Ver 0.920 update patch note: - New obstacle wood spike - New obstacle super glue - New boss : Queen spider (440 HP, death city 2) - Increase jump power from 2000 to 2500 - Prevent trap to spawn on lever - Glue and sticky gel will now effect on first touch (instead of first 0.5 s)
Ver 0.920 update patch note:
- New obstacle wood spike - New obstacle super glue - New boss : Queen spider (440 HP, death city 2) - Increase jump power from 2000 to 2500 - Prevent trap to spawn on lever - Glue and sticky gel will now effect on first touch (instead of first 0.5 s) - Increase Death wizard's HP from 450 to 520 - Increase zombie objective requirement of Death city 1 from 12 to 15 - Remove zombies from Death city 2 - Increase spider spawn rate in Death city 2 - Reduce coin per chest by approx. 10% - Reduce spider web duration from 60 sec to 20-30 sec - Now monsters won't avoid sticky gel anymore - Increase performance during map loading by approximately 1.2% - Fix bug that can't setting while in the match - Fix bug that some map players can't purchase item from Krapong - Fix bug that death city display the wrong door - Fix bug that spider doesn't prefer attack player in its web - Fix bug that poo effect on monster last forever - Fix bug weapon box spawn not correct position - Fix item received UI is too big - Reduce spider web size by 30%
Hi, players. I’ve focused on rebuilding some core systems of the game to improve gameplay and prepare for Maze Party 1.0. Below here is the gameplay trailer of Maze Party 0.9 Let’s look further into the details! Maze Party 0.911 features 1.New UI, map choosing - New main UI - New
Hi, players. I’ve focused on rebuilding some core systems of the game to improve gameplay and prepare for Maze Party 1.0. Below here is the gameplay trailer of Maze Party 0.9
2.Item inventory, Player item store - Player now has steam item inventory
- Player can now spend Gels for purchase customization items
3.New customization parts - Eyes customization
- Weapon customization
4.New gamemode system - Change from maze/party mainmode to 3 mainmode : Adventure, Versus, Special. - Adventure mode : Players explore through a variety of mazes, fight against enemies, finish objectives.
- New helper system : Krapong's shop -> Players can now purchase items using Coins.
- New enemies for the castle dungeon : Spider, Grunt(boss).
- New loot box for Adventure modes : Old chest, Wooden chest, Chest, Silver chest, Golden chest
- Versus mode : Players fight against each other to get winners.
- New team death rule : Now player will have only 1 life, eliminate other team 3 times to win.
- Special mode : Variety of gamemodes for party playing, each mode has its own rule to play.
5.Gameplay improvement - New model for Loot boxes
- New camera control - Smoother player movement - Better item picking - New more player effects and sound effects - Map loading screen (relaxing art, and tips while waiting for loading)
- Better network performance - New mouse cursor
6.Game rebalance - Rebalance player, monsters, traps and maps for better playing experience. - Increase wall width, decrease pathway size
7.More support - now support single player mode (Player now can play in offline mode)
- now support gamepad controller
Changes and features that are currently disabled. - Temporary disable Rainbow maze, Ice maze, Deathmatch, Battle royale, Infection, Gate keeper mode - Thai localization now is not fully functioned -> as localization system is going to be re-make for adding more language support - Play room (free room) is currently close -> room editing is still in development - Spectator option is now disabled. - Temporary close control key binding setting
After this 0.900 release. There will be several incoming updates to prepare for Maze Party 1.0 release (official launch). Hope you guys have fun with mazes. Anyway, thanks for the support.
Hi, players. I’m the developer of Maze Party. After a long work of developing Maze Party 0.9xx BETA. Now, Maze Party 0.9 will be released on December 9, 2021. I’ve focused on rebuilding some core systems of the game to improve gameplay and prepare for Maze Party 1.0 release in Q1
Hi, players. I’m the developer of Maze Party. After a long work of developing Maze Party 0.9xx BETA. Now, Maze Party 0.9 will be released on December 9, 2021. I’ve focused on rebuilding some core systems of the game to improve gameplay and prepare for Maze Party 1.0 release in Q1, 2021.
Let's talk more about it Since October 1, I've announce to release a 0.9 BETA and this is 2 months after that. I've lost some of process during the development. So, this cause a very long delay from the initial plan. Anyway, let's look in to Maze Party 0.9 detail (more detail and changelog will be post as an Update patch)
Maze Party 0.9 1.New UI, map choosing menu 2.Item inventory, Player item store 3.Full customization 4.New game mode system & make a change to most modes 5.Gameplay improvement 6.Game rebalance
After this 0.900 release. There will be several incoming updates to prepare for Maze Party 1.0 release (Official launch). Hope you guys have fun with mazes. Anyway, thanks for the support.
Hi, players. Long time no see, I've planned to make this game better before release (ver 1.0). So ver 0.9 will focus on improving player experiences quality and fulfill the contents that were in the plan since about 6 months ago (lol). Yep, I've done a lot of thing for moving fro
Hi, players. Long time no see, I've planned to make this game better before release (ver 1.0). So ver 0.9 will focus on improving player experiences quality and fulfill the contents that were in the plan since about 6 months ago (lol). Yep, I've done a lot of thing for moving from 0.84 to 0.9 version. The game will look pretty different in many meanings. Well, Maze Party 0.9 BETA will be available this week.
