Idle Research

Considera Games LLC · Considera Core LLC

Released
Jul 31, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Idle Research 2 - Developer Standup Blog News - Episode 3 (XV-L)

    Hey everyone! I'm back with the largest set of developer standup blogs so far. Since the last post, I have finally graduated from college with a bachelors in Computer Science, and transitioned to full-time software development. I've done a pretty good job balancing work, life, an

  2. Developer post

    Idle Research 2 - Developer Standup Blog News - Episode 2 (XI-XIV)

    Hey everyone! I'm back with another set of developer standup blogs from my discord. Posts have been less frequent because of College. I'm about 2 weeks away from graduating! Anyways, I present you the last 14 episodes! *Looking at the earlier posts now... wow, do I love to change

  3. Developer post

    Idle Research 2 - Developer Standup Blog News - Episode 1 (I-X)

    Starting today, I will be reposting 10 days of developer standup blogs that I write on my discord server. These will be delayed but highly detailed posts about what I have been working on for Idle Research 2. You will also see the progression of changes over time, so some things

  4. Developer post

    Idle Research Further Development News

    You wake up from a time-activated cryogenic pod in 2070 on planet Mu Ra Tempel — after the devasting Earth-27 Mutually Assured Destruction incident. Steam Page At The Bottom Hey all, I have been able to get a lot more progress with Idle Research /2. I'd really like to provide at

  5. Developer post

    Idle Research 2 - Optional Survey

    Hey friends! Happy 4th of July to my American players, and happy Thursday to everyone else! I hope everyone is having a great week. As decided on my discord, I have decided to begin development on a new version of Idle Research. There's a lot of things that need to be remade from

  6. Developer post

    Idle Research: Black Ice Steam Achievement REMOVED

    Hi friends, I have finally removed the steam achievement for the Black Ice Flask. So now people should be able to 100% the game for now. This new update is still taking way longer than it should, and I again apologize for that. For those who don't know, I am a full-time computer

  7. Developer post

    Idle Research: New UI Sneakpeaks + Other Previews (Still No ETA)

    Hello everyone! As you may have noticed, it is definitely past the February or March goal I was hoping for. Unfortunately, there is no update ready still. Those who go to university and work full time may understand. It is currently summer break, and I am currently a full-stack s

  8. Developer post

    Idle Research: Final Feature Preview for the Next Update (Still No ETA)

    Hello! I just wanted to provide the last major feature previews to provide more updates on where I am at in terms of the next major update THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT. My personal goal is end o

  9. Developer post

    Idle Research: Next Update Preview (No ETA)

    Hi friends! Just felt like I should provide some updates on my progress with the next major update. THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS NO ETA. I AM STILL FOCUSING ON COLLEGE AT THE MOMENT :) Also spoiler warning... Anywho, here are some screenshot previews: S

  10. Developer post

    Idle Research: General Roadmap

    Hi everyone! Classes for college starts tomorrow... 😢 I wanted to give you guys a quick heads up on what I will be working on during this semester (and potentially next semester). There are lots more than what's being shown, but it's just the general list. Can't give any promise

  11. Developer post

    v0.21.7 Update - Offline Fix, Reworked Tutorial, Custom Preset Input, etc.

    Thank you very much for your patience to those who were affected by the Offline Progress issue. Should be good to go now! :^) (Accelerators) You can now hold on the little buttons on every accelerator. (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you som

  12. Developer post

    v0.21.6 Patch - Balancing, Save System Rework, Diamond Upgrades Rework, etc.!

    (Crafting) Presets now have a custom preset input. (Solitaire) A setting to toggle Auto Win NOTE! A lot of the balancing related changes in this update are subject to change! (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importin

  13. Developer post

    v0.21.5 Patch - Presets UI Rework + Save System Update

    Offline: For Tubes Adventure, you now gain kills offline! This only gives kills for the stage you are currently on. Settings: A setting to toggle the offline progress screen. Crafting: Presets have a new look and were heavily simplified. You can now toggle individual presets, rat

  14. Developer post

    v0.21.4 - Massive Solitaire QoL and bug patch!

    ⇐ v0.21.4 ⇒ Flask’s Assembly: Added shortcut buttons in Juice. You can now hold on the Sample Processor buttons. Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have

  15. Developer post

    v0.21.3 - v0.21.3.2 Patches

    ⇐ v0.21.3 ⇒ Settings: Army Veteran Gamer has been added to the social media section in settings, thank you for making a series on the game! Intro Animation toggle Letter Notation, all notations after log notation have been shifted plus one. Your settings may change if you use any

  16. Developer post

    v0.21.2.1 Patch

    - Lab now displays Flasks' boost as energy boosts, because that's technically what it was. So now it makes more sense. - Daily Solitaire: I heard ya. Stockpile now deals one card, instead of three. This will make games a bit easier to win! - Alright, solitaire will now bring you

  17. Developer post

    v0.21.1.1 Patch

    - Change All buttons in mastery - Process juice button on all sample processors (Flask Assembly). - Mixed Scientific Notation, Scientific starts at 1e50 rather than 1e100 - Solitiare now sends you back to the game, instead of the menu - Minor UI Fixes - Fixed Ice Maker Steam Achi

  18. Developer post

    v0.21.0.8 Patch

    - Minor UI Changes - Daily Solitaire reward now starts with a 5 Diamonds. This will allow you to skip playing solitaire and get the free Diamonds. - Daily Solitare and Diamond Shop now unlocks at 1e8. - Fixed the game being messed up for new people - And other undocumented bug fi

  19. Developer post

    v0.21.0.6 Patch

    - All accelerators now have a spend energy button on them. QoL - Added a crafting flask flashing setting - Added a fullscreen mode setting (experimental) - Current amount of fire flasks under the fire button - Prestige navigation text now displays the prestige gains when you are

  20. Developer post

    v0.21.0.5 Patch

    Fixes more minor ui bugs Disables Steam Cloud to prevent data issues Fixes IAP related issues