus resources - teeth and shelloks - and carry over your Map, Collectibles, and Almanac entries.
Hostile Mushrooms have been balanced.
Visual adjustments have been made to enhance visibility to certain areas.
Sticky crosshair range increased.
HDR issues fixed.
We’re gathering your feedback and preparing a more detailed patch for January, to help improve your BLACKTAIL experience. Until then, wishing you all a well-deserved rest, stay safe, and see you on the other side witches!
Don’t forget to dash
The first skill you get is a crucial one. Dashing - Mouse button 3 or 5 (RB) - at just the right moment should keep you from harm, provided your timing is on point. It’s also the best way to enhance your traversal.
Use Hokuses. Often
Press [F] (R3) to use Deflect Hokus for pushing back enemies and breaking obstacles. Hold [F] (R3) to perform a Sunlight/Leech Hokus - linked to your current moral stance.
The Broom is your best friend in combat!
The Broom not only acts as a decoy by luring enemies, but it also grows ever more powerful the more defined Yaga’s character becomes. Comes in handy also during boss fights. Press [Q] (Y) once you have this ability.
Special treats
By combining the power of The Gauntlet with her marksmanship prowess, Yaga can perform maneuvers far beyond any ordinary hunter’s array. Hold LMB (RT) and then press [F] (R3) to perform the Special treat.
Save haven
Use Shrines often, there is also an auto-save system to keep your progress in crucial moments.
Berries
Berries have healing properties and grow in various places, including boss areas.
The Hut
Don’t hesitate to use Cataportation and return to The Hut. Brew Elixirs, unlock new Skills, and activate your Hexes. Take a stroll through the yard, make it a home for your Toads. Get into power and ease yourself into this big adventure!
Explore the world
There’s plenty to explore in BLACKTAIL. Roam the world and keep your eyes wide open. Hold [R] (B) to hide the bow and move faster. Use the Map and Compass, switch between the main quest and side quests in your Journal - look for Resources and Lost Pages.
Adventure or Story mode?
You can change the difficulty level during your journey. The initial choice is not definitive, adjust it to your preferences on the fly. Remember to have fun :)
Off to a great adventure we are, BLACKTAIL is out NOW! Before you hit the green “PLAY” button - we want to say a huge THANK YOU for all your support, encouragement, feedback, and overall kindness and positive energy. It’s been quite a journey! We are excited to share this world o
Before you hit the green “PLAY” button - we want to say a huge THANK YOU for all your support, encouragement, feedback, and overall kindness and positive energy. It’s been quite a journey!
We are excited to share this world of BLACKTAIL with you from now on. Here you’ll come across stories we were raised on, the artists we were influenced by, the games, the tales and music - all these different creative expressions merged into one - BLACKTAIL.
And for all of you music lovers, BLACKTAIL’s Original Soundtrack is live December 15 on Steam and the most popular music streaming services. Get carried away by a combination of dreamlike, Slavic themes with modern motifs and synthetic sounds which reflect contrast and duality - the foundation of BLACKTAIL's vibrant world. The score composed by Arkadiusz Reikowski (The Medium, Layers of Fear 2, upcoming Silent Hill 2 Remake), with performances by Robot Koch (the man behind Netflix's “Dark” theme song), Zazula Vocal Group, Bartosz Pałyga, and CZELUSC Collective follows Yaga’s highs and lows, from the game’s sunniest meadows to its darkest depths. It sets the emotional backdrop for a dark fairy-tale like no other. Get both the game and the OST in an extra-discounted bundle on Steam right now!
Every tale has a beginning, a middle, and an end.
Today starts yours - enjoy your time in BLACKTAIL!
Hello everyone! We are proud to share with you the Behind The Scenes story of our work on BLACKTAIL . Discover our close-knit production team behind the game - from the very beginning to its upcoming release: December 15! Join the team beyond Yaga’s adventure. A true reflection o
Hello everyone!
We are proud to share with you the Behind The Scenes story of our work on BLACKTAIL. Discover our close-knit production team behind the game - from the very beginning to its upcoming release: December 15!
