Operation Crossfire Release
Hey people! The Operation Crossfire is out now! As promised before it introduces a new campaign: And some new weapons and equipment: So let's dive in to the action now!

Developer posts and news about this game.

Hey people! The Operation Crossfire is out now! As promised before it introduces a new campaign: And some new weapons and equipment: So let's dive in to the action now!

Minor fix related to the Marathon mode achievements. If you have already finished the game in this mode and haven't got achievements, then please update and reload your game. Big thanks to @omg for pointing out this problem!

Hey guys! Today's major update brings two new features into the game. The Marathon Mode In this new mode, you can play through all campaigns consequently as one big game. Your squad members and earned resources will stay with you until the very end. There were many complaints abo

Hey guys! Today's patch 1.1.5 includes the following: Enemy patrols at the late game now don't follow the player's squad and stick to their rally points unless your fighters attract their attention. Enemies now avoid initially locked doors until those doors are in their line of s

Hey people! Here comes the first major update. Tutorial screen There is a help screen that includes a few pages with essential tips. I hope it will help new players get into the game smoothly. Missions overhaul Watching how streamers and YouTubers play, I've got a few ideas on ho

Hey guys! As some of you already might know, I'm working on new content in a form of the free DLC. The new operation Crossfire will bring 9 challenging missions along with new weapons and equipment. More screenshots are available on the DLC store page here: It's very important fo

Hey people! I'm reading reviews and community discussions, so no one will be left unheard. However, not everything is possible to implement, especially in a short time. Currently, I'm mostly working on a Tutorial feature. But I'll try to bring a little by little minor stuff which

Hey, guys! I see a lot of feedback related to the game difficulty. So I've prepared one more balance patch. The experience rewards have been increased (campaign restart is required). But keep in mind that you won't be able to open all skills for one fighter. You anyway need to ch

Hey, guys! Here is the next patch. I hope it will make your play-through smoother. Balance: The equipment tier of enemy patrols was reduced for the first campaign. Most of them now wield pistols or SMGs. But some still have AKs. AI: Added more variety in behavior across enemy fac

Hey, fighters! Based on your precious feedback I've managed to assemble the first quick patch. Features: You can now give custom names to your operators. For that, you need to open the loadout menu and press the edit button (top right corner). Balance: Increased amount of money g

Hey everyone! Glad to inform you the day has finally come! The 3 years of development journey have almost passed. And I would like to thank everyone who has helped me on that bumpy path! Let's jump into some turn-based combat! Your reviews and feedback are also much appreciated.

Hey people! I would like to announce the partnership of Recon Control with the publisher GrabTheGames. We are planning to bring translations for these languages: Chinese (Simplified) Czech German French Italian Japanese Polish Portuguese Spanish Turkish Along with that, I've got

Hey people! I'm going to release a demo for the Steam games fest. And a full game release will be a few weeks later after the event. In the meantime, let me shed some light on the current development state. Last month I was mainly into two things which are UI and AI improvements.

Hey people! Last month I've taken one week aside from actual development to work on a game trailer. Because it needs to be done anyway to release a game. Check it out if you haven't seen it yet. The second thing I've put time into is level design details. Now there are some new i

Hey people! Want to give you some insight into the progress I've made since the last dev log. Skill tree Added 6 more secret skills you can learn during a combat mission. Once you learn one you will be able to see information about it permanently (during the next playthroughs). "

Hey everyone! I'm a solo indie developer and for the last two years, I've been working on my game called Recon Control. It is a turn-based tactics and 2D platformer hybrid. I've recently created a Steam page and want to share with you some related materials. Hope you find that in