Fixed research of organism limit.
Fixed research of organism limit. The limit was 10 organisms, now it's 15, as intended.
Fixed research of organism limit. The limit was 10 organisms, now it's 15, as intended.


Fixed research of organism limit. The limit was 10 organisms, now it's 15, as intended.
Fixed research of organism limit. The limit was 10 organisms, now it's 15, as intended.

Greetings! We are happy to announce the release of the third and final rework update for the game! We have analyzed your feedback and made significant changes to the game. Now players have much more freedom and control. Many restrictions have been removed. Most changes concern co

We have analyzed your feedback and made significant changes to the game.
Now players have much more freedom and control. Many restrictions have been removed.
Most changes concern combat rules. Now they are clearer and more familiar.

Thank you very much to everyone playing Microcosmum 2! And special thanks to those supporting the game!
We sincerely strive to bring you joy!
Enjoy the game!

Hello everyone! We’ve just released the second update from our major game overhaul package. In this update, we’ve introduced a new feature: quick organism creation. We noticed that the current organism creation system was too complex and unnecessarily deep for many players. To ad

Hello everyone!
We’ve just released the second update from our major game overhaul package.
In this update, we’ve introduced a new feature: quick organism creation.
We noticed that the current organism creation system was too complex and unnecessarily deep for many players.
To address this, we’ve made the process simpler and faster—since in many cases, players just need a basic organism without going through all the adaptation stages.
The Organism Constructor now includes a new function called “Spawn Organism.”
After designing your organism, you can click this button to immediately begin the spawning process in the incubator. Once it’s complete, the organism will automatically leave the nest.
Of course, the original creation method is still available for those times when you want to leave an organism in the nest to adapt to cold or heat.
A huge thank you to everyone playing Microcosmum 2! And a special thanks to those who support the game!
We are doing our best to bring you joy!
Enjoy the game!

Hello everyone! We have released the first update from a large game overhaul package. In this update, we have given you the ability to choose exactly which part you want to build. We have added an additional window for selecting parts when constructing a part cocoon. It displays

Hello everyone!
We have released the first update from a large game overhaul package.

In this update, we have given you the ability to choose exactly which part you want to build.
We have added an additional window for selecting parts when constructing a part cocoon.
It displays all the prototypes you have discovered in the game, and new ones will be added as you unlock them.
Previously, when building a part cocoon, a random part was assigned, making this mechanic almost meaningless. Since players obtained many parts from defeated opponents— which was the main way of acquiring them—this mechanic was originally designed to encourage players to build different types of organisms instead of using the same parts repeatedly.
However, after conducting research on this matter, we found that such a situation was unlikely because players receive enough parts from enemies.
Now you can choose which part to build and which one you like best. This provides greater freedom and possibilities in the game and enhances the creative aspect of gameplay.
In the next update, we plan to improve the organism construction system. We will add a quick automatic organism creation feature so that all organism-building actions happen automatically.
The option to manually create organisms will remain available.
A huge thank you to everyone playing Microcosmum 2! And a special thanks to those who support the game!
We are doing our best to bring you joy!
Enjoy the game!

Hello everyone! I have great news. We will soon start working on a major update for Microcosmum 2. Our plan is to significantly revamp the gameplay. We will pay special attention to the experience on the global map. Additionally, we will remove various limits and restrictions in

Hello everyone! I have great news.
We will soon start working on a major update for Microcosmum 2.
Our plan is to significantly revamp the gameplay. We will pay special attention to the experience on the global map.
Additionally, we will remove various limits and restrictions in the game.
Updates will be introduced gradually and regularly.

We are pleased to announce that the first DLC Mission Generator "Abyss" is now available!

https://store.steampowered.com/app/2860750/Microcosmum_2__Mission_Generator_Abyss/

We are pleased to announce the upcoming release of the first DLC for Microcosmum 2! Map Generator "Abyss" for endless gameplay. A great way to relax, diving back into the world of Microcosmum 2. When playing the "Abyss" maps, organism details and conducted research are saved just

Map Generator "Abyss" for endless gameplay.
A great way to relax, diving back into the world of Microcosmum 2.
When playing the "Abyss" maps, organism details and conducted research are saved just like in the campaign. You can evolve and accumulate stronger organism details and then continue the campaign.
When purchasing other DLC content, it will be added to the "Abyss" map generator.
https://store.steampowered.com/app/2860750/Microcosmum_2__Mission_Generator_Abyss/

