Hello everyone! We’ve got great news -Few Nights More is now available at 50% off on Steam! It’s the perfect time to quench your thirst as you feed on the hunters invading your castles! Don’t miss your chance to experience the game at half the price!
Hello everyone! We’ve got great news -Few Nights More is now available at 50% off on Steam!
It’s the perfect time to quench your thirst as you feed on the hunters invading your castles! Don’t miss your chance to experience the game at half the price!
Hello everyone, our next Major Patch Darkness is live! Darkness Unlock the secrets of the hidden discipline Darkness. Discover all new 40 skills and heritages and master the power of convoke. Clan Astrum Excel in soaking the damage of your enemies and retaliating them back, Use m
Hello everyone, our next Major Patch Darkness is live!
Darkness
Unlock the secrets of the hidden discipline Darkness. Discover all new 40 skills and heritages and master the power of convoke.
Clan Astrum
Excel in soaking the damage of your enemies and retaliating them back, Use means of sucking blood of your enemies with your potent lifesteal to cover up your weaknesses in armor.
New General Heritages
Gain 25% Damage Reduction first 7 Nights Requires Radiance 3 beaten to unlock.
Gain 10 strength and 10 intelligence on all Lords. Requires radiance 6 beaten to unlock.
Gain 100 max HP on all Lords.Requires Radiance 8 beaten to unlock.
Gain 10 Power on all Lords. Requires Radiance 10 beaten to unlock.
Gain 1 power every night. Including Infinity mode. Requires Radiance 13 beaten to unlock
Gain 10 Lifesteal on all Lords. Requires all clans unlocked.
Halloween Event
Happy Halloween! We added a spook flavoured buff to accompany you until 5th of November Haloween Buff: When hunters reach 0 morale they lose 20% of their MaxHP once!
Blood
Petrified Blood Carapace: Empowered now grants 3 fortified instead of 2
Enhanced Veins: Empowered now applies 2 vulnerable instead of 1
Prey: Damage increased from 5 to 10
Chosen: Now grants 5 stre and 5 int (was 1)
BloodDrain: applies 2 vulnerable instead of 1
BloodMissile: Damage increased from 5 to 10
Carnage: Deals 10 ( was 1) bonus damage for each 10 blood
Mirror: Deals magical damage equal to x20/40 (was x2/4) times of current crystallize
Artery Bomb: Now deals 50 damage on explosion upon reaching 3 stacks (was 15)
Vampiric Embrace: Empowered now grants 2 power instead of 1
Inquisitors Sword. Target takes +5 damage for each stack.
Implosion: Deals 15 morale damage (was 5)
Stigmate: +10 for each current turn number. was 1
Blood Armor: Empowered now grants 10 crystallize instead of 3
Thirst: Damage increased from 4 to 10
Blow: extra 10 damage (was 5) for each 20 blood accumulated this combat.
Twin Strike: Deal 8 physical and 8 magical damage ( was 4)
Bats: Every attack gives 20 blood. was 10. Empowered grants +2 leech was 1
Rupture: is now "Overwhelm"
Riposte: Empowere now deals 10 bonus damage (was 3) per 10 blood in current bloodpool
GreatCalling: additional 5 magical damage(was 2) for each Blood Lance casted this combat
Rebound: 10 thorns for every 30 blood. (was 1). Empowered: Also, gain +5 fortified (was 1) for every 30 blood
Raging Sanguine: Deals 10 magical damage (was 4) to all hunters for each remaining AP at the end of turn
Devastation: is now "Overwhelm"
CellularRuin: is now "Overwhelm"
Bloodright: Every time blood is used, gain +2 strength this combat. (was 1) Empowered Also, gain +2 intelligence. (was 1)
InSanguinar: Empowered now grants 3 vulnerable( was 1)
Tactician: Gain +2 intelligence per each enemy hunter on the field. (was1) Empowered: gain +4 (was 2)
Arsenal: Damage increased from 15 to 20
Ferocity
Heritage: Bulwark now grants +20/30 MaxHP
Heritage: Unrelenting Focus now grants +2/3 heal
Heritage: Berserk now grants +5/+10 power
Heritage: Accumulate now grants 2 power
Heritage: Convalesce now grants +3 thorns