**Maze party 0.9 FEATURES (WIP)** - Full customization system - My room system (can decorate your own waiting room) - Player inventory system - Player profile - New items, obstacles - Rework some abilities for weapons - New bosses - Add voices - Party mode : room setting, rebalance/rework some mode - Maze mode : adjust maps and rewards, new map decoration, minipuzzle - Better UI - Rework room system - Change some items, objects, traps appearance - Fix bugs - a lot of improvement
New features - New maps: Ice 7 (Ice river2), Ice 8 (Ice mountain 1) note: Ice river 2 will be the current longest maze. - New trap: ForstTrap - shoot frost wind from 4 directions - New trap: Snowboulder - like boulder but bigger, less damage/stun, apply chill - New trap: Arrow tr
New features - New maps: Ice 7 (Ice river2), Ice 8 (Ice mountain 1) note: Ice river 2 will be the current longest maze. - New trap: ForstTrap - shoot frost wind from 4 directions - New trap: Snowboulder - like boulder but bigger, less damage/stun, apply chill - New trap: Arrow trap - shoot 16 arrows that apply 8-16s poison 15-30dmg
note: Arrow trap was on Maze party and was taken out on v0.712. - New general options: invert mouse X/Y
Improvement - Change trap data structure (better map generation performance)
Rebalances - Increase boulder speed by 8% - Maze mode reduces all pass rewards by approx 10%
Bugfixes - Fix bug super jump isn't high when respawned once - Fix fake wall on Rainbow tower display not correct
I'll update for trap update part II to prepare for the next big update. Maze Party 0.9 is right on the plan now!
Hope you like it :D Join our discord : https://discord.gg/PZ6en5DFwR
New features - New enemy: Zombie - has a chance to apply breeding and poison - New enemy: QuickZombie - zombie but quicker, attack faster, weaker - New enemy: BigZombie - zombie but stronger, attack slower - Add new achievements - New mode: Zombie survival - Survive from zombies
New features - New enemy: Zombie - has a chance to apply breeding and poison - New enemy: QuickZombie - zombie but quicker, attack faster, weaker - New enemy: BigZombie - zombie but stronger, attack slower - Add new achievements
- New mode: Zombie survival - Survive from zombies (has only 1 life)
- New mode: Infection - One player is randomized to be infected, others try survives
Improvements - Better room networking performance (+0.6%) - New mode picture of Deathbomber, Deathmatch, Rainbow tower, Dragon fighter - Replace the "now on level ..." message on most modes to appropriate guiding message for each mode - Key chest now show the HP bar when the player hit once - Add crosshair when using a bow
Rebalances General - Reduce the light intensity of the flashlight by 36% - Reduce poison max damage from 24 to 20 - Reduce Blouder trap size by approx 6% - Increase Blouder on-hit damage from 35 to 40 - Reduce big chest HP from 80+40*player count to 75+30*player count Party modes - Player now has starter weapon on Zombie, DragonFighter, Deathmatch, Teamdeath mode - Remove starter item on Teamdeath, Deathmatch mode: Bomb - Add starter item to DragonFighter mode: Bomb - Add starter item to Rainbow tower mode: Cheese - Add starter item to Tallest tower mode: Cherry bomb - Increase item spawn rate of bomber modes - Rainbow tower now change from vertical tower to stair tower
- Rainbow tower: Rebalance items and traps rate - Keepstanding mode: reduce gift spawn rate by 20% - Keepstanding mode: increase bomb damage from 70 to 50 - Keepstanding mode: increase time limit from 1.40 min to 1.45 min - Keepstanding mode: reduce initial fall interval from 5.56s to 3.27s - Keepstanding mode: reduce fall interval reduction from 0.4 to 0.1s per fall - Keepstanding mode: increase least time fall interval from 0.36s to 0.37 - Keepstanding mode: inflict burn 3-7 sec on targets - Dragon has a chance to bleed player (30-60% depends on mode) for 4-8 sec - Increase Dragon's health per player by 80 - Decrease Dragon's base health by 200 - Increase dragon running speed by 8% - Reduce overall dragon speed by 0.5 - Increase dragon shift flying speed by 7.5% - Increase time interval for Gatiling spawn on Dragonfighter mode from 90 sec to 120 sec - Reduce obstacle rate of Lair of Dragon from 35 to 30 - Reduce maze size of Lair of Dragon from 10x10 to 9x9 - Reduce time limit of Lair of Dragon from 6 min to 5 min - Dragon's power in DragonFighter mode is now according to the number of players - Increase dragon fire burst cooldown from 36-(number of players) to 60 - (number of players*(mode multiplier)) - Reduce fireball damage from 80 to 70 - Increase fireball burn duration from 2-5s to 3-8s - Dragon modes now disable friendly fire - Poison now has 75% duration on Dragon - Increase Fireburst cooldown by 4s - Reduce Fireburst explosion radius from 15 to 12 - Reduce Fireburst damage from 100 to 90 - Reduce fireball max burn duration from 8s to 7s Weapons - Increase attack delay of the spear by 0.1s - While charging shield player has immunity for attack debuffs - Increase shield durability from 350 to 450 - Reduce bow critical chance by 10% - Increase initial fire rate of Gatling gun from 1/0.55s to 1/0.4s - Decrease Gatling fire rate acceleration from 0.08 to 0.05 - Reduce spear base damage from 12 to 11 - Reduce attack delay of a spear by 0.05 - Reduce poison arrow max duration from 16 sec to 12 sec - Shooting cannon with > 20% power now bomb on contact - Cannon durability cost per shot changed from 4% to 5-8% - Reduce angle degree of Cannon from 60 to 45 - Increase basic cannonball radius from 3.5 to 4.5 - Reduce ice cannonball damage from 30 to 25 Items - Reduce weapon box health by 40% - Using Airshield now gain bleeding, poison, burn, poo immunity - Avocado now remove the chill debuff - Watermelon now remove burn debuff - Strawberry now remove the sticky debuff - Peach now remove poo debuff - Health serum now remove the bleeding debuff - Stamina serum now remove poison debuff - Apples now regain +24 HP +24 Stamina instead of both +20 - Lemons now regain +10 HP +50 Stamina instead of +5 HP +45 Stamina
Bug fixes - Fix snow cannonball explodes before hit - Fix spear hitting bug. - Fix equipping bow has damage reduction like melee weapons - Fix player death animation when die while running - Fix continuous select mode canceling bug - Fix control setting bug for Attack, Run, Select sign buttons - Disable attack for joystick/d-pad (It cause some bug and we currently do not support joystick/d-pad) - Fix Blouder auto-destruction not working when it stucks - Fix Blouder sound effect bugs. - Fix firetrap sound effect bug - Fix dragon fighter mode bugs - Now remove buffs when died correctly
So now the Party mode circle is now completed!!
