Back working on the game!
Hi friends, fans & family! I just want to let you know that I’ve slowly started working on the game again. No details yet but I’m making small but consistent progress. More news soon! // Luis

Developer posts and news about this game.

Hi friends, fans & family! I just want to let you know that I’ve slowly started working on the game again. No details yet but I’m making small but consistent progress. More news soon! // Luis

Hi friends, fans & family! I have recently started attending group therapy. It is great opportunity for me since it’s a very thorough course that treats emotional dysregulation for adults with ADHD. There are limited spots available and it’s free(!) so being selected is a rar

Hi friends, fans & family! Life has been quite hectic lately and unfortunately progress has been very slow and inconsistent. I'm probably gonna be getting up to speed again soon but some curve balls in other areas have been thrown my way and I've had to give other stuff more

Hey friends, fans & family! I was away last sunday so couldn't post an update and decided to wait a week instead! Here's what I've been up to the last two weeks: Bug fixing: - Fixed so "killed" heroes are counted properly for side objectives that depend on that variable - Fix

Hi friends, fans & family! I had a little vacation where I slacked off for a bit so didn't get all that much done in this period but I did manage to do the following: - Fixed zooming so that it zooms in to the middle of the action instead of the attack point. This allows the

Hi friends, fans & family! This week has mostly been about adding side objectives to the game. Here's everything that's been done: Side Objectives: - Missions now have one main objective and one side objective. Each of the objectives gives one reward with no reward appearing

Hi friends, fans & family! Here's the progress report for 8-14 July Level up screen: - undo functionality has been fully implemented so you can change your mind about which skills to pick while on this screen. Skills: - riposte has been fixed so it doesn't appear among active

1-7 July Hi friends, fans & family! This week I’ve been doing all sorts of small fixes and tweaks: Gameplay: - XP for kills has been removed. Individual XP is still at thing bug all heroes will get the same amount of XP per mission except if they have certain skills or items

Progress updated 24-30 June 2024 Hi friends, fans & family! This week I’ve been focusing on the settings screen and I’ve added the following options: - Turn speed: determines how quickly the enemy acts. - Auto end turn: If this option is turned off you have to actually press

UI Updates and upcoming changes... Hi friends, fans & family! Long time no see. Life keeps getting in the way so the pace of my updates is a bit slow (to say the least) but rest assured I'm still working on the game! I don't have a substantial amount of stuff to show actually

Hi friends, fans & family! Will try to post more often about progress in the game and will try to do that with as little "fluff" as possible (that's the price to pay for the increase in frequency :P) so let's hop right in! August-October progress: Features: -added world map w

Hi friends, fans & family! Sorry for the looong radio silence. I have been… busy. Without going into too much details I made a lot of big realisations last summer which caused me to take a long break from the development of the game. I’m in the middle of an ADHD investigation

Hi friends, fans & family! I have some exciting news to share but before I get to it I’m going to tell you what my vision for “Guardian of Gridvale” is/was and where it is now… The vision When I first began working on “Guardians of Gridvale” I had a couple of goals: 1. Show t

Hi friends, fans & family! I have a bunch of text coming your way today so I’ll waste no time and get right to it! Genre change A major change perhaps… or not? I am going to make “Guardians of Gridvale” a roguelike/roguelite. I know it sounds like a big change but I promise t

I’ve told you before how the Swingmeter affects attack damage and this time I wanted to talk a bit about how to defend in Guardians of Gridvale. There are no timing mechanics and no random damage when it comes to your enemies attacks. Defense is mostly a matter of positioning eve

Hi friends, fans and family! Core loop The last couple of weeks I have been focused on tying the core loop together. The various game parts are still in an unfinished state and need more love. Right now I need to tie all the different screens together to get a proper flow going.

Hi all! The page for ”Guardians of Gridvale” has been up for two weeks now and I think this is the perfect time to introduce myself! My name is Luis and I'm the sole developer of this game. I am 40 years old (yeah I know 😂), have a wife, two small kids & two small cats plus