Ironbane: Empowered now grants +10 thorns, was 2
Bone Dust Concuction: now grants +5 int instead of 1
SolderingBristle: Grants +5 thorns instead of 1
Rapid Gash: This skill gains +5 additional damage for each finesse point.(was 1)
Wheel of Bones: now grants +10 thorns instead of 1
Sentenced to Death: Empowered now grants +3 stre ( was 1)
Slaughter: Attack the target 1-5 times for 5 physical and 5 morale damage. (was 1-3 times for 2 physical damage)
Unstoppable Force: Empowered: Also, gain +5 lifesteal (was 1)
Pummel: damage increased from 5 to 10
Claw: This skill gets additional +5 damage per point of finesse on top of strength (was 2)
Obliterate: is now "Overwhelm"
Dominate: Empowered Deals +10 bonus damage(was 1) for every 10 morale enemy misses
DuoStrike: Damage increased from 4 to 10
Pragmatic: now also grants +3 Power. Empowered grants +3 weak instead of 1
Lone Wolf: Empowered: Also, gain +10 thorns
Outsmart: This skill gets +5 additional damage per point of intelligence. (was 1) Empowered: Deals +10 damage per intelligence now (was 3)
Wake: +10 damage to all hunters for each weak on target. (was 2)
Blood for blood: additional 10 physical damage for each thorn stack to a single target. (was 3) Empowered: Additional damage is 15 per thorn stack now (was 5)
Unending Dread: Gain +5 strength for the duration of the encounter.(was 2) Empowered: gain +10 stre ( was 3)
Unforseen: Every time a multicast proc is used, gain +2 strength. was 1. Empowered: Gain +5 strength instead (was 2)
ViciousRevenge: Damage increased from 45 to 60. Is now "Overwhelm". Empowered damage increased from 65 to 80
Double Time: Damage increased from 10 to 20. Empowered now grants 5 stre instead of 3
Necromancy
New Discipline Heritage: Necrolord also grants +1 stre and +1 int to all minions per necrolord stack.
New Summon Minion Heritage: When Lord gains power, all minions gain it as well.
New Decay Pulse Heritage: Apply 10 more decay for each minion alive
Heritage: Sentience now grants +4 int to all minions
Heritage: Muscle memory now grants +4 stre to all minions
Souls bar between 7-11 now grants a random minion 10 strength 10 intelligence 50 max hp
Passive: Every left over AP end of turn gives 10 max HP to a random minion (was 5)
Scourge Strike: Deals 15 bonus damage for each decay stack consumed. (was 5)
Resonation: Gain 1 enfold stack for 2 turn ( was 1 turn only)
Overload: deals 5 pure damage to all hunters. (was 2). Empowered deals 10 pure damage (was 5)
Master of Minions reworked: Increases max HP of all minions by 10% of Lords HP. Grants additional 10 more HP per strength.
Barrier: +30 thorns to targeted minion. (was 5)
Spiked Horde: Damage increased from 2 to 20
Lich: Give all minions +5 strength and 5 intelligence at the start of every turn. (was 3 stre only)
Rise: Empowered reworked: Minion rises back with double stats.
Mind Shield: grants 2 block to all minions instead of 1
Unholy Boon: gain +3 intelligence for each soul used (was 1). Empowered: Gain +3 intelligence and +3 strength per soul used instead (was 2 int 1 stre)
Summon Attack, Support, Defence skills reworked: Added ability: If all ally slots are full, all minions gain +2 strength and +2 intelligence.
Shields Up: Double the amount of physical armor and strength the target has. (was armor only). Empowered: Triple the amount of physical armor and strength the target has instead
Parental: If there are 2 or more minions on the field, buff them all with 30 max HP and +20 intelligence. (was 20hp and 2 int)
Attack Infusion: damage increased from 10 to 30. Empowered damage increased from 20 to 50
Soulaid reworked: Double stre and int of minion. Empowered: Triple stre and int of minion (was Increase max HP of one random minion by 20.)
Gives +10 strength to all minions for every defence minion on the field. (was 3). Empowered now grants 30HP instead of 20
Nimble Bones: Added ability: now also grant 3 power per finesse.