Hope you like it :D Join our discord : https://discord.gg/PZ6en5DFwR
New features - Added new maze maps: Ice 1-6 - Added new monster : Icegel, Icegel(Big), Icegel(Huge), Icegel(Giant), IcegelKing - New debuff : Chill (-3 stamina/s, 20% slow) - New debuff: Iced (80% slow) - New debuff: Freeze (Can't move, additional damage on stun) - New debuff : B
New features - Added new maze maps: Ice 1-6 - Added new monster : Icegel, Icegel(Big), Icegel(Huge), Icegel(Giant), IcegelKing - New debuff : Chill (-3 stamina/s, 20% slow) - New debuff: Iced (80% slow) - New debuff: Freeze (Can't move, additional damage on stun) - New debuff : Burn (-5 HP/s) - New debuff : Poison (Reduce 4 + 15% of lost HP every 4sec) - New debuff: Bleeding (Reduce 2-4 HP/STA every sec if player move or attack)
- Ice gels have different chances of giving Chill, Iced, Freeze to player - Add a tutorial map for a new player
- Add a new skill to IcegelKing: King Shot (Shoot a snowball) - Add a new skill to IcegelKing: Frost Wind (Create frozen wind in front) - Party mode random option (select mode, random one, random four) - Party mode now has a default selection setting of random 4
- Added first 10 achievements
- Add new setting option: Control - keys rebinding
Improvements - New Barrel and Crate texture (Reduce over-usage details by 80%) - Equipping bow now show Quiver - New maze generation algorithm - New buff stacking behavior - Add Mode selection cancel button
Rebalance Items - Timebomb now only explode when the time is out - Big bomb now apply fire (2-5s) - Reduce sticky gel duration from 40 sec to 30 sec - Remove speed reduction immunity from Airshield Traps - Fireturret now has a 50% chance to apply fire (2-5s) - Reduce Fireturret fire rate by 50% - FireTrap now has a 0.75-sec delay before fires. - Lances now have holes (easier to see) Weapons - Charged bow (greater than 50% charge) now has a chance to shoot out Fire/Poison arrow - DualBlade/Axe/Lance can now apply Bleeding on target - Cannon has a chance to shoot snowball (Chill then Iced then Freeze) - Increase bow damage by 12% - Decrease throwing spear damage by 20% - Sightly reduce dual blade/axe damage - Red balls now apply fire (2-5s) - Reduce damage of Redball by 15% Maze mode - Maze mode levels now unlock by sequence - Reduce death wizard hp from 420 to 360 - Remove time limit on most of maze mode map - Reduce item spawn on Classic, Castle early level Party mode - Dragon now has 100% resistance to Fire, Iced, Freeze - Dragon has 50% resistance to Poison - Chill has no stamina reduction effect on Dragon - Reduce fireball damage from 100 to 80 - Reduce fire burst damage from 150 to 100 - Fireball now inflict burn on hit 2-5 sec - Fireburst now inflict burn on hit 3-8 sec - Reduce dragon takeoff stamina from 10 to 8 - Dragon now has a speed reduction of 50% instead of 60% from the Poo trap - Dragon now has a speed reduction of 60% instead of 75% from Sticky gel - Increase dragon run speed by 1 - Increase dragon run stamina drain by 0.5/s - Increase the time limit of Lair of Dragons from 3.30 minutes to 6 minutes - Rebuild maze algorithm for Lair of Dragons mode - Lair of Dragons now Dragons can break walls - Rainbow tower and Tallest tower now only have 60-sec limit when the first player reaches - Increase map brightness of LairofDragons and DragonFighter mode
Bugfixes - Fix lances triple triggering - Fix dual blade hit with a camera - Fix multiple gatekeepers (from team stucks when disconnecting) - Fix monsters can't be effect by debuffs
New fruit items can be obtained by destroying crates and barrels
- Add new special items: BigBomb, Timebomb ( for bomber maps) BigBomb: Create a very big explosion on contact. TimeBomb: 12s ticking bomb that will follow any player until its time is out, boom!