Join the team beyond Yaga’s adventure. A true reflection of how the studio’s ideas developed into this magical and intriguing, surreal fairy-tale world, and also breaks down the fourth wall by adding BLACKTAIL’s two most distinctive characters to the video - The Black Cat (Nergal, Behemoth’s front man) and The Voice (Avalon Penrose, know for playing Megaera in Hades.) We wanted to show you this incredible journey in the heart of the Slavic legends, but also our passion to bring you the best experience possible.
Thanks for being with us on this sort of… mission… quest… thing.
Hello everyone! We’re thrilled to share with you the talented cast that bring to life the iconic characters of BLACKTAIL . Read the combined interview with Valerie Rose Lohman (known from What Remains of Edith Finch, Wolfenstein Youngblood) and Avalon Penrose (known for playing M
Hello everyone!
We’re thrilled to share with you the talented cast that bring to life the iconic characters of BLACKTAIL.
Read the combined interview with Valerie Rose Lohman (known from What Remains of Edith Finch, Wolfenstein Youngblood) and Avalon Penrose (known for playing Megaera in Hades), BLACKTAIL’s Yaga and The Voice respectively and watch Nergal (Behemoth’s front man) step into The Black Cat’s role.
Could you tell us a bit about yourself and your roles?
A: I am Avalon Penrose, I’m mostly known for my role as Megaera in the game Hades. There are a lot of similarities between Megaera and my character of the Voice in BLACKTAIL. They’re both strong, powerful, dominant women. You don’t see a lot of female characters in the media that are portrayed with this kind of harshness and bluntness. Megaera, however, has an undertone of love for her partner, who she’s always going to love in her deepest soul. The Voice has a different kind of love, for the person that she’s always in the mind of. It’s even harder to distinguish.
V: My name is Valerie Rose Lohman; most people know me from the video game What Remains of Edith Finch and I’m also in Wolfenstein: Youngblood and Wylde Flowers. There’s a big commonality between BLACKTAIL and some of my previous works in that I play a lot of women who are finding themselves. Edith, in particular, is so lost, and I see so much of that in Yaga. They’re both discovering so much about their identity, their family, where they come from… There’s so much exploration, but Edith doesn’t have the type of outside forces that Yaga – who’s very ostracised – has to deal with.
How was it for you to invest yourselves in this fairy-tale driven world?
V: I grew up loving fairy tales, especially their dark versions. I remember The Brothers Grimm and Sleepy Hollow as spooky, fairy-tale driven films with dark legends. I also knew the tales of Baba Yaga. I love the sweet, fun versions of fairy tales, I’m a big Disney fan. But I also love the warnings and lessons that are in the darker versions of these tales. So getting to dive into this was such a treat. I loved piecing together the different influences from fairy tales, myths and legends that were sprinkled throughout. It was inspiring to know that there’s all this magic and talking creatures… Yes the game is grounded and real, but there’s also this eerie playfulness, which was so much fun to perform.
A: It was a joy to play a character in this world. I love rough and gritty tales, the dark side which didn’t make it to Disney movies. All this magic can exist but at the same time, you can’t escape the parts of human life that are morality and all these challenges, which make for such an intense and all-consuming game. I love the juxtaposition of these moral battles over this beautiful fairy tale world with unbelievable graphics and gorgeous character design.
How does BLACKTAIL compare to the way you imagined the myth of Baba Yaga?
V: My first ever learning of Baba Yaga was when I was very little, in a spinoff of the animated movie Anastasia. It was this image of a very old scary witch with her very scary, iconic tree. We never got a backstory from her in that film. Any time I've consumed media that pertains to Baba Yaga, she's elusive. She's this kind of mysterious villain, sometimes morally grey. I was really excited to have the chance to finally dive into this.
A: I knew nothing about Baba Yaga. When I began working on BLACKTAIL, I did a ton of reading to learn about her. I found that a lot of what I read was different from what we experienced in recording this game. It’s really cool because, just as Valerie said, it gives you such a unique perspective on someone who in folklore may be regarded as only evil.
How did you find your voice for the role?
A: It was all about tapping into the darker sides of my own personality. You don't only see the cruelty and the mystery of the Voice at first. But there’s more to it than just being the bad guy. I had to authentically connect with the sides of myself that have been cruel or mean at times. I would sometimes just take a few moments and try to get a little angry and see what voices came out of me, or think of times when I felt anger and was negative and nasty to people. I tried to channel all of that, because I didn't want my voice to sound inauthentic; I wanted it to sound driven by true emotion.
