Patchnote 1.1.3
- Fixed a bug that prevented the game from progressing after defeating Yamane & March hare.
- Fixed a bug that prevented the game from progressing after defeating Yamane & March hare.

illuCalab · Sekai Project

- Fixed a bug that prevented the game from progressing after defeating Yamane & March hare.
- Fixed a bug that prevented the game from progressing after defeating Yamane & March hare.

- Some text has been revised.
- Some text has been revised.

- Dodo quests can now be skipped when certain conditions are met. - Resolution is now automatically set when launching from SteamDeck. - Other scenario consistency adjustments.
- Dodo quests can now be skipped when certain conditions are met.
- Resolution is now automatically set when launching from SteamDeck.
- Other scenario consistency adjustments.

- Multiple save data is now supported! Now you can repeat your adventure over and over again with your main save data intact. Don't tell Cheshire Cat. - The Enter key is now fixed as the decision key for those who can't help themselves with keyboard operations. No one uses it as
- Multiple save data is now supported! Now you can repeat your adventure over and over again with your main save data intact. Don't tell Cheshire Cat.
- The Enter key is now fixed as the decision key for those who can't help themselves with keyboard operations. No one uses it as a jump key...?
- One tutorial has been added. Also, I added a "Skip tutorial" item to the config.
- Fixed a strange bug where for some reason my buddy would start shaking when I walked.
- Fixed some other bugs.

- The actions of Mr. Penguin and MadHatter have been revised to be more deliberate and elegant. - Added pre-motion to some long-range enemies. - Enemies that are close to you in a deathmatch will now start acting later. - In casual mode, players will now only take 1 damage when t
- The actions of Mr. Penguin and MadHatter have been revised to be more deliberate and elegant.
- Added pre-motion to some long-range enemies.
- Enemies that are close to you in a deathmatch will now start acting later.
- In casual mode, players will now only take 1 damage when they hit a spike. Gentle.
- Some events have been reworked to be more consistent.
- Other minor bug fixes.

- For those who made a mistake in setting key configurations and have no choice, we added an option to reset key configurations by pressing "Q+R+U+P" simultaneously at the title screen. - The enemies that rush at you have been made to calm down a little. Hit detection is now much
- For those who made a mistake in setting key configurations and have no choice, we added an option to reset key configurations by pressing "Q+R+U+P" simultaneously at the title screen.
- The enemies that rush at you have been made to calm down a little. Hit detection is now much smaller.
- Fixed a problem with garbled stage titles in Simplified Chinese.
- Fixed other strange bugs.

- Usada's special move, the Super Rolling Hammer, has been greatly enhanced thanks to his training. Don't tell me it's not usable anymore. - We have retrained the guts of the orchestra and cleaned up the problem of the BGM disappearing during the game. - The lever installed in th
- Usada's special move, the Super Rolling Hammer, has been greatly enhanced thanks to his training. Don't tell me it's not usable anymore.
- We have retrained the guts of the orchestra and cleaned up the problem of the BGM disappearing during the game.
- The lever installed in the castle of hearts had a time lag between activation and operation, and was replaced with a new one.
- The save icon is now in the lower right corner of the screen.
- The probability of the lucky drop skill has been increased.
- The shield break is now invincible. Now you don't get countered by Dodo's water stream!
- Some flag management that was not consistent with the storyline has been rearranged.
* The inhabitants of this world have fuzzy memories, so please report to Developer if you find anything else suspicious.
- Various other bug fixes.

- Fixed a bug where a dodo who was knocked down had been misplaced due to more scripts. You should no longer be there! - Added "Return to Title" to the config menu. - Other minor glitches and typo fixes
- Fixed a bug where a dodo who was knocked down had been misplaced due to more scripts. You should no longer be there!
- Added "Return to Title" to the config menu.
- Other minor glitches and typo fixes

- Tuned behavior to improve the playing experience. - The player was often slipping off the floor in the air, so we trained Usada and Kotra. - Usamura-san gave up his tea time and made the signs at various checkpoints movable. - When the game was over, the nearest bus stop became
- Tuned behavior to improve the playing experience.
- The player was often slipping off the floor in the air, so we trained Usada and Kotra.
- Usamura-san gave up his tea time and made the signs at various checkpoints movable.
- When the game was over, the nearest bus stop became a possible restart location.
- Enemies that are about to join a boss fight are now automatically dismissed.
- Fixed a bug that made it difficult to see some characters in simplified and traditional Chinese fonts.
- Fixed other minor bugs / Fixed a bug that caused the system to get stuck in certain cases.

Kotoragun now breaks larger shields. -- To balance this, the period their shields are broken have been shortened. Some attack hitbox of certain enemies are now smaller. Key Config: Keyboard controls can now be changed. Key Config: You can now change the button mapping for movemen
Other bug fixes

Fixing staging and glitches
Fixing staging and glitches

Fixing of production aspects Correction of undesirable behavior
Fixing of production aspects
Correction of undesirable behavior

Enhanced production Fixed a mistake in flag management
Enhanced production
Fixed a mistake in flag management

Alice Escaped! is coming to Steam next year on January 27th! There's a brand new trailer (Japanese) you can watch as well, so please give it a look. We'd love for you to add the game to your wishlist in anticipation for the release!

Alice Escaped! is coming to Steam next year on January 27th! There's a brand new trailer (Japanese) you can watch as well, so please give it a look. We'd love for you to add the game to your wishlist in anticipation for the release!

A new update has been made to the Alice Escaped! demo in time for Steam Next Fest 2022! 220221 Demo Update New story introduction New weapon sound effects Updated Usada attack moves Graphics Update Better controller support And in case you missed the news, there will be a livestr
A new update has been made to the Alice Escaped! demo in time for Steam Next Fest 2022!
220221 Demo Update

And in case you missed the news, there will be a livestream tomorrow as the Sekai Project staff alongside John Linneman of Digital Foundry talk about Alice Escaped!
https://store.steampowered.com/news/app/1489410/view/3141824854307072947

Join as producers Chris Ling and Audi Sorlie from Sekai Project leaps into the latest build of the new action adventure from illuCallab; Alice Escaped alongside special guest John Linneman (Digital Foundry). Ask questions, listen to the musings and enjoy a good time with this col
Join as producers Chris Ling and Audi Sorlie from Sekai Project leaps into the latest build of the new action adventure from illuCallab; Alice Escaped alongside special guest John Linneman (Digital Foundry). Ask questions, listen to the musings and enjoy a good time with this colorful and wild platformer!

The Steam Game Festival has begun! And with that said, we're pleased to let you know that Alice Escaped! is participating in this event! A demo went live earlier this morning so you can give the game a try. Let us know what you think of the game in the forums. We hope you like wh

The Steam Game Festival has begun! And with that said, we're pleased to let you know that Alice Escaped! is participating in this event! A demo went live earlier this morning so you can give the game a try. Let us know what you think of the game in the forums. We hope you like what you see! And of course, don't forget to wishlist the game.