- Added boss health bar UI on Castle 12 (Death wizard) - Weapons now has durability, weapon box has a chance to get weapons with 50%-100% durability - Remove items: Sign X, Sign O - Added new item: Sign (only sign, no marking on it) - Added 2 kinds of sign: Alert sign, Arrow sign - Rework sign system -> Get signs and press "Tab" to place a sign
- Added message when: pick up a sign, heal, get XP, get coins - Remove placable box from all maps - Add new weapon: Cannon, Dual Blade, Spear, Bow
Cannon: Charge and shoot a bomber ball, can shoot very far but hard to aim.
Dual Blade: The only melee weapon with very high mobility and combos.
Spear: Long ranged melee weapon, you can throw it when charge.
Bow: A ranged weapon, you need some practice to use it well. It has very high critical damage.
Improvement - Reduce data send via a network of buffs by approximately 30% - Reduce bomb's explosion shake amount by 30%
Rebalance General -rebalance HP and stamina restoration of supply items. Meat : +60 HP, +40 Stamina (3 sec cooldown) Apple : +20 HP, +20 Stamina (1 sec cooldown) - Apple and bomb now have a max stack of 3 instead of 5 - Smoke grenade now has a max stack of 2 instead of 3 - Increase invisible sound effect by 50% - Reduce cherry bomb explosion force by 10% - Bosses now destroy boxes on hit - Increase item drop chance of Crates by approximately 50% - Increase item drop chance of Barrels by approximately 10% - Reduce minimap drop rate from 5% to 3% Party modes - Reduce Dragon's takeoff stamina usage from 20 to 10 - Dragon fighter mode now spawn Gatinggun every 90 sec (max 2) instead of 60 sec (max 5) - Dragon now has 1 damage block (passive) - Increase initial weapon spawn of Dragon Fighter mode (max 5) Weapons - Passive block 1 damage when equipping melee weapons - Shield and Gatling now not require stamina to use - Shield has greater defense (can take 0 damage) - Reduce Shield push force reduction from 200 to 100 - Reduce Shield push force resistance from 70% to 30% - Equipping shield now has 25% damage reduction passively (max 25) - Increase damage resistance when Shielding from 75% to 90% - Increase shielding stun block from 1.5s to 2.0s - Melee attack now gain increased damage effect from Super potion - Equipping melee weapons now also reduce 10% damage when the damage is greater than 15 (max 5) - Axe normal attack now has 25/17% of 0.5-sec stun - Axe charge attack now has 20/25/33% of 0.5-sec stun - New balance of stun chances of hammer attacks (Sightly increase chance/decrease max duration) - Increase hammer attack damage by 2*stun level - Increase axe attack damage by 3*stun level - Increase axe normal attack 1 damage range from 15-25 to 15-30 - Decrease axe normal attack 2 damage range from 15-36 to 12-32
Bugfixes - Fix maze mode when reaches the last room and stuck - Fix monsters miss attack when a player is too close. - Fix no pick up sound when adding stack or getting minimap item - Fix Coin picking bug - Fix team death fall issue
Feel free to contact me, send your opinion, comments, or reports. Our mail post is in the Party mode lobby so you can easily contact (send a message) me. Or join our discord: https://discord.gg/PZ6en5DFwR Facebook link: https://www.facebook.com/mazeparty to get the newest update of the game!
so... what will be the next update...? hint: It's so cold.
New features - Added minimap item (5% drop on Crates and barrels) when picking many of it can upgrade the minimap size - Added new item: Glasses (give Eye of truth buff for 20 sec) - Added new item: Torch (give light, only able to attach to ground) - New buff: Eye of truth (See t
New features - Added minimap item (5% drop on Crates and barrels) when picking many of it can upgrade the minimap size - Added new item: Glasses (give Eye of truth buff for 20 sec) - Added new item: Torch (give light, only able to attach to ground) - New buff: Eye of truth (See the Invisibles, see-through fake walls, display traps, no blind, see bomb radius) - Added new mode: GateKeeper - 1-2 Players will keepers, prevent players from unlocking the door - Gatekeeper has 2 additional ability 1.Stone gaze - Turn the player in front into a stone for 30-60s, blind all players around 3 sec 2.Invisible - Can invisible anytime - Added new debuff: Stoned - Player can't move, get only 50% damage. If stunned in this state do 30+70*(stun level-1) damage in addition - New description text for GateKeeper - Add mode picture to GateKeeper mode - Maze Party is now support Mac os
Improvements - New buff icon: Blind, Eye of truth, Poo, Rush, Shield, Super, Sticky, Stoned, Stun - New dragon roar sound - Change visual particle effect of Hand of Destruction