Gather Decay reworked: Removes all decay stacks from hunters. All minions gain 1 stre and 1 int per decay stack removed
Evolve Minion: Added abillity: Evolved minion gains extra 30 max HP, 10 strength 10 intelligence. Empowered: Evolved minion gains extra 60 max HP, 20 strength 20 intelligence
Mutation: Added ability: now also grants 5 power to the minion.
Unholy Crusade: Every 10th attack the hunter takes, deals 50 magical damage to all hunters. (was 10)
Helping Hand reworked: Minions gain 5 strength and 5 intelligence for every 50 HP
Bloodthirsty (lvl 24 talent) reworked: If lord has more than 200 physical armor, gain 5 power
General Changes
All vampire lords gain +20 max hp per heritage point (was 10)
Stamina now grants 10 maxHP ( was 5)
Bear Skin perk: now only grants the block once start of combat.(was granting once every 4 turns) Max Bear skin perks that can be obtained per run is caped to 3. (including infinity mode)
Bug Fixes
We haven't been able to bug fix as much as we wanted, we will do a hotfix focused on bugs upcoming weeks!
Hello everyone, our next Major Patch is set for 24th October! This was going to be the official release; however, since we applied for the Turn-Based Steam Event last week, we forgot that we can't release the game for a certain number of days after participating to a Steam events
Hello everyone, our next Major Patch is set for 24th October!
This was going to be the official release; however, since we applied for the Turn-Based Steam Event last week, we forgot that we can't release the game for a certain number of days after participating to a Steam events due to the rules.
However, this upcoming major patch will contain most of the content from the full game; it just won’t be named that yet.
This could give us more time to respond to feedback on these big changes before the "official" release.
We've also prepared a fun little Halloween event with this major patch, which will last until Halloween is over.
Here’s the full list of things you can expect from the upcoming major patch:
The details of balance changes and new heritages will be included in the actual patch notes once it's live.
Darkness School, our fourth and final playable discipline.
Clan Astrum, the eighth playable Vampire Lord.
Three new Necromancy heritages.
Six new General Heritages. These are great power-ups for all your clans, unlocked by defeating certain radiance levels. "The goal here is to add progression for beating higher radiances and to make the 13th radiance difficulty a bit more fair, while also adding meta progression for Infinity mode."
Halloween Event
Full balance rework for all four schools, along with some clan talent adjustments.
Necromancy skills reworks: Necromancy not only received balance overhauls like the other schools but also some reworks on skills that had issues.
"The main idea we aimed to capture with the upcoming changes is to keep the non-minion decay builds the same while shifting the main focus of the discipline toward minions. We also aimed to make minion builds easier to access, allow them to scale better, and ensure that minion skills are more meaningful on their own."
Hello everyone, our full version release is set to late october . We will announce exact date in upcoming weeks. We would like to thank everyone for playing and giving us your feedback during our early access cycle. Full version will add our last playable clan Astrum, and our las
Hello everyone, our full version release is set to late october. We will announce exact date in upcoming weeks.
We would like to thank everyone for playing and giving us your feedback during our early access cycle.
Full version will add our last playable clan Astrum, and our last school Darkness.
We will also do a full balance update with the full version and please let us know what would you like balanced. You can write balance ideas in the pined thread in discussions, our discord or under this announcement. We will read every feedback.
Hello everyone! Here is a balance, bug fix patch that also adds new stuff to the beta. Hope you enjoy and your feedback is appreciated! Balance New Rule for Darkness : Only 3 of the same skill can appear at the same time. Starting rune regeneration increased from 2 ->3 Darknes
Hello everyone! Here is a balance, bug fix patch that also adds new stuff to the beta. Hope you enjoy and your feedback is appreciated!
Balance
New Rule for Darkness: Only 3 of the same skill can appear at the same time.
Starting rune regeneration increased from 2 ->3
Darkness Multicast Rule: Everytime you play a skill, chance to gain 1P 1B runes. This chance is equal to multicast chance. ( We initially had multicast not do anything for darkness but then realised its too punishing for certain builds and Clans, so we added this rule, tell us what you think)
Preparation: Convoke 1 random skill changed to -> Convoke first skill slot
Soulshock is now exhaust. Rune cost 15P 5B changed to -> 5P 5B
Void Ray is now Overwhelming.