At the request of players, an option to increase the text size was added. In the game options you can now choose one of three text sizes. Fixed: Due to an old save, workers could lose orders after entering the map. Fixed: In some locations, a blue background was visible outside t


Improved calculation of the battle between organisms on the global map. Now the calculations are more complex and take into account all the characteristics of each organism. Added the ability to drag and drop the organism project to edit it in the constructor. Fixed: In the organ


Hi everyone! At the request of the players, we added a button to search for a worker on the map. Now these guys won't get lost)

At the request of the players, we added a button to search for a worker on the map.
Now these guys won't get lost)

Hello everyone! Due to players' requests, we've added the ability to speed up the game. Acceleration buttons are placed on the interface. You can also use the hotkey Tab. At the beginning of the battle, time is set to normal. If desired, you can disable this function in the optio

Due to players' requests, we've added the ability to speed up the game.
Acceleration buttons are placed on the interface. You can also use the hotkey Tab.
At the beginning of the battle, time is set to normal. If desired, you can disable this function in the options.
Keep in mind that all processes in the game occur in real-time. AI also gathers resources, creates organisms in the incubator, and builds buildings.
Now you can simply speed up the sluggish moments :)


Hello everyone! We have added a new building - "Biomass Receiver". In Biomass Receiver, workers gather biomatter particles. Now workers don't need to constantly travel back to the colony. This is especially important on large maps. It will speed up biomatter collection and minimi

We have added a new building - "Biomass Receiver".
In Biomass Receiver, workers gather biomatter particles. Now workers don't need to constantly travel back to the colony.
This is especially important on large maps. It will speed up biomatter collection and minimize the chance of a worker getting stuck at an enemy wall or having to navigate through the enemy.
Also, enemy workers will less frequently annoy you by entering your locations.
We have also slightly increased the speed of movement for all organisms on the global map.
Now organisms will move a little faster.
The achievement "Great Researcher" has been removed.
Organism positions on the location are now saved after transitioning to the incubator.

Hello everyone! We have made a big update for you. The game balance has been reworked. Now the game has become more relaxed and no longer requires meticulous strategy in combat. But if you prefer the original gameplay process, you can disable "Relax game mode" in the game options

We have made a big update for you. The game balance has been reworked.
Now the game has become more relaxed and no longer requires meticulous strategy in combat. But if you prefer the original gameplay process, you can disable "Relax game mode" in the game options.
All known bugs have also been fixed.
We plan to create a new building. Workers will be able to deposit biomatter into it, so they won't have to go to the nest every time.
We are already working on DLC with a map generator for endless gameplay.

Fixed: Getting the Great Explorer achievement. Fixed: Rare memory leak bug after mission completion. Minor technical fixes.

Fixed object positions on mission 6 map. Collisions on mission 6 map have been fixed. Mission 6 may need to be restarted.
Mission 6 may need to be restarted.

Added: Ability to disassemble the organism project in the organism constructor. Fixed: Navigation buttons did not appear if you restarted a mission during a battle. Fixed: Neutral organisms could be captured after leaving combat. Because of this, the battle did not end. Fixed: If

Fixed bug escaping from battle. Fixed an error in selecting a biomatter miner on the global map. Fixed: Mouse click did not work on some game elements.

When restarting missions, saved organisms no longer disappear. Reduced the strength of mutations from radiation. Fixed passages between locations on the global map. They sometimes displayed the texture of the wall. Added confirmation window when restarting a mission. Improved tut
Most of the bugs have already been fixed. We'll fix everything soon)
It is very sad that several minor errors were included in the release.

Added the ability to restart a mission through the game menu. All quest errors in the second mission have been fixed. Reduced game difficulty on all missions. Fixed a bug on mission 4, when the support squad on the map ended up under the location's decor. Wall armor has been redu

Added a skip tutorial button to the game menu. Reduced the difficulty of the first boss. Fixed: In the tutorial it was possible to kill all enemies before the dialogue about their destruction appeared. This broke further progress. Fixed: In the tutorial, it was possible to fire a