Wizardry Squared

Annonymous · FunkyPenguin Games

Released
Feb 26, 2021
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v12 A whole new look! - Major Art Update & New Spells

    v12 - A whole new look Added 2 New Spells - Aligu - Ties blocks together via a flexible string Pordon - Points to the nearest door Added ~40 new decorations Added ~64 new block textures Retextured collectibles Added ~10 new storyboards Camera smoothing included in movement Added

  2. Developer post
  3. Developer post

    The Great Square Must Die

    Wizardry Squared v10 - The Great Square Must Die! Going live 16 February 2024 - Noon EST New Features The Great Square Must Die Competition! 4 New Enemy Types - melee and ranged. 2 New Defensive Spells for quick button-tap protection 8 Spell Puzzles rewarding valuable Spell Books

  4. Developer post

    Updates v 9.7 - Draw Angles, Bug Fixes, and Color Changes

    Features and QOL Updates: Adjusted the draw angles to make diagonal easier to register at the expense of making horizontal and vertical detection more explicit. Made Hot and Cold pedestals for dungeon entrances detect blocks further away. Added a wizard color-changing button to t

  5. Developer post

    The Great Square Got Dead!

    Winner! Congratulations to Pixelandchill for winning the annual contest and the prize! Truly the greatest Wizard of 2024! Pixelandchill completed the 10th World on the 23rd of February 2024.

  6. Developer post

    v9.5 - Leaderboards Update

    Leaderboards in Game! A leaderboard has been added to the game. Make sure Steam is running and clicking the "leaders" button on the main menu will display the global leaders indicating the highest level a player has visited. Improvements Added Volume Controls to the Escape Menu.

  7. Developer post

    v 9.2 - S.A.T.S

    v 9.2 New Legendary Rune - SLOW - Found at the end of the tutorial. Zoom with scroll wheel is now smooth and functions the same across all levels. Picture Puzzles now scale in size with world numbers. The map now shows the difficulty and the status of picture puzzles, portals, ru

  8. Developer post

    Now with Arts and Ambience!

    New Secret Shops are Hidden in Dead-End Levels Art Puzzles New Textures and Decorations Lighting and Ambience Improvements!

  9. Developer post

    HotFix - Tutorial Signage and De-charging Information

    Pressing the Charge/Decharge button will now also remove any stored spells. Spell Drawings have been posted next to Flying Block tutorial to illustrate the importance of direction better while inscribing spells.

  10. Developer post

    Tutorial and Camp Beautification Patch

    Added a dialog to Rune Doors telling players what runes they are missing and where to find them. Dungeons that fail to generate properly will now block off their entrances. The tutorial was overhauled for readability, consistency, and atmosphere. The camp was cleaned up for consi

  11. Developer post

    Major Update TODAY! - Wizardry Squared v 7.0 - Void and Vehemence

    Explore the Void to find over 200 powerful runes, granting abilities and powerful new spells. Then head to the Arena and challenge a couch-mate to a Wizard's Duel! Massive New Rune System Equip new World and Void Runes to gain powers, modify spells, or enhance attributes. Over 20

  12. Developer post

    Wizardry Squared - Live on Stream APR 29th 8pm EST

    StellarDakota will be broadcasting game-play of Wizardry Squared. Be there or be.... Should be a good time come by and watch! Check out StellarDakota on their channel! This event showcases the culmination of several recent updates and patches to the game adding features like dung

  13. Developer post

    Dungeons & Loot Update

    Delve deep into the dungeons! Added procedural dungeons to the game. Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dun

  14. Developer post

    QOL Patch

    Spells assigned to Meta-spells now save between play sessions. Arrow Spells now toggle on/off with repeated casts like all other spells. Adjusted Hall of Instruction Scenery to not interfere with map. 4/22 Increase dungeon torch sensing radius for hot and cold blocks. Alphabetize

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  16. Developer post

    Hot Fix v4-12

    Fixed some UI issues while running on lower resolutions. Store UI Updates Added Dungeon Introduction to the Tutorial Re-added large gold blocks to the game. Adjusted procedural dungeon puzzling.

  17. Developer post

    Hot Fix. Purple Blocks not saving.

    Fixed an issue where purple blocks in the last level played were not saved on returning to camp.

  18. Developer post

    Loot Update in v6.0

    Added Loot System Equippable items drop from Big Dungeon Chests Wands Belts Pouches Books Items increase statistics based on their rarity and randomness. Rarity increases as world seed increases. The numbers of items from chests increase with world seed. Major UI Updates You can

  19. Developer post

    Dungeons Update

    Added procedural dungeons to the game. Each dungeon contains puzzles to unlock doors and significantly more gold than the level. Enemies now drop hot/cold blocks used to unlock dungeon doors. Enemies in dungeons can be much stronger. Higher level dungeons may have difficult puzzl

  20. Developer post

    Update Notes v1 7/17/2021

    Updated camera movement for single player Enemies will no longer shoot at players behind objects Reduced enemy generation by level curve Fixed layering of sprites by doorways Fixed companion layering Matched pixel counts between object textures Fixed Bomb particle effects Added a