Essence Nexus: Heal 10HP gain 10 B Exhaust changed to -> Gain 10 maxHP and 10 P Exhaust. Rune cost 3B changed to -> 10B
Moon Fang Rune cost 4P changed to -> 2P
Umbral Legacy Rune cost 10P changed to -> 8P
Heaven-Piercer Rune cost 6P changed to -> 3P
Abyssal Onslaught is now Overwhelming
Rivers of Corruption has a bonus effect: If this skill is convoked this turn, then 2 corrupt to all enemies.
Soul Tear is now Overwhelming. Rune cost 12P changed to -> 8P
Phantom Execution Rune cost 8P changed to -> 6P
Vanquish is now Overwhelming
Darkness Cascade Rune cost 10P changed to -> 8P
New Skill Nightshade: Passive. If this skill is convoked this turn, gain 10P and 10B
King of the Damned:Level 21: Every Night, gain 1 bonus Perk choice changed to -> every 3 nights.
New Features
Reroll has been added. Reroll starts as Free(0gold) cost to incrementing 100g per each use during a run. The button showing the current gold cost will be added next week!Note: Reroll does not work in Infinity mode yet, this will also be implemented soon.
We also added Game Seeds, that will disable quit/reload game trick to reroll any choice options. You can also share each other your own Game Seeds or enter someone elses Game seeds simply by typing it or copying it where you see Game Seed on bottom right of character selection screen.
We are introducing a new special stat for some skills. Overwhelming: this skill gains double effects from Power. Thanks to the feedback of suggesting a way to keep high cost skills relevant in late game.
Rune regeneration for Darkness is now shown in character screen
Bugs
Fixed Grand Ancestry damage to not be affected by any source. It is now fixed 50HP loss.
Fixed Veil Surge damage to not be affected by any source. It is now fixed 10HP loss.
Fixed Ebon Mastery damage to not be affected by any source. It is now fixed 30HP loss.
Clan Astrum Invulnerable Talent renamed to -> Exposed
Fixed Quit/reload causing infinite rune regeneration in Darkness.
Deredian playing Darkness - when using lord skill instead of getting used up it gets 1 turn cooldown, so you can use it again at no cost next turn. - FIXED
High Priest causing Darkness runes to go below 0. Fixed.
On night 21, attacking the paladins proc the AP loss as if i'd attacked the pope. the pope has not been hit- FIXED
Shrouded Paragorn: now correctly reduced cooldown by 1 if Bloody Sovereign talent is active.
Greetings! We are pleased to announce that our next major patch(1.0) is close! We would like to invite you to participate in the beta for this patch and provide us with feedback before release. The beta currently has Darkness and Clan Astrum as new playable School & lord. Kee
Greetings! We are pleased to announce that our next major patch(1.0) is close! We would like to invite you to participate in the beta for this patch and provide us with feedback before release.
The beta currently has Darkness and Clan Astrum as new playable School & lord. Keep in mind Darkness animations and sound effects are still work in progress and we will update those during the Beta cycle.
Your game save should translate to Beta.
Note: Beta is only available in English.
Here is how you can participate in the beta:
Right click on the game in the Library > Click Properties...
Go to Betas tab, then select "Beta" in the drop-list of beta programs.
Steam will automatically download the Beta version of the game. You can close it afterward.
After changing your Beta selection, you'll be asked to restart the Steam client. If Steam does not automatically download, then you might need to restart Steam.
Hello everyone, we added ability to change hotkeys in the settings >key bindings as shown below. UI Scale We fixed the UI scaling on different resolutions so that the tooltips scale properly as well. Bugs Fixed Momentum bug where momentum bar could go to minus values. Setback
Hello everyone, we added ability to change hotkeys in the settings >key bindings as shown below.
UI Scale
We fixed the UI scaling on different resolutions so that the tooltips scale properly as well.
Bugs
Fixed Momentum bug where momentum bar could go to minus values.
Setback Description is changed in other languages.
The Unlife Concoction trinket merge did not show all 3 required trinkets correctly- fixed.
Inquisitor's Sword description changed in other languages.
Some description typos that showed "link>" have been fixed.
