Blasten!!

TriPaw Games

Released
Jan 8, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.4.0: Custom Controls!! And dedicated dash button!!

    We've heard the feedback, so now we bring you the ability to customize your controls! On the main menu, you'll be able to navigate to the new Controls menu and tweak whatever buttons or keys you want. On the heels on this change, we've also added a dedicated dash button... in cas

  2. Developer post
  3. Developer post

    v1.3.4: Major player collision bug fix

    We finally squashed our white whale bug: a rare instance where Blasten would clip into a platform he's jumping toward. Carry on with this fix and have a blessed Shark Week.

  4. Developer post

    v1.3.3

    Bug Fixes * Small enemy logic refactor * Fixed checkpoint bug on Burning stage Jaws 3 was only OK.

  5. Developer post

    v1.3.2

    Features Game closes after completing (we miss you already!!) Bug Fixes Missing Frightinov audio in Grey's lab Typo fixes Jaws 4 is underrated.

  6. Developer post

    v1.3.1

    Features Custom See Spot Run enemy sprite for the final stage Slightly more Weather stage decorations Bug Fixes Softlock in the final stage bathhouse

  7. Developer post

    v1.3.0: Final Boss Polish

    Features Improvements to the final stage boss! New SFXs, difficulty tweaks, bug fixes, and more! Sorry you have to almost beat the game to see it.

  8. Developer post
  9. Developer post

    1.2.3: Final Stage Improvements

    Features Gameplay and audio enhancements on Final stage Lake of Fire difficulty tweaks on Burning stage

  10. Developer post

    1.2.2: Introducing more... introduction

    Features We added a little more zing to the introduction cutscene. See if you can spot the difference! Final stage camera optimizations

  11. Developer post

    v1.2.1: Introduction Stage SFX Updates

    Features Updates the sound effects throughout the first stage to better please your ear holes. ...I do not like that sentence.

  12. Developer post

    v1.2.0: Introducing Casual Mode!!

    Not interested in reliving the trauma of 1980s gaming? No problem! We've added "Casual" mode for players looking for a more relaxing night in. In Casual mode, the 3-lives system is ditched, but be aware: the mode is not really looking for anything serious right now. To balance ou

  13. Developer post

    v1.1.5: Game Over, Man!

    Features Adds Game Over screen for clearer game flow (we're not trying to rub it in, we swear!) Bug Fixes and Tweaks Introduction Stage Difficulty Tweaks

  14. Developer post

    v1.1.4

    We spent some time refactoring Blasten's weapon system! Features Player: Keyboard button bindings for cycling through boss weapons (Q/E) Bug Fixes Player: Charging SFX does not end if player switches to a boss weapon Player: Weapon cycling occasionally selects incorrect weapon

  15. Developer post

    v.1.1.3

    Features Player knockback is now always in the opposite direction that the player is facing Boss ????? SFX pass Boss Chariot of Dire: Arrow SFXs Boss Meanie Weenie: Bounce SFX Player firing code optimizations Bugs and Tweaks We fixed a lot of game editor warnings. I know it doesn

  16. Developer post

    v1.1.2

    Features Room edge collision works better on all resolutions Bug Fixes and Tweaks More camera transition improvements Boss ????? difficulty tweaks Enemy Everybody Hates Ray SFX stops now after death

  17. Developer post

    v1.1.1

    Bug Fixes Fixes broken camera in Introduction stage Final scene background tweaks and Pause Menu fix

  18. Developer post

    v1.1.0

    Features Improved camera transitions after loading into stages.

  19. Developer post

    V1.0.19

    Bug Fixes Skips introduction videos playing on Mac and Linux builds because they caused black screens on boot. Don't worry, you won't miss 'em.

  20. Developer post

    v1.0.18

    Features Small Linux build tweak Enemy Hurricaranha now has SFX