Hi
This patch has some minor features and content that I'm releasing while I work in a bigger patch. Let's go in detail:
- Added explosive barrels to several maps. These barrels can only be targeted if there's enemies close to them.
- Added new enemy: Corporate Mercenary. This is a foot soldier equipped with an auto-shotgun and capable of retaliating against ranged attacks.
- Modified list of target icons to show explosive barrels and yellow icons when a target has more than 50% chances of receiving critical damage. Target icons also show a tooltip with the hit chance now.
- Raised level cap to 12.
- Improved Scav Ship map, made it bigger and with more starting points.
- Improved Infested Pirate Ship map, made it bigger and with more starting points and egg traps.
- Improved Krell'Sha ship map, changed textures, added new Krell'Sha decorations and props, made it bigger with more starting points.
- Improved Cargo ship map, changed textures, made it bigger with more starting points.
- Improved Rogue Robots Lab map, changed textures, made it bigger with more starting points.
- Improved XenoLab map, changed textures, made it bigger and with more starting points.
- Made that detection skills and items can decloak invisible enemies (there's no enemies able to cloak in this build but there will be in the future, that's why I made this change).
- Fixed a bug where armed civilians couldn't use their nano medkits on their allies.
- Other minor fixes and improvements.
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These are just the changes I could release right now, I've been working in new enemies and maps and a long promised overhaul of the space station mechanics too. I'll have a dev diary soon detailing what I'm doing and what can you expect in the next patch.
In the meantime, thanks for your continued support!
Regards,
Jorge