Hey friends, fans & family!
I was away last sunday so couldn't post an update and decided to wait a week instead! Here's what I've been up to the last two weeks:
Bug fixing:
- Fixed so "killed" heroes are counted properly for side objectives that depend on that variable
- Fixed bugs relating to "AllHeroesShouldTakeDamage" side objective
- Fixed bug where the "EscortVIP" mission type could not be finished because code that was supposed to fire when reaching a tile was not being executed anymore
- Fixed so chest reward content is not revealed when the side objective has been failed
- Fixed knock back bug when units are on the edge of the map
- Fixed so the tiledetails panel doesn't look like crap before a mission starts
- Fixed so energy is displayed correctly in the loadout panel

Gameplay adjustments/improvements:
- Changed the XP necessary to level up from 10 to 6. Each mission rewards you with 4 XP so you'll level up roughly every other mission. There is however a type of reward that generates bonus XP and you can gain extra XP for an individual hero by training in camp too...
- Increased number of turns needed to stay alive in "ProtectVIP" missions
- Added restoration of 1 energy (energy is used for special skills) when a unit performs their basic attack. You HAVE to be active to restore energy in other words and can't stand around to wait for it to happen automatically
- Added energy icon restoration animation
- Added a third random skill in the skill tree. This means that there will be a choice to make between 3 different skills instead of 2 in some places