Hello everyone! We have a new Hotfix patch. Fixed Trap loop bug. Game was getting stuck on loop if Golem veteran landed on damaging traps. Castle C bonuses (extra rooms etc) not working if game is restarted from "retry" button > fixed The visitor event increasing merchant cost
Hello everyone! We have a new Hotfix patch.
Fixed Trap loop bug. Game was getting stuck on loop if Golem veteran landed on damaging traps.
Castle C bonuses (extra rooms etc) not working if game is restarted from "retry" button > fixed
The visitor event increasing merchant cost now properly works.
Hello everyone! We have a new Hotfix patch. Fixed an issue with some skills not showing correct bloodcost. Fixed an issue with soul cost of some skills showing twice. Insanguinar skill tooltip was saying magical damage, however damage was physical, this is fixed Fixed most buff s
Hello everyone! We have a new Hotfix patch.
Fixed an issue with some skills not showing correct bloodcost.
Fixed an issue with soul cost of some skills showing twice.
Insanguinar skill tooltip was saying magical damage, however damage was physical, this is fixed
Fixed most buff stack and descriptions on localization
Empowered Untouchable now correctly gives 10 extra armor aswell
Adjudicate tooltip has been changed.
During choice skill, magical and physical was inversed in many languages, this is fixed
Grand Appel skill wasn't showing corect damage type in french in the skill tooltip, fixed
Necomancy soul bar tooltip now correctly translated in other languages. French one is fixed according to feedback.
Action Points tooltip now correctly translated in current languages. French one is fixed according to the feedback.
Clan Pahlen Architecte description has been changed in french according to the feedback.
Gainslimit changed to Gains in recast explanation of some skills
limite d'utilization changed to utilization in french tooltips.
Momentum description changed in french
Changed typo with >plasma
Collector's trinket now provides stats from veterans correctly
Hello, Our German and French language support for Few Nights More is now officially available! Please let us know if there are any errors or bad translations in the steam discussions tread or discord. We will fix them in future hotfixes. Bugs We are actively reading and compiling
Hello, Our German and French language support for Few Nights More is now officially available!
Please let us know if there are any errors or bad translations in the steam discussions tread or discord. We will fix them in future hotfixes.
Bugs
We are actively reading and compiling a list of all the bugs. A hotfix is in the works that is scheduled to be out this week.
Hello everyone! We have a new Hotfix and a Balance patch for you. Here are the highlights: Chinese Lang Support We added Chinese translations back to the game, please keep giving us feedback about errors and any other issues. Bug Fixes Added tooltip for blood pool Fixed heritage
Hello everyone! We have a new Hotfix and a Balance patch for you. Here are the highlights:
Chinese Lang Support
We added Chinese translations back to the game, please keep giving us feedback about errors and any other issues.
Bug Fixes
Added tooltip for blood pool
Fixed heritage earned for starting skills of schools showing multiple times on their tooltip.
Fixed tooltip of special words on several languages.
Balance
"Black Scar" now only gains 1 Strength instead of 2 everytime she dodges an attack.
Grand Herald HP increased by 20%, no longer spawns Squires
Venerated Soldier now also spawns Squires.
"Inquisitor's Sword" damage gained from its stack changed from 1 > 5
"Fiendish Skin" blood cost increased from 15 > 30
Clan Deredian's "Ironclad Loyalty" lvl 21talent is no longer Permanant, it is instead now caped to just to last that encounter.We aim to avoid restricting players from creating powerful and enjoyable builds. However, we also seek to minimize any tedious and unfun grunds required to achieve optimal gameplay.
Secret Act
We are aware that this act is overtuned even with the goal of it being a bonus, very hard challenge. We will look at its balance in the next update.
Beating the secret act also does not provide an achievement for it currently, Unlocking secret act first time and beating it will be 2 new achievements added with next update!
QoL
Added an option to skip game asking if you are ready each time you press "One Night More"
We read everything on steam discussions and on our discord so please keep giving us your feedback, thank you !
