HEXAD Shutting down Jan 31st
Thanks for all your support over the last 2 years. Good luck out there!
Developer posts and news about this game.

Thanks for all your support over the last 2 years. Good luck out there!

This release mainly fixed a bug where the play button did not show on some screen resolutions. The project had been shelved for a good bit - some UI changes are included in this change that were started last year but I cannot remember what they were ^^ The game engine version was

The Alchemist Edric the Alchemist has been experimenting with Gem Fragments his entire life. He's been trying in vain to unlock the hidden potential he believes they hold. Most in town have written him off as an eccentric old coot and know not to get into any lengthy conversation

Halloween Event Halloween is coming and the townsfolk have been decorating accordingly! Enjoy the new town atmosphere and music as you prepare for Fall. From now until November 1st there are three new Halloween themed adventures to play. These adventures award limited time Hallow

Seasons HEXAD is finally getting to a point where I think most of the necessary Quality of Life features have been completed (except for item sets). Now I can finally work on adding some fun to the game! :) At this point I'm not sure how many seasons I will be able to release per

Town There is now a greater focus on being in town. The lobby-like feel of the game has been mostly removed. The design of the town is still a work in progress... Most game screens can be opened by clicking on one of the NPCs in town. to ease into town mode, all game screens can

Item Tooltips Added a 'Currently Equipped' tooltip and a stats comparison section to the main tooltip. This is only active when you are looking at a Heroes equipment. Tooltips now do a much better job of staying on screen and not being cut off on bottom. Pierce Primary Component

Town Beta Added an area where online players can walk around and see other players who are online. Not sure where this feature is going yet, but it is kind of fun. Players Main character is the Hero that is visible in Town. Players that log out should have their Hero removed from

The Quartermaster Fixed a bug where crystal scepters could roll from the quartermaster with stats. Item Components Fixed a bug where some items could roll with Honor components when the item did not have Honor influence. Item Tooltips Holding the Alt key no longer shows the 'Inhe

Heros Your first character is now considered your 'Main'. Only your main character can be renamed, and this must be unique across the game. All other Heroes are assigned a random name from the new name generator system. These changes will factor into the future HEXAD long term ga

Diamond Loot Chests Diamond loot chests have been added to the game and to the Loot screen. These chests will only roll diamonds, gold, or fragments up to Epic level. Diamond loot chests can only be earned by adding a gem reaction to the daily promotion on Discord. This requires

Honor PvP battles will now award Honor to participants. The winner earns 36 honor and the loser earns 12 honor. Honor rewards diminish when the same players battle multiple times on the same day. Honor can be spent at the Quartermaster. The Quartermaster The Quartermaster is a ne

Items Base Power on all Main Hand items is now 30 up from 18. The previous release changes to health/resists and overall damage potential had slowed down games too much. Skills Smoke Bomb damage type has been changed to Crush from Pierce. Existing items will not be updated. Lobby

Items Padded Armor set has been added to the game. This set provides inherent stats for Ice Resist, Energy Resist, and Warding. Padded Helm can roll one of three new Debuff skills, Flammability, Frostbite, and Conductivity. Item Components Penetrate Slash/Pierce/Crush/Fire/Ice/En

Items Current itemization design creates an exponential power level ramp between common and artifact items. At end game levels this makes everything that isn't an artifact instantly salvage fodder. The following changes are being made so that more item rarities are competitive in

Game Log Now announces when a player comes online or goes offline. Skills Fixed an issue with the skill description of Mark. Leaderboards Leaderboards should now show your position change based on the max number of accounts if you did not have stats recorded the previous day/week

Hero Levels Heroes now gain experience for competing in AI, Crucible, and Adventure games. Heroes can gain levels with their experience and earn a Stat Point per level. Stat Points can currently be spent on Health, Power, Healing, Warding, Crit, and Block. Stats are not applied t

Chat System You can now chat with other players in the Game Log window. Player chat can be turned off in your settings. Settings Music volume now has a slider. Interface volume now has a slider. Game Log Transparency now has a slider. Game Log Font Size now has a slider. Game Log

Crucible Rework My intention for this game was to be casual friendly without requiring large time investments in a single session. As players advanced, the initial Crucible design fell short of that goal. Forcing players into an hour long session to try and reach the top of the l

Heroes Hero and Mob Base Power has been increased from 6 to 12. Items All Weapon Items no longer roll with an Inherent Damage Type (retroactive). All Armor Items now have Inherent Health of 12 (retroactive) instead of varying levels of health per material. Dagger Item no longer r