V: For me, it was a lot about finding Yaga’s rage. One of my audition scripts was filled with so many levels of rage, so I immediately knew this was the ride I was going on. We all have rage, anger. All these things inside of us, that we don’t let out because we live in a society and we must be pleasant and kind. But it was tapping into that unfiltered rage. I've not been kicked out of a mediaeval village for being accused of being a witch, but we all deal with loss and grief and people misunderstanding us. So it was about finding that from a really truthful place. I also added a layer with remembering when I was 16, my emotional volatility, still finding myself, feeling embarrassed, scared and lost at this teetering age.
What did you like about playing the roles of Yaga (Valerie) and of the Voice (Avalon)?
V: I just really loved the highs and lows and the layers to find with Yaga. She is so multifaceted, and it was a joy to explore it.
A: I loved finding the mystery of the voice which unfolds throughout the duration of the game, seeing this mystery begin to clarify.
The gaming community loved your performance since BLACKTAIL’s very first demo. Have you kept in touch with them and have they inspired your approach?
V: I have been watching from afar, because we were not yet able to share that we're a part of it. But I've been keeping tabs on the different playthroughs which came out. I’m super stoked to finally be able to interact with such an invested community.
A: I was also watching from afar. For the most part everyone was very positive and received the voices very well. At the same time, there were comments on the harshness of the American voice and all that. It didn't necessarily lead me to change my performance, which I wanted to be true all the way through. But it gave me some context on the effect it was having on people. The Voice is not a comforting presence. It's supposed to make you feel a little uncomfortable, a little on edge. So I liked that people received it as harsh, because that's part of it.
What were your first impressions after seeing the game and hearing the final dialogues?
V: I was so stoked about this trailer. I finally got to hear the other voices and it solidified what this world is, that I've been living in for the last year. The team explains it to me as much as possible, but it’s only after seeing and hearing it all that it finally clicked for me. And it absolutely met my expectations.
A: I love indie games, it's where I find some of the coolest, most unique material. And with that, you don't always know how the final product is going to turn out. And the trailer really blew my mind, it’s incredibly gorgeous! The world is phenomenal and so detailed. The music gave me chills. To see how much was accomplished with just the trailer makes me really excited and intrigued for what’s next. It is way beyond what I expected.
Did Yaga’s adventures leave any significant thoughts and emotions with you?
A: I think it made me more empathetic. In BLACKTAIL, you see that anyone has the potential to make morally questionable decisions when they’ve been ostracised, rejected with no support. As an individual player, you are forced to make those decisions on your own. I hope it encourages people to understand that things are more complicated than they look, and you have to consider the consequences of being an outcast.
V: It got me thinking a lot about what “happily ever after” means. At the end of a Disney movie, the villain is defeated, you’ve found your one true love, and anything bad that happened, doesn’t matter anymore because you're happy now. In BLACKTAIL no matter how you play, the ending doesn’t negate any of the characters’ actions or the gravity of what they went through. I think that's something very relatable, because we can have these happy or life-changing moments, but everything we have been through remains.
As a player, would you choose to play the good witch or the bad witch?
A: I have a history of always wanting to be good in video games. I stop at traffic lights in Grand Theft Auto. That is who I am. I would play BLACKTAIL as close to my actual self as possible. I’m not sure if I would turn out as good or bad, because of that morally grey area. I'll probably still stray to the side of good because I get so worried about hurting even fake people and fake creatures. But who knows?
V: I'm probably around the same path as Avalon. I feel bad if I hurt a character in a game. So I would probably stray towards the good side, though there’s a couple of choices where I think that the bad side is justified. So I end up being somewhere in the middle, in that morally grey area… but I hope more good.
Hello there, We at THE PARASIGHT are really proud to say that BLACKTAIL is Verified on Steam Deck, which means our upcoming game is compatible in all its portable glory. Since the start of production, we’ve made sure that BLACKTAIL would play seamlessly on a gamepad and once Stea
Hello there,
We at THE PARASIGHT are really proud to say that BLACKTAIL is Verified on Steam Deck, which means our upcoming game is compatible in all its portable glory.