Are you, like me, desperately hungering for Vampire: The Masquerade - Bloodlines 2? Or are you secretly roleplaying Astarion at your local Dungeons and Dragons session? If your love for all things vampiric is as fierce as mine is, Steam indie Few Nights More is perfect for slakin
Are you, like me, desperately hungering for Vampire: The Masquerade - Bloodlines 2? Or are you secretly roleplaying Astarion at your local Dungeons and Dragons session? If your love for all things vampiric is as fierce as mine is, Steam indie Few Nights More is perfect for slaking your thirst.
Hello everyone, unfortunately due to some translation errors we had to pull down Chinese language support for now. Now all Language and localization support is available as a beta version of the game. We will release it in normal build when we have confirmation from the community
Hello everyone, unfortunately due to some translation errors we had to pull down Chinese language support for now.
Now all Language and localization support is available as a beta version of the game.
We will release it in normal build when we have confirmation from the community that the language is ready.
For the Beta version of the game
Right click on the game in the Library > Click Properties...
Go to Betas tab, then select "Beta" in the drop-list of beta programs.
Steam will automatically download the Beta version of the game. You can close it afterward.
After changing your Beta selection, you'll be asked to restart the Steam client. If Steam does not automatically download, then you might need to restart Steam.
Few Nights More Genesis Hey Everyone! Our Prologue for FNM; called FNM:Genesis is set to be released on the 15th of December . In this free version, you can experience playing as the Clan Pahlen in Act1 and the Blood school of magic. The Radiance is capped at 1 , and the maximum
Few Nights More Genesis
Hey Everyone! Our Prologue for FNM; called FNM:Genesis is set to be released on the 15th of December.
In this free version, you can experience playing as the Clan Pahlen in Act1 and the Blood school of magic. The Radiance is capped at 1, and the maximum heritage gain is capped at 60.
Full Release
We're excited to announce that our full release is scheduled to be on Q1 2024
The full release will include these changes/additions:
New playable school: Darkness.
Welcome to the School of Darkness, where skills shift each turn courtesy of the Spellbook, offering dynamic adaptability and the ability to wield chaotic magic. The school operates on a RUNE system, the resource for casting powerful magic.
New Vampire lord: Nicolai from Clan Astrum
Introducing Nicolai Astrum, the latest addition to the Vampire Lord roster. Trained by the Progenitor, he's a brilliant strategist whose ascent to power was marked by mistakes, shaping him into a deadly force.
Nicolai cannot gain armor from any source, instead relying on his innate lifesteal ability. Millennia of experience grant him a 50% increase in experience gained, establishing him as a seasoned and formidable warrior.
We're also hard at work on our next project so please stay tuned for more updates in the future!
Hello everyone, we've addressed nearly all the bugs reported over the weekend. Thank you for bringing them to our attention, and we apologize for any inconvenience. Here's the list of fixes: Bug Fixes Trinkets disappearing when merchant is visited -> fixed Trinkets replaced wh
Hello everyone, we've addressed nearly all the bugs reported over the weekend. Thank you for bringing them to our attention, and we apologize for any inconvenience. Here's the list of fixes:
Bug Fixes
Trinkets disappearing when merchant is visited -> fixed
Trinkets replaced when a new one is obtained if it was equiped -> fixed
Tooltips and info on buffs/debuffs in combat now properly shows.
Heritage tooltips and info now properly shows.
Fixed issue with some Heritage points were not clickable to buy
Act4 Soft-lock issue with Cornelius -> Fixed issue where his corpse was still interactable, Fixed his reseting endless cycle bug.
Act4 fixed to no longer providing rewards, this was not intended.
New Enemy Acsendant attack skill now properly works. He now gains +1 attack count every turn, it was +1 attack damage every turn.
Infinity mode New game button didn't work if there was a continue(previous saved game) available -> fixed
Max skill slots in combat UI was going over trinket slots if it reached 11 slots -> fixed
When Mastery perk is chosen, it doesn't show in character screen panel as an available new slot -> fixed
Radiance 13 did not work if it was obtained automatically after beating radiance 12 in the UI. It only worked if players manually chose the difficulty -> fixed
UI Bug, When mastery is added, it doesn't show on character info screen as a new slot -> fixed
"Setback" skill critical damage bonus was reseting every fight, it now works permanantly as intended.
"Cunning" wasn't replaced by "Critical Damage Increase" on the new UI -> fixed
Character stats in combat UI tooltip/info has been fixed
Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details! UI Re
Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!