Rebalances General - Now crates and barrels have a 5% chance of Random box drop - Remove Wazard/Death wizard from spawning in Party Lobby - Increase item drop rate from Crates by 40% - Increate item drop rate from Barrels by 25% - Reduce player-run stamina usage by 16.5% - Increase the duration of Seperserum buff from 20 to 24 sec - Reduce sound range of smoke puff of invisibility effect by 80% - Reduce sound range of Gifts by 80% - Modes with random position, start with Shield buff for 5 sec - Reduce player sound effect range by 50% Dragon modes - Reduce blur amount of Dragon by 25% - Increase fireball radius from 6 to 7 - Reduce fireball lifetime from 2.5 to 2 sec - Reduce the time limit of Dragon Fighter mode from 10 min to 6 min - Reduce time limit of Lair of dragons mode from 5 min to 3.30 min - Fireburst now ignore bullet hitting - Increase Dragon shift flying speed from 8-9 to 8.5-9.75 - Increase Dragon fire burst velocity from 500 to 640 - Increase Dragon normal attack damage from 60-70 to 70-85 - Remove stamina usage on Dragon roar - Adjust new scoring of dragon mode - Dragon now take 50% stun duration instead of 40% - Dragon fighter players now have 3 spare life instead of unlimited life - Lair of dragons, Increase item drop spawner - Dragon fighter mode now has 100% Gatling gun drop every 1-1.30 minutes (max 4) - Reduce gift spawn rate of Lair of dragons by 10% - Reduce Dragon running/flying stamina drain rate from 7.5 to 6-6.5 - Reduce Dragon fireball usage from 20 to 10 - Reduce Dragon initial HP by 200 - Reduce Dragon add HP per player from 500 to 320 Weapons - Reduce axe rupture charging of each step by 1.30 sec - Axe now has a charge limit of 6.2 sec - Increase Gatling gun initial fire rate by 30% - Reduce Gatling gun fire rate acceleration by 20% - Increase Input delay before counting as "Charge" of Shield by 0.02 sec - Increate Damage delay of Shield normal attack by 0.2 sec (more accurate) - Increase damage range of Axe normal attack 1 from 20 to 15,20,25 - Increase damage range of Axe normal attack 2 from 15,20,25,30 to 15,22,29,36 - Increase critical chance when equipping Shield Maze mode - Castle 4 reduce objective from 10 Blueshell, 5 Big blue shell to 9 Blueshell, 4 BigblueShell - Reduce XP of BlueShell from 3 to 1 - Reduce XP of Big BlueShell from 6 to 3 - Reduce XP of Wazard from 7 to 4 - Increase Wazard melee attack from 6 to 8 - Reduce XP of Death wizard from 25 to 16 - Increase Death wizard melee attack from 16 to 24 - Increate Signs drop rate from Crates and Barrel in Maze mode by 11% - Increate max level from 30 to 50 - Adjust new level cap XP from level 10-30
Bug fixes - Fix bug that crate and barrels drop item less than actual - Fix can't start solo RainbowTower (Day) - Remove all buff effect when a player dies. - Fix no item spawn in Lair of dragons mode - Fix respawn with name text when it shouldn't (some mode) - Fix Lair of dragons ending condition bug - Fix dragon highlight effect - Fix attack while invisible - Fix wrong text replacement on Teamdeath(day) description - Fix multiple host scoring bug - Fix shield passive 3 dmg block effect works on Gatling instead - Fix teamdeath position bug - Fix rainbow tower and tallest tower scoring - Fix charging animation bug when respawning - Fix invisible sound volume is not dependent on setting - Fix maze mode win before pulling the lever - Fix Castle 8 map generation bug - Fix that player can shoot Gatling even when the stamina runs out
You can join our discord https://discord.gg/PZ6en5DFwR
New features - Add new monsters: Wazard, Death wizard - Add new debuff: Blind - Add sound to spawn button lobby mode - Add elimination objective to Maze mode - Added castle level 6-12 - Added monster passive damage reduction - Maze mode now update level on party menu (still not i
New features - Add new monsters: Wazard, Death wizard - Add new debuff: Blind - Add sound to spawn button lobby mode - Add elimination objective to Maze mode - Added castle level 6-12 - Added monster passive damage reduction - Maze mode now update level on party menu (still not in realtime)
Rebalance - Bombers now do check hit since 0 second instead of 0.1 sec - Reduce HP of BlueShell from 60 to 50 - Reduce HP of Big BlueShell from 120 to 100 - Add -1 Passive damage reduction to BlueShell - Add -2 Passive damage reduction to Big BlueShell - Reduce defense of Big Blueshell by 5% - Increase initial defense speed of Shield by 100% - When holding shield now passively reduce 3 damage - Reduce light reduction rate of Castle map by 50% - Classic mode and Castle mode now restart only the current level not restart all. - Increase shooting angle of Gatling gun by 3 degrees (Shoot easier) - Reduce Gatling gun damage from 7 to 5
Fixes - Fix no supply and random box spawn on Party Lobby - Fix Gatling gun sound effect bug
Anyone would ever see Death wizard in the Maze...?
Thanks for support You can join our discord : https://discord.gg/PZ6en5DFwR
Well, It's time to start an adventure in the theme of maze with Maze Party, playable from 1-8 players. New version 0.800, the next level of gameplay is coming. Be prepared to take a new experience of the Maze game. Cooperation or Competition, you can get all. With a new classific
Well, It's time to start an adventure in the theme of maze with Maze Party, playable from 1-8 players. New version 0.800, the next level of gameplay is coming. Be prepared to take a new experience of the Maze game.
Cooperation or Competition, you can get all. With a new classification of modes, separated into. MAZE mode - explore mysterious mazes with your friends. PARTY mode - race and fight with others, with a variety of modes in the theme of the maze.
