Upgrade to Unity 2021.3.27f1
Upgrade to Unity 2021.3.27f1
Developer posts and news about this game.

Upgrade to Unity 2021.3.27f1

Update to the latest LTS version of unity

Fixed museum interactive display case bug Fixed U-Boat periscope bug

Added granular object control (rotation and transform movement), object interactivity hints when interacting with or hovering over usable options, and more settings to turn off hints and labored breathing sounds.

Hi everyone! Thank you once again for tuning in to one of our updates. In this one, I'd like to take a moment to discuss and provide some context for the last couple of updates. If you haven't seen those, please check them out here: Let me first thank you all for your comments an

Enhance object interaction system to support adapters (e.g. pot on stove) with visual indicator. Add sounds when banging object around. Optimize U-Boat internal colliders to allow objects to interact with environment.

Life aboard a metal tube under the water was tough and unpleasant. In our latest patch, we discuss how we are slowly building up to offer an authentic interpretation of life aboard a U-Boat.

Can you picture what it must have felt like to be slowly running out of oxygen in your bathtub under the sea? Can you imagine what would happen in Klaus shut the air intake while t

Hello everyone! In this update, I would like to take a moment to cover what we have been working on as of late and to explain why we have made the choices we made along the way. I hope you find this an interesting and informative progress update. To recap, our goal is to deliver

In case you've missed it, we've put out a video update detailing some of the work we've done in the past couple of months as well as our plans for the upcoming period. Please check out it here: As always, thanks for your continued support and should you have any questions or rema

Added new 'in development' room to museum with in-flight models Added models to bunker scene

Added logic to allow immediate server ownership of newly instantiated prefabs Fixed flak gun firing bug when in MMO

Enhancements - Extended respawn time after falling into water to 30 seconds from 5 seconds - Added initial swim logic to let player swim underwater - Player slowly sinks when underwater, must surface to float - After starting to swim, will notify player of respawn via text, inclu

Hello everyone! A couple of days later than I would have wanted to, but here's the bi-weekly update (at least I'll try to get an update out every two weeks again from here on out). As before, most of the work is still going into the frameworks to make everything possible, but we'

Hello everyone! It has been a while since the last update. I am personally to blame for that as real-life issues (work, holidays, covid-infections, etc.) took out a big chunk of the time I have to work on this project. You have my apologies, but rest assured that we're still as m

Hello everyone! Go shoot stuff! We're very excited to bring you this new update. As work on the frameworks is progressing nicely, we're transitioning towards creating some proper game-play elements. Apart from the MMO-setting itself, it has always been our goal to create other ga

Fix player sync to moving object Fix player animation jitter when on a moving object

Hi everyone, A short message here: we have made a couple of optimizations and changed the way our testing (to check if your computer is powerful enough to run our project) is set up. If you have tried running the in-game benchmark - for the demo version in particular - in the pas

Updates to support new room/lobby management system (passwords, compute node, max players, etc...)

Hello everyone, If you haven’t received our best wishes for 2022 yet, here you go! All the best from the Crush Depth team to you and your loved ones! We’ve been extremely busy over the past few weeks and have some very exciting things to share with you in this update. The U-Boat.