UI Rework
We're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable!
Here are some examples of the differences between the old UI design and the new one:
New Main Menu
Character selection screen
Base screen UI changes
Combat UI
Resourse bars for schools
New reward icons
Secret Act IV
Uncover Act IV through Rivals, then face three daunting battles against powerful forces.
These two trinkets hold the secret to unlock the act.
New Enemies
New ActIII boss Grand Synod Cornelius the Luminary
Chloromancer
Arcanian
Ascendant
Radiance 13
A new difficulty level is added; Radiance 13: one random skill is silenced start of every turn.
Rivals
More Rival challenges have been added to act2 and act3. Rival now drop a secret trinket orb that holds the secret for Act4
Deredian has been added as a Rival
New Player Experience
Tutorials have been altered, the placement and amount of slides have been redesigned.
Rewards for the first 3 nights have been redesigned.
Every school now has a "Starter skill" pool of 14 skills, and the game will now use this pool for the first 2 nights skill rewards. These skills are chosen to be less complex and more basic to use.
Castle selection screen no longer shows up during first time game played.
Balance
All Villager enemies HP reduced by 40%. This is due to new reward system for first 3 nights.
Quadlimiel no longer has "Channel" ability where she skips turns. Attack Patterns altered. Rapid strikes hit 2 more times.
Grand Marshal Pentarei no longer has "Channel" ability where she skips turns. Attack Patterns altered. Number of attacks have been buffed.
Don the Thorny provides 10 thorns instead of 2.
Lord Archon Ezekiel Dobrand (Act2 Boss) Holy Severence Damage has been increased by 100%. Celestial Judgement now applies 5 burn and 5 daze instead of 1.
After Radiance 6, Act2 and Act3 enemies get bonus "power" stacks. After Radiance 10 Act3 enemies get further "power" stacks.
First Merchant now shows up night 5 instead of 3.
Improvements
Trinket and Minion Merge panel is merged.
Merchant now has inventory/sell tab where you can sell any item you want.
Changed Skill names seen as intents of many summoned units.
Plasma now has a tooltip
Coffin room walls have a red border to indicate that rooms importance.
Added indicator of the maximum night of an act during standart mode.
Added achievement for beating Act4
Translations
Spanish and Vietnamese languages have been added. We will create a steam discussion post for any feedback on the translations.
Hello everyone, We wanted to share some details about what's coming next. Roadmap: UI Patch Translations Prologue 4th Playable School Full Release UI Patch We are working on a major UI overhaul, aim is to make it look better, fill less space in the screen for clarity. This patch
Hello everyone, We wanted to share some details about what's coming next.
Roadmap:
UI Patch
Translations
Prologue
4th Playable School
Full Release
UI Patch
We are working on a major UI overhaul, aim is to make it look better, fill less space in the screen for clarity. This patch will also introduce:
Merges to decors, gather all the merges in one clear UI.
Add a sell tab to merchant where you can sell anything you want.
A new Act3 Boss.
New enemy units that are a variation of existing ones with different set of skills.
A secret Act4 which unlock if you can solve a mystery about an orb trinket, clue lies on Rivals. Act4 is intended to be very hard, there will be no more perk or skill rewards and its aimed for those who really want to push it further with their builds complete with end of Act3.
Clan Basarab will be added as Rival, there will be more rivals appearing in Act2 and Act3.
Translations
We are also working translating the game into many languages. The languages that we will hopefully add in time are:
Spanish
Italian
French
German
Polish
Portuguse-Brazilian
Turkish
Czech
Hungarian
Romanian
Thai
Korean
Japanese
Vietnamese
Chinese
Russian
Ukrainian
Prologue
Next Major patch will be a Free to play Prologue. Our plan is to make our tutorial better with this patch, espacially for new players.
Last Playable School
Our last major content before full release will be the Darkness Disipline. We are focused on making this school work fundamentally differently than other ones to make it feel unique. We are very excited to show this one to our players.
Extras
We have other minor patch content ideas that we want to spread in between major patches. We also have some ideas such as a full new game mode however we aren't sure if we can fit in our current roadmap, nothing official yet, but we are working on something :)