Released
Aug 26, 2021
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tutorial Rework

    A small but important feature I wanted to have a lot earlier, Now there is a tutorial level introducing the player to the very basics. Currently, the tutorial doesn't cover everything but the most important controls are taught. The tutorial starts for the first time automatically

  2. Developer post

    Base Defense VR - Heavy Weapons Update

    Hey Base Defenders, the time has come and a major step to a better product is coming to you now. I very appreciate your feedback and ideas and I try to implement as much as possible, so you can really enjoy the game. A lot is happening under the hood of the game and I will presen

  3. Developer post

    Next Update getting close

    Hey Base Defenders, today I want to introduce you to the new addition in the new update. The player character is getting a new upgrade, in the next update you are able to purchase new weapons and upgrade them. Below you can see some screenshots from a testing build Here you can s

  4. Developer post

    Big updates Big Guns!

    Hey everyone! I hope you all had a smooth transition to the new year, it's been a long time since the last update. I want to address directly the next plans for the game, I was reading a little trough the comments and reviews and I'm trying to get most of the cool ideas that you

  5. Developer post

    Big update on debug branch!

    Hey everyone, it's now time for the big update to be deployed on the debug branch. I'll show you what you have to do if you want to test the new update. click on the game in the library and select the cog symbol on the right (or right-click on the game) Then select properties Sel

  6. Developer post

    Possible test build next days

    Hey currently I play test a lot, and it looks promising, so I want to push the build to the debug branch tomorrow or Saturday. When the build is online, we can test together and eliminate the last issues. I want to share some screenshots of some play tests. See you soon!

  7. Developer post

    It's getting cold

    Hey everyone! Currently, I'm working on a new map, the theme will be Arctic, so this map will be the first one that introduces weather. The map is still empty, but soon there will be a lot of happening. Almost every item on my list is done for the next update, a test build will b

  8. Developer post

    Energy Nodes

    Hey, I want you to update with the recent progress! In the last two days, I tried different methods to implement an energy system for the turrets, which is currently shaping well, So the design is that you have an Energy Node which will provide X amount of turrets with energy. If

  9. Developer post

    Status update

    Hey I'm currently working heavily on the next big update, some points on my to-do list are already marked done, so progress looks good currently. Today I want to show you some progress, last time you saw already the tooltip and building range. Today I want to show you progress on

  10. Developer post

    Next update is big!

    Hey, currently I'm working on a lot of new features, again thanks to everyone that suggest features and tell me what is not so good in the current state. Based on the feedback, the following things will be in the next update! Area 51 and Near The Reactor will be finished The repa

  11. Developer post

    Teleport update live

    The teleport update is now live I also did some changes on the in game settings menu Enjoy!

  12. Developer post

    Teleportation and future plans

    Hey everyone, I want to tell you that hopefully tonight there will be an update that implements teleportation. This is very important for people that get motion sickness, especially if the frame rate is not perfectly stable, I also want to talk about future plans! But first some

  13. Developer post

    Building Ranges Update

    Small update bringing the building ranges back to live. The laser pointer should also be forced ON when enable the building menu. Thank you.

  14. Developer post

    New building range visuals and logic

    Hey everyone, I want to show you what will be in the next update. With the implementation of the upgrade system the building ranges needed to be dynamically adjustable, what made the most problem was the visuals which had very old logic and assets, finally I found a solution whic

  15. Developer post

    Small hotfix

    Fixed view distance is at zero. view distance is now a fixed value and cant be changed until i found a proper fix Thank you.

  16. Developer post

    Update pushed to live

    Changes from debug branch: New UI in main menu Laser pointer for the mouse Moved ingame ui to the right hand VIVE WAND users can now hold grip buttons to rotate a turret Enjoy

  17. Developer post

    Laser pointer update

    Hey the update is avaiable now Changes: New UI in main menu Laser pointer for the mouse Moved ingame ui to the right hand VIVE WAND users can now hold grip buttons to rotate a turret I will playtest the update later and push it to live when it's looking good Thank you

  18. Developer post

    UI design and mouse

    Hello defenders, I know the current state of the UI is not the best, especially for a player who never played the game. I will push a new build to the debug branch tomorrow with some UI changes in the main menu. I also put the in game UI completely to the right hand, that means t

  19. Developer post

    Final build pushed to live!

    Patchnotes from the test branch: Added missing vive keybindings Reworked building limitations Removed building limitation visuals (temporary) Updated upgrade logic for "Lookout Tower" and "Base Building" to new standards Changed the players hands to match real world hand transfor

  20. Developer post

    Follow up update

    Very small update (not in size tho). Added tutorial video in main menu (Press the Question mark button) Changed mouse trace to follow REAL hand rotation Added missing logic in the ingame settings menu I will playtest the update today and push it to live when it looks good. Thank