Since the start of production, we’ve made sure that BLACKTAIL would play seamlessly on a gamepad and once Steam Deck was announced we couldn’t wait to play BLACKTAIL on the go!
We hope that you will enjoy experiencing BLACKTAIL not just in front of your main screen. Now you REALLY can’t hide from BABA. She can follow you wherever you are.
Venture down to the woods, see how your luck will sway… “This place feels like a dream” - she said. “It’s so beautiful. The stars, the flowers…” “Sometimes beautiful means…” “Dangerous!” - he replied. “You can't hide from BABA…She's everywhere and nowhere all at once!” - said the
Venture down to the woods, see how your luck will sway…
“This place feels like a dream” - she said. “It’s so beautiful. The stars, the flowers…” “Sometimes beautiful means…” “Dangerous!” - he replied. “You can't hide from BABA…She's everywhere and nowhere all at once!” - said the kids.
The forest awaits and if you’re wandering alone, do so at your own peril. But, taking a sneak peek at BLACKTAIL’s fairy-tale-driven world, might spark your curiosity to embark on your own adventure…
Hi everyone! We’d like to thank you for your continued support, keen interest, and all the questions you’ve send us over the past months. It confirm our belief that the BLACKTAIL’s dark fairy-tale driven world has gained many new fans to date. This Gameplay Overview Trailer is fo
Hi everyone!
We’d like to thank you for your continued support, keen interest, and all the questions you’ve send us over the past months. It confirm our belief that the BLACKTAIL’s dark fairy-tale driven world has gained many new fans to date.
This Gameplay Overview Trailer is for you. Not only does it introduce BLACKTAIL’s story inspired by Slavic legends, but also never before seen gameplay footage, Yaga's magical abilities and presents plenty of previously unrevealed locations and characters.
Let the trailer spark your curiosity further, enjoy the video below.
Gather resources to craft potions and arrows, use your bow, broom and gauntlet to engage in gripping boss fights and encounter many bizarre, talkative creatures on your adventures. Lift the veil on your past, decide the fate of the land and its inhabitants. Witness the impact of each decision on your skills! The choice is yours. Will you become the fearsome guardian of the woods, or the terror nightmares are made of?
BLACKTAIL releases December 15 on Steam. For more information, visit the Focus Entertainment website. We hope you enjoy the unsettling and surreal world we’re crafting in BLACKTAIL! Let us know your thoughts on the trailer in the comments below, Steam Community Hub, and our Discord
Hi everyone! We've been hard at work developing BLACKTAIL and implementing some of the great feedback we received after our Steam Next Fest demo. We appreciate the comments and compliments and thank all of you for being part of our journey. We’ve teamed up with Focus Entertainmen
Hi everyone!
We've been hard at work developing BLACKTAIL and implementing some of the great feedback we received after our Steam Next Fest demo. We appreciate the comments and compliments and thank all of you for being part of our journey.
We’ve teamed up with Focus Entertainment, and together want to share some exciting news at gamescom Opening Night Live 2022. Catch a glimpse of BLACKTAIL’s grim storytelling in tonight’s trailer. Baba Yaga has been waiting to spread the news for quite some time!
The trailer not only introduces new players to the world of BLACKTAIL, but also shows never-before-seen locations and content. Loyal followers will notice new scenery, mobs and mechanics. ALL of you should notice the premiere window! That’s right! THIS WINTER you will be able to plunge into the dark fairy-tale world of BLACKTAIL.
The trailer "A Witch's Fate" is just the beginning of what we have to show you in the near future. We look forward to introducing you to more of what BLACKTAIL has in store. Looking forward to the premiere? Keep an eye out on your favorite influencers and media outlets - gamescom will not only feature our new trailer, but also a brand new demo for the press to share their first impressions with you.
We hope you enjoy the unsettling and surreal world we’re crafting in BLACKTAIL! Let us know your thoughts on the trailer in the comments below, Steam Community Hub, and our Discord!
Hi everyone! Thank you to all the BLACKTAIL fans who have downloaded, played the demo, and left feedback. Also an extra special thanks to the thousands of you who watched our dev playthrough! We appreciate all the comments made about the game on our social media, official Discord
Hi everyone!
Thank you to all the BLACKTAIL fans who have downloaded, played the demo, and left feedback. Also an extra special thanks to the thousands of you who watched our dev playthrough! We appreciate all the comments made about the game on our social media, official Discord, and here in the Steam community. We also have a feedback form set up for folks who want to go that route.