So 0.800 is going to be totally different from the older one (0.716). Let's see the changes!
== GAMEPLAY == - Remove stamina usage on attacking. - All mazes are required to pull the lever for the exit to appear. - Improve the physics system, A stunned player can be rolled or punched by attack forces. - Added new currencies: Gold (receive from MAZE maps and monster) and Gel (receive from Party modes) - New boxes and looting system (Additional info at "Item") - Added new items (Additional info at "Item") - Added weapon system, can equip one a time (Additional info at "Item") - Added monsters (Blue shell, Big blue shell, Dummy chest) and monster drops (copper coin, silver coin, gold coin) - Added attack damage randomization (light,normal,critical) - Dragon will get only 20% of stun duration - Increase the height of jumping. - Player is now able to walk on crates and barrels. - Add new system: Emoticon
== GAMEMODES == - Separate gameplay into 2 Main mode: MAZE and PARTY - Remove Endless maze mode. -Remove Deathmaze mode. - Remove mode setting.
MAZE - Set max player of this mode to 6 player - Added Classic mode (map 1-9) difficulty 1 classic maze, no enemy, more traps, and size increased ongoing. - Added Castle mode (map 1-5) difficulty 2 proceed to the underground dungeon, facing with enemies and more traps. - Added reward chest that gives XP and gold to the player when complete some specific map. - Added level system in which players can get XP from monsters and reward chests. - Added stats upgrades, each time you level up you can upgrade your stats.
PARTY - Voting for mode selection instead of choosing by the host. - Mode lair of dragons: objective changed to survive from the dragon until the time is out. - Mode rainbow tower: 7x7 maze, 7 floors, 7 colors, each has different kinds of traps. - New mode: Dragon Fighter - kill the dragon, slimes have unlimited life. - New mode: Rainbow tower - 5x5, 15 floors, has only hole traps. - New mode: Deathmatch - free for all, highest elimination wins. (Weapon) - New mode: Deathbomber - free for all, highest elimination wins. (Items) - New mode: Teamdeath - separate into 2 teams and fight against another. (Weapon) - New mode: Teambomber - separate into 2 teams and fight against another. (Items) - New mode: Keep standing - survive from falling bombs. - Added ending scene when ending round, show scoreboard ranking of the match. - Added lobby scoreboard and ranking of the room (sort by total point). - Added new room option: Enable spectration - Auto show/hide player name by modes and maps. - Added highlight to other players in the same team.
== Items == - Sort items into types: Helper, Combat, Traps, Placable, Supply - Added new loot boxes: Helper box, Combat box, Traps box, Placable box, Supply box, Weapon box - Reduce crates and barrels HP by 20-50% - Added 4 new weapons: Axe (wide and hard attack), Hammer (stun on hit), Gatling (ranged and high damage), Shield (block attacks) - Set new looting spawn rate by types, different by modes and maps. - Drop items will be destroyed automatically in 180 sec. - Sticky Gel: reduce Slow from 90% to 80% - Poo trap: reduce Slow from 60% to 50% - Poo trap: burst on any hit into it. - Poo trap: remove 60-sec auto-destruction if it is generated from Maze generator. - Rocket Rhino: decrease stun time from 6 sec to 5 sec. - Rocket Rhino: deal 2x damage to Dragon. - Apple: increase health restoration from 10 to 25. - Bomb: reduce damage from 100 to 80 - Bomb stun rework: change from 1.5-sec stun if the target is in 50% radius to stun by distance from the center (0.5-2.5 sec) - Cheese: while in rush mode, anything in the way will get hit and the player is immune to stuns. - Invisible Hat: cancel when attack or attacked - Ghost doll: cancel when attack or attacked - Added new item : Sign (Correct/Wrong) - Added new item: AirForce - Call tornado that pulls everything toward it - Added new item: HandOfDestruction - destroy the wall in front - Added new item: Cherry - jump very high - Added new item: AirShield - block all coming damage and debuffs 7 sec
== Customization == - Added costume system - New color selection panel, easier to look at. - Show other player's color on the player list panel - Added hats: Angel halo, Devilhorn, Robot antenna (Red, Green), HeadPhones (Red, Cyan, Pink), Chef Hat
== Map == - Added new trap: Slide wall - Added Superjump pad. - Added Blackhole pad0 - New design of PartyLobby, has items to try and has a ready plate to customize your slime or start the match. - Change all wall and floor textures. - Wider walkway in most of the maps. - Change the maze generation pattern of Dragon fighter and Lair of dragon map. - Fake wall: easier to look at, with a different texture to normal walls. - FireTurret: reduce damage from 9 to 7-8 - Hole: when players fall, increase the delay before respawn by 0.2-0.5 sec - Spike wall: reduce its hitbox by 10% - Lances: increase the interval time between each stab.
== Graphic == - Add button to show/hide user interface (F2) - Brighter and cuter graphics and models. - Make user interface to become brighter and jelly-like looking. - Redraw/recolor some UI/item icon. - Added new shader, getting some new visual effects. - New game logo animation.
== Sound == - Fixed bug that some sound does not follow by Sound setting - Added new system and new item sound effects
=== Performance == - Change main pipeline, the controller of graphics, Reduce CPU and GPU usage - Remove over-shadow occlusion. - Reduce some over-usage texture size. - Reduce network traffic, by reducing some physics mechanics on the server-side. - Reduce the processing of a huge number of floors and walls.
