Mars First Logistics

Shape Shop · Outersloth

Released
Sep 25, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Patch v202608131604

    Allow automations using parts like the Sensor and logic gates to continue to function while using the Theodolite. Fix a bug where large vehicles would sometimes spawn inside geometry. Fix a bug where NaN was displayed as time to next departure at monorail stations.

  2. Developer post

    Patch v202604121056

    In co-op, all blueprints that are unlocked for the host player will now become unlocked for joining players when they join. The space elevator now has some extra refuel points.

  3. Developer post
  4. Developer post

    Update 1.1

    Hello! Update 1.1 adds a number of oft-requested features for long-time players, as well as addressing some common pain points for new players. New features The editor can now optionally show the center of mass of your vehicle. It is disabled by default, but can be enabled in set

  5. Developer post

    Patch v202510281106

    Fix a bug where the vehicle could sink into the ground when configured a specific way.

  6. Developer post

    Patch v202510251620

    Fix intermittent freezing and audio loss. Use only one shade of blue to depict part selections in the editor to avoid confusion about what is selected. Do not change the default pivot point of copied sub-assemblies to the last hovered-over part when holding ctrl as that behaviour

  7. Developer post

    Patch v202510151059

    Allow monorail tracks to be more bendy. German and Chinese translation fixes.

  8. Developer post

    Patch v202510071850

    Fix a bug where the space port celebration wasn't showing for co-op clients. Fix a bug with resetting vehicles on Phobos. Generate tyre tread marks on Phobos.

  9. Developer post

    Patch v202510041925

    Fix stricken shuttle not rotating for co-op players. Fix a bug where sometimes co-op players wouldn't receive mined raw materials. Fix a bug where the game would say there were no transmitters in range, even though one was visible.

  10. Developer post
  11. Developer post

    Patch v202510031029

    Fix a bug where parts could be duplicated if they were removed with an expanded selection. This would sometimes manifest as parts seemingly going missing, since the duplicated parts could be used for building, but weren't actually added to your inventory.

  12. Developer post

    Patch v202510022134

    Fix a bug that could result in parts getting lost when copying another player's vehicle using the Copier part. Fix a bug where the game could soft lock if parts such as the sensor sent inputs to the Theodolite. Increase the cost of the Heavy Duty Jack part. Fix some Simplified Ch

  13. PC Gamer

    'Overwhelmingly positive' rover-building sim Mars First Logistics rolls out of early access with a new automation system and a 40% discount

    Mars First Logistics is one of those beautifully singular ideas that reminds you why Steam is ultimately a good thing. Shape Shop's painterly, open-ended rover sim is all about constructing kooky robotic vehicles through a LEGO-like building system, used to solve logistical puzzl

  14. Developer post

    Patch v202509271553

    Fix a bug where the save file would get corrupted if you joined a co-op game before the first auto-save, resulting in a black screen when you next try to run the game.

  15. Developer post

    1.0 Update Available Now!

    After over 2 years cooking in Early Access and 5 years total development time, Mars First Logistics 1.0 is here with a big update! New Main Contracts 10 new contracts have been added with a new area to discover! These new contracts have more of a puzzle focus and are about figuri

  16. Developer post

    Patch v202507241545

    Fix a bug where raw material deposits were not correctly synced when playing co-op.

  17. Developer post

    Patch v202507221140

    Fix a bug where undiscovered structures (e.g. roads) could be selected and built under certain circumstances.

  18. Developer post

    Patch v202507111516

    Fix a bug where small rocks could prevent a road from being connected to a station. When auto-saving after completing a contract, save the player's position after they are moved out of the way of any station building animation, instead of their position beforehand. Reduce the siz

  19. Developer post

    Patch v202507041504

    Allow picking colours by middle-clicking on a part. Show size in contract info. Fix a bug where no empty save slot was created when deleting a save and all slots were full. Fix a small gap in one of the supplies parcels. Fix a bug with negative side job expire times.

  20. Developer post

    Patch v202507011119

    Allow fast travelling to transmitters. Move the fishery to flatter terrain to make it easier to access. Differentiate map waypoint lines from contract lines on the map. Fix a bug where the latest auto-save sometimes wasn't loaded after leaving a host's game. Show tutorial message