If you haven’t tried our surreal first-person action-adventure, grab the two hour demo right here *hint hint*.
Due to popular demand, we’ve decided to extend the demo’s availability for one more week beyond Steam Next Fest! You’ll all have that much more time to explore the woods of BLACKTAIL, test your skills against a very malicious mushroom, and seek out all the secrets we’ve scattered. Get your game time in while you can though, the BLACKTAIL demo will disappear on March 7!
Want a taste before hopping in? Check out Zalzar’s Let’s Play video for a great look at BLACKTAIL’s gameplay and story.
Did you miss our Dev Walkthrough? Celebrate the launch of our BLACKTAIL demo with a restream of our video. Sunday 27 February, 10am PST/7pm CET. BLACKTAIL demo is available NOW and will only be playable until 28th Feb, so download it today! We hope you enjoy the unsettling and su
Did you miss our Dev Walkthrough? Celebrate the launch of our BLACKTAIL demo with a restream of our video. Sunday 27 February, 10am PST/7pm CET.
BLACKTAIL demo is available NOW and will only be playable until 28th Feb, so download it today!
We hope you enjoy the unsettling and surreal world we’re crafting in BLACKTAIL! Let us know your thoughts in the comments below, Steam Community Hub, and our Discord!
Hi everyone! We've put together a Developer Walkthrough to celebrate the launch of our BLACKTAIL demo as part of Steam Next Fest! The pre-recorded footage with our Dev Team commentary starts here on Steam at 10 PM CET / 1 PM PST today (Feb 21st). BLACKTAIL demo is available NOW a
Hi everyone!
We've put together a Developer Walkthrough to celebrate the launch of our BLACKTAIL demo as part of Steam Next Fest! The pre-recorded footage with our Dev Team commentary starts here on Steam at 10 PM CET / 1 PM PST today (Feb 21st).
BLACKTAIL demo is available NOW and will only be playable until 28th Feb, so download it today!
We hope you enjoy the unsettling and surreal world we’re crafting in BLACKTAIL! Let us know your thoughts in the comments below, Steam Community Hub, and our Discord!
Hi everyone! Steam Next Fest is coming soon and we’re excited to share that a demo with two hours of BLACKTAIL gameplay will be included in the event! This is the first time outside of a select group of media and content creators that the public will have hands-on time with BLACK
Hi everyone!
Steam Next Fest is coming soon and we’re excited to share that a demo with two hours of BLACKTAIL gameplay will be included in the event! This is the first time outside of a select group of media and content creators that the public will have hands-on time with BLACKTAIL on PC and we can’t wait to hear what you think!
Fair warning! We only plan to have this demo available Feb 21 - 28 for Steam Next Fest, so download it today!
Before we get to the demo though, we want to announce that Adam “Nergal” Darski, frontman of extreme metal band Behemoth, joins the fest. Watch the Steam demo teaser to learn more.
Now back to the demo! Not too long ago, first impressions for BLACKTAIL were shared on sites like IGN, Screen Rant, and Gaming Trend, and by content creators like SplattercatGaming who all got to try an early version of this demo. And they loved it!
We’ve improved and extended the BLACKTAIL Steam demo to feature a feast of new content for witches seeking to explore the dark and mysterious woods. We’ve added new areas, skills, fights, and more to give you all more than two hours of dark, surreal adventure to explore.
This demo also showcases new skills and combat abilities like the new Hocus melee attack, for example, which will add either the Leech (health drain) or Sunlight (stun) based on whether Yaga is on the path to evil or good. Likewise, a new Broom area-of-effect ability will focus on damage or crowd-control depending on Yaga’s choices.
Demo players can also explore the in-game almanac, new inventory system, Morality Tags and Log, and a brand new Easter egg mini-game. We’ve also scattered collectibles throughout the forest—see if you can find all the toads and Boboks!
We hope you enjoy the unsettling and surreal world we’re crafting in BLACKTAIL! Let us know your thoughts in the comments below, Steam Community Hub, and our Discord!