Hi, I’m SCF-Aon the developer of Maze Party. I’m inviting you to participate in our BETA version of a new version of Maze Party (0.750 +). So, The older version (0.716) will stay like this for a while until Maze Party 0.750+ is stable enough to be published. Anyone interested in
Hi, I’m SCF-Aon the developer of Maze Party. I’m inviting you to participate in our BETA version of a new version of Maze Party (0.750 +). So, The older version (0.716) will stay like this for a while until Maze Party 0.750+ is stable enough to be published. Anyone interested in our new version of Maze Party can join us by doing the steps below. You may change back anytime if anything unexpected happens.
First, let me introduce you to the new version of Maze Party (0.750+). How it is going to be different from the current version? Let’s see!
The game is now separated into 2 categories: MAZE – still not available, I’ll announce it later when this is available for testing. PARTY – have fun with your friends with a variety of maze minigames. The one with the highest point wins.
Let’s look into PARTY mode (because MAZE mode is still not available)
There will be many maze minigame modes for you to race/fight with your friends, a maximum of 8 people. You can choose modes you want to play and how many rounds gonna be for 1 match. (reset score after the end of the rounds).
New physics system – when you’re stunned you will be rolling like a ball, Add force to attacks and explosions.
Weapon system – Added new item type: Weapon (which now has only Hammer and Gatling gun)
UI update: Most UI elements and skills are now reskinned to be better!
Map update: Most textures, map art styles are changed into the style of bouncy jelly.
We have fixed minor bugs and improve our optimization for gameplay and map generation in terms of graphics, memory, and networking. And many more balance adjustments for items, traps, and player abilities.
Steps to participate in Maze Party BETA :
1. Get Maze Party into your game library
2. Right-click to Maze Party -> [Properties] -> Select [Beta] tab
3. Inside the code bar type “scfisthebest” then click the [Check code] button
4. Wait for a while, there will be a beta option appear select that option and wait for updating.
5. Click [Play] to participate in the beta Maze Party. If anything happens report to me at the mailing button in the game menu.
If you found any bugs, issues or you have a brilliant idea for improving Maze Party. Feel free to send a message to me at [email protected] or send me through the in-game mailing system (if you want a reply please leave you an email with the message). Anyway thanks for your support. Love, Aon
Hi, I'm Aon. The developer of Maze Party. How was your maze adventure in February. Last time I've talked about combat updates which must be in early February but sadly, I couldn't put that update on time. I've received some reports about minor bugs, crashes, and controller suppor
Hi, I'm Aon. The developer of Maze Party. How was your maze adventure in February. Last time I've talked about combat updates which must be in early February but sadly, I couldn't put that update on time. I've received some reports about minor bugs, crashes, and controller support issues. I apologize for those problems. Actually, I have fixed some of that and put the update into furthermore. Upcoming update that will live in the following week includes the new mechanism of game, scoreboard, point system, score system, performance optimization and balancing stats and traps. Also with combat update: new physics system, new stun mechanic, add weapons system (which will available for just 1-3 weapons first and I will update gradually when everything tested fine). New mode! wow.. but I also take out some modes to make some incredible changes. And for controller users, thanks for the reports. I'll make Maze Party support controllers as soon as possible. Crashes may be fixed on the next update (I've changed the way it works so that must be fixed). Thanks for all the support. The new update will make the game different from the present. So, anyone didn't check out the game version 7.16. Hope you try it.
Hi, fellow. Our "Combat update" will be postponed for a few days. We want to make sure our new system has well functioned, and we have decided to update it later. But, later is not forever. "Combat update" will be updated in early February 2021. Also, I have some screenshot for t
Hi, fellow. Our "Combat update" will be postponed for a few days. We want to make sure our new system has well functioned, and we have decided to update it later.
But, later is not forever. "Combat update" will be updated in early February 2021.
Also, I have some screenshot for this update
Hope you enjoy it. Our next update will improve and balance almost everything. It may take more days but I'm quite sure that's gonna be more fun.
Hi, I'm SCF-Aon the developer of Maze Party. How is your maze adventure? Fun, not fun. Challenging, not challenging? seems our maze is too easy. I have found that a taller maze will give you a better maze experience. Aside from the taller maze, I've adjusted some balance about ma
Hi, I'm SCF-Aon the developer of Maze Party. How is your maze adventure? Fun, not fun. Challenging, not challenging? seems our maze is too easy. I have found that a taller maze will give you a better maze experience. Aside from the taller maze, I've adjusted some balance about maze size, time, and difficulty. Also, checkout night mode. It's awesome (somehow I think it is 2x harder). Hope you try it yourself
These are change log of 0.716 updates:
- Now support 1440p and 4K resolution (haven't test much, please do give your feedback if you use the resolution). - You can now change your game mode setting inside the room.
- Disable game mode setting on room creation menu. - Normal walls now are taller by +75%.
- Materials of Deathmaze mode has now changed.
- Added new stat: Life -> determine how many times you can respawn.
- Now you can't respawn unlimited on Rainbow tower mode (only 3 life). - You can now have spare life on Endless maze mode (can respawn 1 time) - Added sleep time counter for dragon in Lair of dragon mode.
