Void Marauders

Autarca

Released
Nov 20, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch Notes: 13-03-2026

    For this patch I have a few fixes and minor changes: Modified user interface layout so panels like the market can work and look better in extra wide resolutions (tested with 3440x1440). Added minor xp gains to some actions that do no damage like spells and buffs. Edited many dial

  2. Developer post

    Augments and Fixes

    Hi, For this patch I wanted to give the players an option to improve their soldiers so they are stronger, especially in the late game. That's why now most of the space stations have an "Augments" service, just visit the medbay of Free Colonies, Alien Diaspora and Abandoned System

  3. Developer post

    Patch Notes: 01-12-2025

    Hi, For this week I have a few minor fixes and changes: - Changed the way the ships move in the Star Map so it's smoother. - Fixed some random cover and props appearing in wrong places in a few missions. - Increased player's starting money. - Fixed an issue where sometimes the bo

  4. Developer post

    Patch Notes: 24-11-2025

    Hi, For today I have only a few fixes that couldn't wait to the end of the week: - Fixed a bug causing hybrid quests (space combat + boarding) to not be marked as complete (like the Rogue Scientist quest). - Fixed several spelling errors in several dialogues. Before this patch I

  5. Developer post

    Patch Notes: 03-10-2025

    For this week's patch, a few fixes : Fixed bug where quest to fight an Alien Diaspora flotilla didn't start (also added more dialogue options). Fixed an issue where an empty hint appears during recruiting. Updated a few hints images. Fixed physics issue for web projectile (arachn

  6. Developer post

    New Quests and Skills!

    Hi, For this patch I added a good amount of content but also increased the level cap for all classes to 15 since I'm adding several new skills. Let's go in detail: New Quests and Encounters: Armed Cultists in the Station: wipe out an armed Void Cult inside an abandoned section of

  7. Developer post

    Misc. Content and Munitions

    Hi, I have some diverse content for this week's patch, from a new Arena challenge to new gear, random events and a big change for space combat: a munitions mechanic. Let's go in detail: Changes to Space Combat: Munitions: At first I wanted to add new torpedo launchers with differ

  8. Developer post

    Patch Notes: 22-07-2025

    Hi, For this week I have a few fixes and improvements: - Tweaked AI patrol behaviour to slowly converge on player when a mission is taking too long to finish. - Fixed multiple issues in CDF ship interior map: cover rotation, wall path blocking and missing dialogues. - Added more

  9. Developer post

    New Player Ship and Quests!

    Hi, For this patch I have some extra content and fixes, let's go in detail: New Content: New Player ship: Retrofitted Research Ship. This ship starts with low hull points and weak weapons but to compensate has a Shield Array and Advanced Scanner. It also has a Techno Sorcerer and

  10. Developer post

    Patch Notes: 20-06-2025

    Hi, I have a few fixes for this small patch that couldn't wait until the next content patch: - Fix to issue in Main Quest that allowed the player to skip a combat mission in the late game. - Fix to issue that didn't allow proper file saving while on the Cluster Map. - Fixed an is

  11. Developer post

    New Sandbox Campaign!

    Hi Sorry for the long delay. At the end of this article I'll explain why this took so long but if you only care about what comes in this patch here it is: The Cluster Map: This big feature changes the linear format of the game for an open galaxy map that represents the star secto

  12. Developer post

    Dev Diary #11: Major changes to the Campaign

    Hi I wanted to tell you about many big changes that are coming to the game in its last patches before launch and how this basically changes it into a new experience. Let's go in detail: Star Cluster Map: In order to ditch the current linear campaign, I'm making a sort of sandbox

  13. Developer post

    Achievements and New Content!

    Hi In this patch I added achievements, a new map and some changes. Let's go in detail: New Map: Added a new volcanic map where you need to hunt a rare Crimson Xenobeast. Be wary that the planet is infested so expect constant xenobeast reinforcements. New Xenobeasts: I wanted to a

  14. Developer post

    Patch Notes: 19-03-2024

    In this patch I add 2 new maps and a few fixes and changes: New Maps: Added a new snow planet mission where you can raid a CDF outpost. Be wary that CDF soldiers are tougher than your regular security guards. Added a new jungle planet mission where you can kill a Krell'Sha Warchi

  15. Developer post

    Patch Notes: 20-02-2024

    For this week I have more fixes but also new skills for Human and Void Spawn Mercenaries: Added new skill to Void Spawn: Suppressive Fire . Replaces Covering Fire for a barrage with a medium sized area of effect and manual aiming. Any targets inside the area will receive guarante

  16. Developer post

    Patch Notes: 14-02-2024

    A few fixes for this week's patch: Fixed a bug where a soldier would get deselected after certain actions like reload. Fixed a bug where a soldier sometimes wouldn't be able to move after certain actions (usually Cloaking). Fixed a bug when opening the new Hangar UI that would ke

  17. Developer post

    New Patch: Space Station Overhaul and New Missions!

    Hi, This patch replaces the old station menus for 3D environments with NPCs. It also adds new missions in new environments, new enemies and fixes. Let's go in detail: Space Station Overhaul: As I mentioned in a previous dev diary, the Space Station overhaul adds a new interface w

  18. Developer post

    Dev Diary #10: Space Station Overhaul

    Hi I'm hard at work making the next big content patch so I wanted to inform you of what's coming. The main idea behind this long promised "space station overhaul" is to replace the current space station user interface with small 3D environments and NPCs but not just a cosmetic ch

  19. Developer post

    Patch Notes: 18-10-2023

    Hi This patch has some minor features and content that I'm releasing while I work in a bigger patch. Let's go in detail: Added explosive barrels to several maps. These barrels can only be targeted if there's enemies close to them. Added new enemy: Corporate Mercenary. This is a f

  20. Developer post

    New Skills (and other stuff)

    Hi For this patch I have several new skills for the soldiers (and changes to some existing ones), some major fixes to combat using height and even changes to some existing maps to take advantage of these fixes. Let's go in detail: New Skills: - Cloaking: with this skill, an Assas