Hi everyone! We’ve shared quite a bit about the inspirations and history behind BLACKTAIL, but now let’s talk gameplay—namely the skills you’ll need to survive in the woods! Yaga, being a peasant girl, already knows quite a bit about hunting, trapping, starting fires, and the lik
Hi everyone!
We’ve shared quite a bit about the inspirations and history behind BLACKTAIL, but now let’s talk gameplay—namely the skills you’ll need to survive in the woods! Yaga, being a peasant girl, already knows quite a bit about hunting, trapping, starting fires, and the like, so the skills you’ll be focused on collecting fall more in Combat and Witchcraft categories.
As you explore BLACKTAIL, you’ll discover all kinds of materials to hoard. Some, like feathers, herbs, and branches are common, but you’ll be using them frequently to craft arrows and other on-the-go items. Others, such as Spider’s Eyes are found far less frequently or are dropped by monsters roaming the woods. Even rarer items, such as teeth, can be discovered in hidden chests or in the lairs of very dangerous creatures.
Finding the items to unlock new skills is just half the battle. You’ll also have to scour the world of BLACKTAIL for Lost Pages of the Hut’s book to discover recipes for the cauldron that allow you to craft elixirs and potions that expand your skills. Fair warning, these pages will be difficult to find and will often require feats of daring-do.
In BLACKTAIL, your trusty bow goes a long way while on the outskirts of the forest but it alone won’t be enough once you start braving the deeper, darker woods. Combat oriented abilities range between passive upgrades that allow you to draw your bow faster, do more damage, and create special arrows. Active abilities will let you dash, deflect projectiles, and huff, puff, and blow enemies away.
Well-trained witches can hex areas, buffing themselves and damaging or disabling surrounding foes. And what’s a witch without a potion or two? You’ll also be able to brew up concoctions that heal, cure poison, sharpen the senses, and more.
Sharp eyed fans may have noticed the small animal glyphs beside certain skills. We’ll have more to share about those soon, but in the meantime we’ll just say that they’re connected to the artfully-crafted 2.5D narrative episodes scattered throughout the world.
Hi everyone! We promised a look at gameplay, and we’ve delivered! Media got hands-on with an early version of BLACKTAIL for the world’s first previews of our upcoming action-adventure game! Spoiler, they loved their time with the game AND IGN called BLACKTAIL “consistently disqui
Hi everyone!
We promised a look at gameplay, and we’ve delivered!
Media got hands-on with an early version of BLACKTAIL for the world’s first previews of our upcoming action-adventure game! Spoiler, they loved their time with the game AND IGN called BLACKTAIL “consistently disquieting”, so it sounds like we’re exactly on track to where we want to be as we create this surreal world.
"Even if I was on my best behavior though, nothing could save me from the downright creepiness of Blacktail’s otherworldly wilds. Filled with strange noises everywhere I turned, ghostly apparitions appearing and disappearing before me, and giant rabbit skull thingies all over the place, there was pretty much no point in time where I felt at ease.”
"The core gameplay is entertaining enough and services the real pull of the project so far: its fantastic and atmospheric game world. Should this setting continue to play centre stage in the final release, then Blacktail could be a very intriguing game indeed."
“I’ve only scratched the surface of what this game has to offer so far. But its setting – a sometimes enchanting, sometimes terrifying forest flaked in sunlight that’s as beautiful as it is mysterious – gets its claws into you right away.”
Sharp-eyed fans will notice some exciting developments on the BLACKTAIL Steam page ! Over the last few months, we’ve been head-down working on the game and not sharing a whole lot of what the team’s been creating. That’s about to change! If you haven’t already, head on over to th
Sharp-eyed fans will notice some exciting developments on the BLACKTAIL Steam page!
Over the last few months, we’ve been head-down working on the game and not sharing a whole lot of what the team’s been creating. That’s about to change! If you haven’t already, head on over to the BLACKTAIL page to check out new feature descriptions, a whole new batch of gameplay gifs, and screenshots hinting at enemies and skills. Go check it out!
Back? That is one malicious mushroom! And what’s up with that eerie totem? Could it be related to that time freeze arrow shot? Will it do other things? Find out more in future community posts!
Of everything we’ve added to the page, what has caught your eye? Let us know and watch out for more gameplay reveals later this month! Keep an eye on your favorite gaming sites and influencers—they might have something BLACKTAIL related for you REALLY soon!