- Balance maze size and time limit settings. - Now added model for the spectator.
- Added game mode rules on Big screen.
- You can now turn the camera to see your face.
Well, the next major update is on 31 Jan 2021. Before that gonna be some bug fixing. (this update may cause some bugs, hope you notice me when you've found it so I can fix it right away). Thanks.
Hi, Maze hunters. Are you alright with your adventure? We hope to do our best to keep everything alright so if you have found anything that works incorrectly you can inform us.. ok, now in the room we have added a new thing. You can now report bugs easier than ever! - Added bug r
Hi, Maze hunters. Are you alright with your adventure? We hope to do our best to keep everything alright so if you have found anything that works incorrectly you can inform us.. ok, now in the room we have added a new thing. You can now report bugs easier than ever!
- Added bug report button in Mainmenu and Waiting room. - Added 2 buttons in Mainmenu (for those who like to watch the slimes walk..): Change cam speed, Hide GUI button. - Chest's HP in Lair of dragon mode now is adjusted (less than before about 30%) so 1 vs 1 in Lair of dragon mode is now possible.
Also, maybe you don't know. If you press F2 you can hide GUI in-game.
Wish you have a good experience. Again, the next major update is 31 Jan 2021. Interesting right? be waiting for it!
- Fix bug that invisibility hat and ghost doll doesn't show the remaining % use correctly. - Fix the message "Press to use ...." stays even you have picked. - Fix victory pose bug. - Fix generation bug in Rainbow tower mode (Reset position bug, 2nd level floor bug). - Fix lair of
- Fix bug that invisibility hat and ghost doll doesn't show the remaining % use correctly. - Fix the message "Press [R] to use ...." stays even you have picked. - Fix victory pose bug. - Fix generation bug in Rainbow tower mode (Reset position bug, 2nd level floor bug). - Fix lair of dragon survivor position bug. - Fix buff duration gauge bug. - Added version checker when join room. - Fix Deathmaze bug when host dies. - Fix serum effect bug
The next minor update will be about bug fixing, optimizing on lower graphic setting and optimizing better network connection.
Hi, this is our first update from the early access launch. There are some bugs from Endless maze and Deathmaze mode. Hopefully, this fixes!. Also, we have a new feature included: Server selection. Now you can cross-play for different zone servers. Hope you enjoy this! Update vers
Hi, this is our first update from the early access launch. There are some bugs from Endless maze and Deathmaze mode. Hopefully, this fixes!. Also, we have a new feature included: Server selection. Now you can cross-play for different zone servers. Hope you enjoy this!
Update version : 0.712 - Changes color of some buttons for a better look. - Changes some item icons. (actually just 2). - Remove "Reset position" and "Entity check" buttons (These buttons are used in beta). - Server zone choosing option. (New feature to let you play with players in a different zone). - Fix Endless maze bug when the host dies in normal mode. - Fix the Dearthmaze bug that the player will respawn after lava pit death. - Boulders will now be destroyed when fallen. - Added some steam stats (which will gradually add in minor updates). - Temporary disable arrow trap.
Also, we have been reported that the Arrow trap is causing some bugs so we decide to turn the arrow trap off for days. So, maybe the maze is more peaceful for few days haha.
31 Jan 2021 will be the date of the first major update. Guess what is it? You may know, you can decide the patch. Send some messages to us. We're looking forward to you being with Maze Party development.
Hi! This is an announcement that Maze Party's early access is now live on Steam! Well, This is a maze game. Uhh... a game to play with your friends as a party: Exploring the mysterious maze, Racing to be the top, or fight against each other. Maze party is an online 2-8 players wi
Hi! This is an announcement that Maze Party's early access is now live on Steam!
Well, This is a maze game. Uhh... a game to play with your friends as a party: Exploring the mysterious maze, Racing to be the top, or fight against each other. Maze party is an online 2-8 players with various interesting game modes in a theme of "MAZE".
===== Now Features ===== - 4 Different game modes (Lair of the dragon, Rainbow tower, Endless maze, Deathmaze). - 15 Variety of colors. - 12 Field items: Bomb, Smoke bomb, Invisibility hat, Ghost doll, Sticky gel, Superserum, Rhino rocket, Meat, Apple, Cheese, Fake wall, Poo trap. - 10 Kind of maze traps. (Spike, Lance, Mine, Hole, Boulder, Fire, Arrow). - Basic room setting. - Online multiplayer. (currently max of 8 players) - PC platform.
===== Game mode list ===== - Lair of the dragon: You're in the lair of the dragon. Group up and kill the dragon before it kills you all (1 Player will be random to be the dragon). - Rainbow tower: A tower of mazes, each color will has different kinds of traps Whoever reaches the top will be the winner! but it won't be easy... some of your friends are looking at you from below. - Endless maze: Co-op with other players to pass mazes. Try to reach the highest level as ever! - Deathmaze: Go passes through mazes, that would perfectly be ok except... the last one will be thrown into lava each maze. The last one survived wins.
Hopefully, this is for someone who loves maze(?). Good luck, have fun! :)
Though, the current version is 0.711 which everything gonna be fine when the version is reached 1.000. So, keep in mind that you may experience some bugs.
Feel free to contact me [email protected] if you find anything strange or you have some wonderful ideas about our maze game, Thanks.
For more information and updates: https://www.facebook.com/mazeparty