Tank Squad

DeGenerals S.A.

Released
May 8, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Development Status #95

    Dear Tankers! Welcome to our 95th Development Status. We have some news from development of Ponyri but not only. We hope you will enjoy reading this dev status :) Status report We have continued our work on the game, now spending a few weeks pushing bigger fixes (mostly - optimiz

  2. Developer post

    Update 1.3.7

    Dear Tankers and Mechanics! We're back from gamescom and immediately straight to action. This update brings in more optimization (this time the size of the meshes we use got decreased, so it should bring from 100-200 MB less on memory usage), issues with pathfinding through bridg

  3. Developer post

    Update 1.3.6

    Dear Tankers and Mechanics! In this patch we are addressing issues reported by players about crashes As a quick reaction we decided temporarily to block all molotovs and other fire sources which are the main cause for the game to crash. Its a temp solution since we are heading to

  4. Developer post

    Update 1.3.5

    Dear Tankers and Mechanics! In this patch we are releasing new fixes, optimization and sound overhaul of the game. Optimization Another big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did). More FPS

  5. Developer post

    Development Status #94

    Dear Tankers! Welcome to our 94th Development Status. welcome back, long time no see. We have some news from development and also regarding gamescom. We hope you will enjoy reading this dev status :) Ponyri 1943 - progress We are reaching a state with the DLC where the sectors, o

  6. Developer post

    Hotfix 1.3.4

    Dear Tankers and Mechanics! We have received reports about players not being able to spawn at all. We have investigated it and made a fix for it. This hotfix should resolve problems If you conquered issues on your end for example: playing tutorial basic or multicrew and wasn’t ab

  7. Developer post

    Update 1.3.5

    Dear Tankers and Mechanics! In this patch we are releasing new fixes, optimization and sound overhaul of the game. Optimization Another big news is that we're bringing in a sizable optimization for used memory (the game should consume around 400-600 MB less than it did). More FPS

  8. Developer post

    Update 1.3.3

    Dear Tankers and Mechanics! Another patch, again fixing various UI stuff, battle saves, cleaning up the game when leaving the scene etc. We are not changing the course and we're onto more fixes onward. On a side note, the development on Ponyri DLC is not halted - just the stuff w

  9. Developer post

    Update 1.3.2

    Dear Tankers and Mechanics! We have worked our backs for 2 weeks to bring back the visibility of decals, craters etc. which we finally did. While doing it we've also fixed a few issues. Sorry for this delay. Next we are onto finalization of the Ponyri DLC, but there might be a sm

  10. Developer post

    Update 1.3.1 + Ballistic Lab

    Dear Tankers and Mechanics! What's new in Patch 1.3.1 First and foremost, there are plenty of fixes, as well as a few major changes and new features. A new scene for previewing armour and testing projectile penetration on vehicles available in the game – the Ballistics Lab. Pleas

  11. Developer post

    Development Status #93

    Dear Tankers! Welcome to our 93th Development Status. Hello again, we’ve got some news about the new things we’re working on. We hope you enjoy reading this :) Ponyri 1943 - progress We have finalised the division of the map into sectors – the smallest will measure 3 x 3 km, whil

  12. Developer post

    Development Status #92

    Dear Tankers! Welcome to our 92th Development Status. First and foremost, we’d like to thank you for your support and kind words. We weren’t expecting such a response, so it’s given us a real boost of motivation and sparked a glimmer of hope. Ponyri 1943 - progress As we mentione

  13. Developer post

    Update 1.3.0 + Procedural Missions

    Dear Tankers and Mechanics! What's new in Patch 1.3.0 Today is a special day. Firstly, we’re releasing a major patch, version 1.3.0, featuring procedurally generated missions, and secondly, it’s the anniversary of the game’s launch. Procedural missions As for the procedural missi

  14. Developer post

    Development Status #91

    Dear Tankers! Welcome to our 91th Development Status. Sd.Kfz 251 Since the last development update, we have already implemented three versions in the game: the standard transport version with an MG-34, the mortar version, and the command version. Sd. Kfz. 251/1 Ausf. C (standard)

  15. Developer post

    Development Status #90

    Dear Tankers! Welcome to our 90th Development Status. Procedural missions Basic concept We are developing a new procedurally generated mission mode, where the main and side objectives are randomly generated and will vary each time you play. This will also form the basis for a sim

  16. Developer post

    Game Update 1.2.4

    Dear Tankers and Mechanics! Situation report We’re also releasing an update today – a slightly smaller one, as it mainly contains fixes for the upscaling filters, namely DLSS and FSR. In addition, there are a number of fixes for Maus and the localisation. The next patch will like

  17. Developer post

    Game Update 1.2.3

    Dear Tankers and Mechanics! News in Patch 1.2.3 We have obtained classified documents published on a gaming forum. These documents reveal that a German super-heavy tank took part in combat on the Eastern Front in 1943. Weighing 188 tonnes, this colossus was hastily built and asse

  18. Developer post

    Development Status #89

    Dear Tankers! Welcome to our 89th Development Status. Force Pool Creator Over the last two weeks, we’ve also been working on introducing a customisable resource pool for both the campaign and procedurally generated missions. We started by prototyping such a panel. When creating a

  19. Developer post

    Development Status #88

    Dear Tankers! Welcome to our 88th Development Status. Patch 1.2.0 summary First, a brief summary following the release of patch 1.2.0, which finalizes the latest roadmap. To correspond with the patch, we launched a 7-day sale offering a 25% discount. We received a record number o

  20. Developer post

    Game Update 1.2.2

    Dear Tankers and Mechanics! Situation report This is the second patch as part of hotfixing and patching bugs encountered in the game this week. In the meantime, we are working on AI fixes, which is one of the main issues. We will write about this and our plans for the coming week